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WH3 should have something similar to an Armorer and Blacksmith like Medieval 2!

BombogorBombogor TurkeyRegistered Users Posts: 33
WH2 already has a mechanic for the Greenskins that is identical to that of the Armorer and Blacksmith from Medieval 2, where you can use scrap to upgrade Greenskin units, while the changes aren't visual like in Medieval 2, they get better stats.

Certain factions like the empire, Brettonia and the High elves could use this feature for some of its units, especially the ones that have shielded and armored variants. You have for example the regular spearmen and then you got the shielded ones, who are all the same but one has a shield and the other doesn't and this just unnecessarily inflates the roster. Instead of treating the shielded and non shielded variants as separate units, the shielded one could act as an upgrade the the regular version. For example, if you have a Armorer, you could have the option to upgrade your High elve archers with light armor, give the lothern sea guards the shields and give men-at-arms units also shields instead of throwing dismissing them and recruiting the shielded ones everytime.

I really don't understand why the game even has shielded and unshielded variants when people will always go for the shielded one whenever possible. Its not like they are that expensive, the price difference is minuscule at best. The moment you get to recruited shielded spearment for example, the regular variant becomes obsolete.

Comments

  • AethelstanAethelstan Registered Users Posts: 332
    When there is a straight upgrade path from one unit to another there definitely needs to be some way to upgrade them. It’s so annoying starting with unshielded saurus for example and having that lone unit among shielded ones I recruited later.
    Now then, what's going on 'ere? I'll have no more o' this!
  • Steph_F_DavidSteph_F_David Junior Member Registered Users Posts: 2,312
    The problem is not how to upgrade, it's that the shielded version is better than the non shielded one.

    It should be: spearmen without shield could have better charge bonus, better AL, or be a bit faster, while the spearmen with shield can have better defense and anti missile protection.
  • LennoxPoodleLennoxPoodle Registered Users Posts: 1,250

    The problem is not how to upgrade, it's that the shielded version is better than the non shielded one.

    It should be: spearmen without shield could have better charge bonus, better AL, or be a bit faster, while the spearmen with shield can have better defense and anti missile protection.

    Oh man, always thought that. Two handed polearms (including spears, excluding pikes when they come) should be the anti large, whilst spear n'shield should be more of a general defense oriented unit!
  • CaesarSahlertzCaesarSahlertz Registered Users Posts: 6,470
    Isn't taht why we have tech and skill trees?
  • davedave1124davedave1124 Senior Member Registered Users Posts: 16,945
    The best thing about that original mechanic was the fact you could see the changes. It’s a lot harder to do in WH.

    Although I wouldn’t mind Tretch getting it as an upgrade for his Stormvermin.
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