Hi, this is a post about big beasts and monsters for the gods of chaos. Primary single entity units. I would especially like to know your opinion on special chaos spawns for every god of chaos ... Special Types of Chaos Spawn:
- Aside from the more common spawn of Chaos Undivided, some may exhibit the traits of a particular god, while others may bear unique mutations. These beasts would be similar in size to Varghulf, Bastiladon, and the like.
Bloodbeast of Khorne
The Bloodbeast is a type of Chaos Spawn that has inherited the characteristics of its patron god. Like all aspects of Khorne, the Bloodbeast is a battle-maddened creature that lives only to take lives and harvest skulls in the name of the Blood God. Brimming with mindless fury, the Bloodbeast charges headlong into battle, not caring whom or what it is engaged with. Tentacles tipped with razor-sharp barbs, rippling with corded muscle and dripping with gore, whip and lash at foes as the creature charges its foes.

Plaguebeast of Nurgle
A seething mass of boils, lashing limbs, and diseased mouths, the Plaguebeast of Nurgle is a Chaos Spawn devoted to the Lord of Decay. Each "step" taken by a Plaguebeast leaves behind bubbling pools of acid that give off contagious fumes. Their bodies exude droplets of acid that will rapidly decay any living thing they touch.

Fiend of Slaanesh
Sinuous and twisted, the Fiends are the Chaos Spawn of the Dark Prince. Their long, scaly bodies move with deceptive speed, often surprising opponents before they have time to react. Lightning-fast tentacles bristle from the serpentine body of a Fiend of Slaanesh as it slithers into battle. Each of its countless appendages ends in a stabbing weapon and each on drips with venom. They are to be confused with the Daemonic Fiends of Slaanesh, which share the same name.

Firewyrm of Tzeentch
Perhaps the most perfect example of the gifts granted by the Lord of Change, the Firewyrm is a personification of its god. Its body is an ever-changing mass of pseudopods, tentacles and clawed limbs that spew multicoloured flames. Wherever the flames of Tzeentch strike, the power of the Changer is manifest. As the Firewyrm shambles, claws, and drags itself into battle, the eldritch flames that it constantly vomits wreak havoc on everything they touch.

Wyrdspawn (Undivided)
Mutated beyond all recognition, this variety of Chaos Spawn is so infused with chaotic energy that it can release this pent-up power as discharges of mystical lighting.

Great Chaos Spawn (Undivided)
Some Chaos Spawn have a peculiar sensitivity to magic, feeding off it and absorbing its power until they grow to many times their original size. These Great Chaos Spawn are truly vast creatures. Once they gain momentum, they are nigh unstoppable and even more unpredictable than their smaller kin. A Great Chaos Spawn has no way of unleashing the magical energy stored up in its body, and its unspeakably twisted frame can only contain so much mystic energy before it explodes with an ear-splitting (and distinctly soggy) roar.

Another big Monster
I assigned some of the monsters to the gods of chaos according to myself. For example, Slaughterbrute for Khorne.
Khorne:
Slaughterbrute
Nurgle:
Pox Maggoth
Toad Dragon
Beasts of Nurgle, Slime Hounds, and more ....

Slaanesh
Slaanesh does not have many single entity units. Fiends of Slaanesh is a group of great beasts like Zoats or Chaos ogres but it could also be used as a single entity unit in my opinion. For example, Unholy One.
do not confuse Fiend of Slaanesh (Chaos Spawn) and Fiend of Slaanesh (Demon), same name but different units: "In some adaptions and sources, Chaos Spawn which are dedicated to Slaanesh, are also called Fiends of Slaanesh. However, these are not Daemons."
Fiend of Slaaensh - Unholy One
Tzeentch
Mutalith Vortex Beast
Undivided (Chaos Warriors)
Chaos Dragon version, Manticor, Basilisk, Jabberwock, Giants, Chimerae, Cockatrice, Preyton, ....
Soul Grinder versions - but I don't like these units very much. rather warhammer 40K than Fantasy
Giant Spined Chaos Beast
What do you think of the special Choas spawns for the gods of chaos and what big units would you like in the game?
Comments
And the Cockatrice wherever fitting.
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3 · 1Disagree 3AgreeI guess the K and S won't change much (damage dealers) whereas Nurgle's will server more as anchor/debuffer. And Tzeench we can expect a few bound magical attack (hydra style)
Modelling wise I dunno, seems to me Khorne doesn't require that much as well as tzeench (if they manage to create a color varying material to apply to many Tzeench unit they will look cool) Nurgle's a bit of the same, it require new materials but Skavens are a good start
Slaanesh's... a bit more complicated. It requires more lithe appendanges than your run of the mill spawn. But honestly I'd rather they focus on the fiends, daemonette, KoS etc
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11 · 1Disagree 11Agree- Wyrdspawn and Giant Spawn are the same, since no spawn should look like the other and can be as wild as Chaos wants it.


- The other marked Spawns you listed are in theory just generic Chaos Spawns. Not Monsters, but monstrous Infantry. We saw already Khorne Spawn (not named correctly),

- Slaughterbrute is Undivided. I know, it looks khornish and would make sense, but we have to respect that it is Undivided and had no mark options.
- Which, since it is a multikit monster, brings us directly to the Mutalith Vortex Beast. Which is also Undivided, even if it might scream Tzeentch. Again, no mark options so Undivided we go. However, in the Chaosbane videogame, there was a Nurgle marked Mutalith Vortex Beast. WHich opens of course the path to every gods mark
https://www.youtube.com/watch?v=3Uq_RyuJQcE
- Pox Maggots are monsters, but they only exist as mounts for three Endtimes characters (multikit). Since Endtimes is according to the FAQ not really targeted, I doubt we have to worry about them.
- Toad Dragon definitly will come. But with Tamurkhan as a moutn. And then probably as a centerpiece for Tamurkhans rival DLC.
- Beasts of Nurgle are monstrous Beasts, not monsters. So while they will come, they should not be part of a "big monster" topic.
- Same goes for Fiends of Slaanesh which are also monstrous Beasts.
- Soulgrinders will come. Many of us might not like it, but I doubt there is a way around them.
Other monsters would beso the option of those names being associated towards actual monsters in form of the marked Giant Chaos Spawn is open for sicussion.
http://www.kerlin.de/pic/oldhammer/ettin.pdf
Of course we already saw that Greater Daemons of the four gods as units will happen
Bonegrinder Giant
Dread Maws would be possible
http://www.kerlin.de/pic/oldhammer/dreadmaw.pdf
------Red Dox
Missing units and other possible stuff (work in Progress)
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3 · 1Disagree 3AgreeHere we have stuff that’s not a corrupted version of something but more like random monster design. There could be anything added and nothing really iconic like sphinx, hydra, stegadon could be
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2 · 2Disagree 2AgreeThey simply modified the initial ideas and added two of them to the demons army book and the other 2 to the WoC army book.
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0 · Disagree AgreeI have a bit of a problem with your comment and it seems to me that it is not relevant and unnecessary in certain things why I created this topic.
Wyrdspawn and Giant Spawn are the same, since no spawn should look like the other and can be as wild as Chaos wants it.
The idea of Wyrdspawn and Giant spawn is that Wyrdspawn is a smaller version. And it's not relevant that choas spawns aren't the same when it's obvious that we're talking about a version for the game where there won't be thousands of types of chaos spawns. Just like you put the Giant Chaos Spawn photo here, GCSpawn can have 30 heads and 100 tentacles.
Slaughterbrute is Undivided. I know, it looks khornish and would make sense, but we have to respect that it is Undivided and had no mark options.
Which, since it is a multikit monster, brings us directly to the Mutalith Vortex Beast. Which is also Undivided, even if it might scream Tzeentch. Again, no mark options so Undivided we go. However, in the Chaosbane videogame, there was a Nurgle marked Mutalith Vortex Beast. WHich opens of course the path to every gods mark
Am I saying the opposite? Of course I know that these are undivided units so I deliberately said there: I assigned some of the monsters to the gods of chaos according to myself. For example, Slaughterbrute for Khorne.
Needless to say, when we talk about what monsters could join the individual gods of chaos ... if I added Slaughterbrute to Slaanesh, he would be with him ... but thematically suits me for Khorne in my opinion. Rather, it should be a discussion of what monsters and beasts you would like to assign to the individual gods of chaos, and it is completely useless to teach that a monster is undivided. What's the point? If someone wanted to add Slaughterbrute for Nurgl and change his theme thematically, I would respect his opinion in this discussion. Look into the game, for example Norsca or VCoast and their units.
Pox Maggots are monsters, but they only exist as mounts for three Endtimes characters (multikit). Since Endtimes is according to the FAQ not really targeted, I doubt we have to worry about them.
And now tell me what is the problem of adding them to the game as big monsters for Nurgle? That we only heard about three units in Endtimes? You know that there were only a few mentions of many units in the books, and yet it is no problem to add them to the game, where you can turn them into an entire army.
Beasts of Nurgle are monstrous Beasts, not monsters. So while they will come, they should not be part of a "big monster" topic.
Same goes for Fiends of Slaanesh which are also monstrous Beasts.
AH really? another completely useless lesson ... and irrelevant. Who would have thought that the beast of Nurgle are beast? To be precise: the topic is Big Beasts, Monsters .... and the title "another big monster" was supposed to be for Slaughterbrute ... I mistakenly put it as a title but I left it at that because I didn't expect anyone to criticize such nonsense. How wrong I was.
And finally, you spammed other images that are again irrelevant to the ideas of the topic. I deliberately left three dots for undivided monsters because it is useless to list them all. The question was, what would you like big monsters for each chaos of the gods? I don't understand spamming with the Curs'd Ettin image, which is more suitable for Norsca or another variant of the Giants. Or do you want these units for some god Chaos? Dread Maws is an incredible unit for the game I think.
Conclusion: What was the idea of your comment? Completely different from the idea of the topic .... just spamming pictures and teaching unnecessary things. I've looked at some of your topics now and you even use Types of chaos spawns just like me ... but you criticize it for me but you use it in your topics ... and you only have a few mistakes in one of your topics (chaos spawn is not a demon) ... If I were like you, I would go to your topic about it and start criticizing and spamming all your mistakes that you have there but I know that this is not the goal of your topic and I will not teach you about it unnecessarily your mistakes.
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