In the current iteration of the game greenskins have way too unified factions, while in the lore they had been incredibly fractured. My idea is, that the greenskins should only be allowed to own their capital province and provinces around it directly. Once the greeskin would expand outside that area, each province they would take spawn a new semi-independent greenskin faction. That faction could conduct diplomacy on its own, but would have to join in their overlord's wars and pay tribute. These vassal factions could not expand, each their newly captured province should become another overlord's vassal.
Oh, and also greenskin settlements should routinely spawn savage orc hordes, all which would harrass settlements of nearby races.
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That would take off a lot of the fun
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0 · Disagree AgreeAnd when it comes to empire and the rest of factions, there should be way more unique mechanics.
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0 · Disagree AgreeThere is one GS kingdom (technically two, more on that later). Gorfang Rotgut actually controls a regional area pretty solidly, and even has infrastructure there and organized raiding and the like. It's a legit GS kingdom. Gorfang is actually really badass.
The other GS kingdom is the Hobgoblin Khaganate. Numerous khanates that are bound by an over-khan.
So... there's arguments for both sides. The thing is though, a waaagh has the ability to greatly unite greenskins, and they do build stuff, btw. They do have settlments. They're not pure nomads (savage orcs are sometimes, though). The game represents an emerging massive waaagh!. So the grounds for normal gameplay are pretty strong.
Territorial control with spawned (rogue?) armies (corruption) that might attack anyone (or not) would probably make more sense - same for Skaven.
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0 · Disagree AgreeI think that it worked well at always making sure there was something to fight.
And as a Greenskin fan, that was great.
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0 · 1Disagree AgreeThey would have needed to add some way to control those empty areas and derive some sort of income or other benefit.
The current climate system is pretty bad though. Temperate Island existing at all doesn't even make sense (it's just temperate, people! I blame British nationalism for that one :-P). The wildly varying climate acceptances for even members of the same race are also pretty silly. And then the affects are silly too -- as are a lot of the placements. Naggaroth itself is a very poorly designed map section whose climates do not properly match up. A lot more of that place should be savannah, for instance. Then we have all the tree filled parts of the map that are erroneously "grasslands" to make it easier for non-jungle dwelling factions to move through the jungle... which is silly. Etc.
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0 · Disagree AgreeThe current diplomatic relations tend to make races more friendly to each other than outsiders which... is actually probably right for Warhammer because as much as GS or DE fight amongst themselves, they will unit against common enemies right quickly, at least for awhile.
I'd prefer CA got rid of confederation and instead introduced coalition mechanics from 3K which make more sense for Warhammer than confederating or huge military alliances that once formed never break unless the Chaos invasions are over and there is a diplomatic relations negative for all the remaining factions (which are often just a dozen or so even on the ME map other than rogue armies).
The only reason confederation exists is to get more than 1 LL into players fation but there are other ways CA could do that- for the destruction races having to defeat an LL in battle they will become a follower and an LL inside your fation while their former faction becomes a vassal or member of the coalition. Periodic dilemmas or victories sustain their loyalty.
For Order races, the LL could fulfill the targetted LL's quest battles to unlock that LL who bring their faction into the coalition or the player's faction survives the Chaos invasion could be a default trigger if Chaos invasions are turned on.
For neutrals, attaining a top #3 power ranking and destroying whichever faction the targetted LL dislikes most could bring a new LL and their faction as a member of the coalition.
Would work especally well if you could trade regions only between coalition partners to make sure shared provinces are aligned properly.
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0 · Disagree Agree