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Duck & Co responding to balancing questions in the Q&A (TWW3 Related)

DaBoyzAreBackInTownDaBoyzAreBackInTown Registered Users Posts: 652
Took these from a post on reddit, haven't verified for accuracy.

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What battle mechanics does Khorne's army have? Will it be similar to Dark Elves/Greenskins/Tomb Kings bar system or be more like berserk/rage?
CA_Duck said:

Khorne's battle mechanic revolves around killing the enemy. Each kill made by the Khorne army adds to his battle resource, which can be spent to fire off one of three army abilities. Additionally several Khorne units come with passive abilities that scale in intensity based on the number of kills made by that unit. So most of it revolves around killing.


Will Katarin have mounts options?
CA_Duck said:

She will have mount options, can't reveal them yet.

What kind of abilities can we expect from Kostalyn?
CA_Duck said:

Comes with four Patriarch hymms, one for Ursn, Salyak, Dazh, and Tor. Area effect support abilities, that heal, restore vigour, buff leadership, and buff melee attack. Additionally he has a host of passives that buff units around him when he is wounded, and other passives that make him exceedingly hard to kill.

With new units like the Bloodthirster being added will there be additional options for controlling flying units (I.E manual toggle)?
CA_Duck said:

We are looking into it, but there are a fair share of problems to solve with it. So no definitive yes or no answer yet.

Is the Elemental bear a unit and a summon too?
CA_Grace said:

Yes! It's both

Does Khorne have something to compensate for lack of magic and ranged?
CA_Duck said:

Extremely strong melee units plus spell resistance for all Khorne Daemons. Khorne will on average be one of the hardest hitting and elite factions in the game

Will Kislev be completely landbound without flying units?
CA_James said:

Yep, no flying Polar bears here I'm afraid!

What are the Legendary items/mounts of the LLs shown so far? Can you be more specific on how Skarbrand and Kostaltyn work?
CA_Duck said:

Katarin has Frost Fang and the Crystal Cloak. Former lets her case a bound ice explosion spell. Crystal Cloak protects with a ward save whenever she casts. Kastaltyn has the Brazier Mace of Ursun, which increases his weapon strength whenever he goes under 50% health. Skarbrand has Slaughter and Carnage, that increase his weapon strength with each kill during a battle. Skarbrand is a powerhouse, hits hard, heavy armour and spell resist, and is surprisingly fast. Kostaltyn is a support character whose powers get amplified when in melee, abilities get going when things get rough.


Does Skarbrand's rampage aura affect all units?
CA_Grace said:

At the moment it is an active ability with a limited duration (subject to change).

Does Katarin have anymore offensive spells?
CA_Duck said:

Katarin has three offensive spells. Ice Maiden's kiss comparable to Wind Blast but with freezing effect, Death Frost is like a slow acting short range double Spirit Leech. And Heart of Winter, strong AoE direct damage that slows and the effect gets stronger over time. Also bound Frost Fang explosion spell.

Any other magic types except Ice for Kislev
CA_Duck said:

Lore of Tempest

Is Katarin a hybrid spell list?
CA_Duck said:

She is only a Lore of Ice caster.

Is Skarbrand's kill and get stronger ability like the Bloodletters? Where they get 80 kills and a small buff?
CA_Duck said:

Skarbrand uses scaling ability intensity, so his Slaughter and Carnage ability becomes progressively stronger and in a linear manner.

How much Physical and Magical resist will Bloodcrusher/Bloodletters have?
CA_Grace said:

20-25% but subject to change

Is the Snow Leopard a unit or a summon.
CA_Grace said:

It's both!

Will Snow Leopards function more like stegadons but with more speed and less armor/health?
CA_Duck said:

Stegagon are as far away from a Snow Leopard as a single entity can be. The Snow Leopards are fast moving, if squishy, single entities that can use their speed to hunt down vulnerable units like mages and horse archers.

Will Flesh Hounds of Khorne have an anti-magic aura?
CA_Grace said:

No but they have significant spell resist, higher than you'd see on the Bloodletter.


Can you explain more about the Bloodthrone? What is its ability? Is it a normal unit?
CA_Duck said:

The Blood Throne comes with a Totem of Endless Bloodletting aura, increasing the melee attack of units around the Blood Throne plus its Gorefeast ability allows it to heal while in melee.

Will you be changing the unit sizes and stats for the Bloodcrushers and Skullcrushers to fit their monstrous cavalry role? Being very strong elites and rare needs to have a price in low numbers."
CA_Duck said:

Bloodcrushers and Skullcrushers have the entity count that works with their monstrous cavalry role, matching units like Demigryph Knights.

What is Skarbrand's weapon strength?
CA_Duck said:

Over 600 (subject to change) and can go far higher thanks to abilities like Frenzy, Slaughter and Carnage etc.

What would you say is the biggest weakness of Khorne's roster?
CA_Duck said:

The lack of magic is definitely a big disadvantage. You lose out on a fair share of adaptability due to it, but luckily Khorne units have the killing power to compensate.

From the way Kostaltyn was described, it seems you want him to be in the thick of the melee, and the more damage he deals, the more his units get buffed. Is that so?
CA_Duck said:

So optimal Kostaltyn play will revolve around getting him into the thick of melee with Tzar Guard or War Bear Riders on his sides, buffing them with his abilities. If the enemy tries to take Kostaltyn out, it fuels his passives further and Kostaltyn is also excellent at cheating death (he has a passive health regen that kicks in when he is close to death).

How strong is Kislevite cavalry compared to cavalry units in game 1&2, like the Reiksguard and the Dragon Princes?
CA_Duck said:

Winged Lancers are on par with Empire Knights (lighter and more offensive), Gryphon Legion are on par with Reiksguard (same deal). War Bear Riders are probably most comparable to a unit like Minotaurs (Great Weapons) rather than Monstrous Cavalry due to their entity size and number.

How do the Streltsy compare range-wise to Thunderers and Handgunners?
CA_Duck said:

On par with them, roughly.

How do you make sure that each unit in the Khorne roster shines and there are no overlaps in their roles as its mostly a melee based roster?
CA_Duck said:

That's definately a challenge. Luckily the Daemonic units and the mortal units have very different roles, with Daemons being hyper offensive and the mortals being offensive with staying power. Additionally, we've wanted to focus more on the daemons than the mortals with each of the rosters, so the Daemonic part of the roster is intended to be the dominant role with the mortals offering interesting support options filling out some of the roles that we needed to be filled for our gameplay vision.


Will Kislev play defensively with its roster considering they are the first line of defense of the realms of man?
CA_Duck said:

Kislev's playstyle is mostly defensive, at least when fighting against factions that lack their firepower. Kislev excels when it gets to hold its ground and shoot at an enemy trying to close the distance, while being peppered by frostbite arrows and Ice Sheet slowing the advance down. Winged Lancers can shatter weakened enemy units with their charges, and once the lines have met the hybrid units can hold long enough for the hammer of the cavalry, and the war bears to hit the enemy. Against the likes of Empire, High Elves or Dwarfs, Kislev will have to pivot towards a more melee-focused approach, centering around the cavalry and the War Sleds.

Pre-Covid Forum Account: Orklads
Discord/Steam Name: Glorious Feeder

Comments

  • DaBoyzAreBackInTownDaBoyzAreBackInTown Registered Users Posts: 652
    Interesting to hear Kislev are completely landbound, and how the faction mechanic for Khorne will work. Seems potentially quite cool that Khorne will have 3 actives they can use to somewhat make up for lack of magic.

    I'm really liking what I'm hearing about Skarbrand as well, massive damage that grows as he kills as well as an AOE rampage aura. Seems like he will be an absolute unit in combat.
    Pre-Covid Forum Account: Orklads
    Discord/Steam Name: Glorious Feeder
  • BastileanBastilean Registered Users Posts: 1,796
    Being able to count kills and use them in the tables will be awesome.
  • mightygloinmightygloin Karaz-a-KarakRegistered Users Posts: 4,405
    Snow leopard and stegadon question made me laugh tbh. He could've at least said something like brood horror :D

    No flying polar bears is also such a bummer... such lack of bears man. Now i will think twice before buying it. Here's hoping at least Katarin will be able to ride an Elemental Bear and be a ground version of Pecklis.

    Also it sounds like mustarding a big throng against khorne will be like feeding the fire with coal? Bet he won't like 20x Dragon stack coming his way.
  • hanenhanen Registered Users Posts: 602
    The Katarina on unbreakable frost bear dream might happen!

    ...
    ..
    .

    Please no...
  • Lotus_MoonLotus_Moon Registered Users Posts: 10,648
    hanen said:

    The Katarina on unbreakable frost bear dream might happen!

    ...
    ..
    .

    Please no...

    i want to see her ride a snow leopard if anything
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