Since Khorne gets Bloodbulls as a unit of Khorne aligned Minotaurs, it is possible that CA will also add marked BM to other Monogod races.
Tzaanbulls for example are known for being skilled sorcerers.
I personally would love to see a Tzaanbull Sorcerer hero for Tzeentch. The idea of magic using Minotaurs is really appealing and a monstrous caster hero like the River Troll Hag or the Fimir Balefiend is super fun in my opinion.
How would you like the Addition of Tzaanbull Sorcerers?
Should they be heroes or just proper units with bound spells?
Summon the Elector Counts!
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Comments
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5 · Disagree 5AgreeOne bound basic spell, two at stretch - ok.
Whole arsenal of sorcery - nope.
The minotaur being possessed by bray shaman is ok - this, on the other hand, is contradicting decades of established lore.
It's not like Tzeentch will be lacking in sorcerers or creatures capable of magic anyway.
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0 · 2Disagree Agree"I shivered at the sight of her - her beauty far beyond that of mortal man. But her soul glowed with an inner darkness that chilled my very core."
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5 · 9Disagree 5Agree- Report
7 · 6Disagree 7Agree- Report
5 · 9Disagree 5AgreeHowever, if i have to choose the most likely (at least what i consider most likely) i'd say hero with weak spells, much like loremasters, to balance their melee stats and speed.
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0 · Disagree AgreeLord: Beastlord of Khorne
Hero: Khorngor Champion
Units: Khorngors, Bloodbulls
Tzeentch:
Lord: Beastlord of Tzeentch
Hero: Tzaangor Sorcerer
Units: Tzaangors, Tzaanbulls
Nurgle:
Lord: Beastlord of Nurgle
Hero: Pestigor Sorcerer
Units: Pestigors, Pestibulls
Slaanesh
Lord: Beastlord of Slaanesh
Hero: Slaangor Sorcerer
Units: Slaangors, Slaanbull
Should cover all of the Beastman side for each of the faction.
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1 · 5Disagree 1Agree- Report
2 · Disagree 2Agree- Report
1 · 5Disagree 1AgreeThe Dark Father calls you to slaughter,
Blood and fire exhorts you to war!
Hear the summons of Hashut!
Stretch your limbs of blood-filed steel,
The Dawi-Zharr march fourth once more!
Answering the summons of Hashut!
-From the K'daai rituals of awakening.
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5 · 1Disagree 5Agree- Report
1 · Disagree 1Agree- Report
0 · 4Disagree AgreeBasic fixes for blessed spawnings and geomantic web:
https://forums.totalwar.com/discussion/293369/lizardmen-rework-suggestions/p1?new=1
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3 · 1Disagree 3Agree- Report
1 · 2Disagree 1AgreeThe marks changed slightly in 8th but should still give an idea.
For units I expect a wardsave similar to what WoC should get or what Endtimes did for Beastmen. Lords/Heroes marked obviously wizards, but I would not expect the units to cast spells like we for example expect for Blue/Pink Horrors as bound abilities. I remember researching that thing when I first saw it, and it is some new AoS lifeform. Not a Minotaur/Beastmen.
------Red Dox
Missing units and other possible stuff (work in Progress)
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7 · 2Disagree 7Agree- Report
0 · 2Disagree Agree- Report
1 · 1Disagree 1Agree- Report
1 · Disagree 1Agree- Report
0 · 8Disagree AgreeAnd I don't think there will be Minotaurs in other four rosters.
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0 · 2Disagree Agree- Report
2 · 1Disagree 2Agree- Report
0 · Disagree Agree- Report
0 · 2Disagree AgreeDidnt really went into the offensive but at least i've given you something to work with, didnt want to leave you craving for more.
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2 · 2Disagree 2AgreeKhorne = Minos
Slaanesh = Centis
Tzeenth = Bray Shamen
Nurgle = Ungors
and they all get their marked gor unit.
For that reason I was hoping that Khorne would get Blood Bull generic Lord and Marked Gorbull Hero character.
But if each mono god does get their own version I hope that Pestibulls and Tzaanbulls get their own models that are more than just Mino's with colored paint on their armor.
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1 · Disagree 1Agree- Report
0 · 4Disagree Agree- Report
1 · Disagree 1Agree- Report
0 · Disagree Agree- Report
1 · Disagree 1Agree- Report
3 · Disagree 3Agree