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Lizardmen do need a DLC as much as the next faction. While their primary roster is relatively complete, there is still significant stuff left to add.
But the Lizards don't need a unit-focused DLC, they need a campaign-focused one. Their mechanics are the dryest among the WH2 races and in that regard they need an update more than any of the other WH2 cores. The Geomantic Web is almost not relevant in its current form and so needs a serious upgrade.
If not in this DLC then in WH3 with Tetto'eko and stuff like Arcanadons, Great Wyrms and Skink Cold/Horned One cavalry.
Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.
Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.
For the life of me, I'll never understand people saying "I find this race boring, therefore the DLC is a failure". How is this even an argument? What would be the point of telling that to us? It's like saying "I don't like soccer, therefore the UEFA European Championship should feature baseball teams"
Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.
And yet they get shafted in every lord pack.
Only mechanics wise. They have their army book and a lot more plus a lot of varied lords. Once they get a campaign upgrade they'll be as big as Skaven.
BM is close to that...but they need mechanics and their last few centerpieces.
Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.
And yet they get shafted in every lord pack.
Yeah, having a deep pool of unique characters enabled them to be included a lot, but CA hasnāt exactly taken advantage of those inclusions other then to just āhave them thereā when it comes to interesting faction mechanics
I would have preferred Empire vs Beastmen, with the Ar-Ulric as DLC and Toddy as an extra bonus FLC (on top of the Beastmen FLC LL). Then Oxyotl could have been saved til game 3 However, CA said they had to include a game 2 race, so it was never going to happen, and I'm still hyped for Beastmen getting their due.
It should never have been Beastmen vs Dwarfs/VC, as CA only do one rework per DLC, and all 3 races deserve a rework.
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I am hyped because beastmen are my second favourite race. But yeah, lizardmen were not really needed. I am not saying the content they are getting is going to be bad, but it could have waited until game 3 or not come at all.
they're always needed, after all they're the Supreme Race of the setting unlike whatever lesser unscaled peasant race you were expecting
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With the prospect of Coatl & Troglodon in the upcoming DLC, I think we reach the end of the Lizard line in units. I know that people will now screech "Thunder Lizard" but I doubt that is a realistic goal. While the Lizards probably could draw a line after the next DLC and call it finished, I assume one FLC or further DLC might still happen in game#3. Keep in mind that Skaven are in theory also finished. But we know damn well that Thanquol will come, and he probably brings Verminlords with him since Greater Daemons are thrown around a lot in game#3. If that migth happen for Skaven in a DLC or with FLC is a different topic. Thanquol as White Dwarf code was often assumed, and the Verminlord could come over Total War Access or Skull 2022.
For the Taurox DLC, facing a 2nd game#1 race was never an option. It is a game#2 DLC so it includes a game#2 race, simple as that. I would assume that formula will hold also for game#3, of course with 6 core races then, they can stretch it a bit more (even if I expect the god-races not to get more then 2 DLC anyway). So Taurox and Beastmen rework was already more of a surprise, since I would still think that the real rework here, might have been better done in game#3 when all the new Chaos gameplay mechanics would take hold. But looks like Dwarfs and Vampire Counts are now the happy winners of a future DLC actually fitting for the end of the trilogy. There is still an off chance of the FLC LL coming with the DLC being a Dwarf, Norse or Vampire Count for Vortex however.
-----Red Dox
The thunder lizard has basically been confirmed to not be coming when CA said that the terrorsaurus was the biggest unit size they could do.
Well, tjey could make the thunder lizard smaller than what it is in lore, but I don't think that makes a lot of sense. What's the point in that case?
I am very much psyched for this DLC. More psyched than any other LP till now. Heck, I'm even more hyped than I am for WH3.
Lizardmen are probably my main faction right now, and I'm just waiting for them to be updated. Same for Beastmen, they're the race that got me hooked into WH1, I just want to see CA do them justice.
I have similar levels of disinterest, for me it's the two most boring factions of both games rolled into one DLC containing the two most boring Legendary Lords they could have chosen. I'm just hoping if there's an FLC Lord, it's from ANY other race bar those two, so I have something to keep me entertained.
But that's entirely subjective, for some people this might be their dream pairing and they may have wept tears of joy upon hearing who the Lords were.
As for the Lizardmen, it was always going to involve a Game 2 race, the idea the final DLC for TWW2 not actually involving any of the TWW2 races is absurd. And why Lizardmen? Well, why not, I suppose. They had as much missing stuff as any other Game 2 faction, which is next to nothing. They could have replaced the Lizardmen with the Skaven and bought in Thanquol, but we all knew that wasn't happening and why.
I hope those who enjoy these two factions enjoy the DLC, can't say much more than that.
That's precisely why the DLC is exciting.
The objectively worst race finally getting the two game overdue Rework
I am not really that excited either. But I wasnāt that overly excited by the last one either. Iām very interested in the Beastmen Update accompanying it though and I like Oxyotl as a character. All in all it could be a lot worse. Itās not this LPs fault that TWW2 isnāt as interesting now that TWW3 is ever closer.
Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
Iām somewhere in the middle I guess. Iām looking forward to the Beastmen side because despite owning their dlc for years Iāve never gotten around to playing them - probably put off by the general community feedback. Iāve felt the last few DLCs have been pretty strong and if Beastmen update is as good as WE then it should be a fun campaign. Iām not especially excited for the Lizardmen side, nothing Iāve seen suggested as units really seems like it will add a huge amount to their roster but i could very well be wrong on that. Hopefully Oxy will also have a fun campaign, and personally I hope he gives some good buffs to units that are maybe a bit more on the edge of the roster- I like when a Lord encourages me to build an army thatās a bit different to normal. Personally I would have loved to have seen Dwarves and VC get a big rework as well but honestly Iād rather one faction was done well than they tried to do two or three and left them still feeling lacking. I just hope they get them relatively soon in the WH3 lifecycle. Of the game 2 races I donāt think there was a really obvious candidate for this pack - they all had possible units and lords but few glaring holes. Having said that I personally feel that Lizardmen are probably the race most under-served in terms of Lords with fun, different mechanics- I havenāt tried Nakai but the feedback has been mixed at best.
I remember when Nakai came out actually being disappointed about the Dread Saurian because I thought it killed the Troglodonās chances. I was elated to find myself proven wrong.
Beastmen have always been this close to being my second favorite race, but they were shortchanged on interesting lords and (obviously) on their monsters. Their battle game-play is sweet, but their lords need more distinction between them and their campaign map gameplay is⦠lacking.
Iām more excited for this LP than any other, although I can see why people might not be. Honestly, they shouldāve included the more iconic LM units in the past two LPs and that would be that, but here we are. Iām also not crazy about the Chameleon boi; I get why he was chosen but Iād have much preferred Tettoāekko. I do hope Ghorros makes it in.
Another game 1 races wouldn't have had a meaningful rework though (particularly Dwarfs), and I feel like Lizardmen are fine since Beastmen are likely getting a bit more budget than the other race.
I'm pretty excited. I would have put Oxyotl in game 3, but I can deal with that.
I do like the Lizardmen, so Iāll get it. $8-$10 is still worth a playthrough or two.
But I am still disappointed to likely see the Lizardmen get shafted AGAIN in comparison to their Lord Pack counterpart.
Like, the Lizardmen need a lot of work, maybe not roster-wise, but campaign wise? Definitely. And now they likely wonāt get it due to the Beastmen getting the bulk of the resources.
Again, for a Troglodon/Coatl/new faction with cutscenes and suchā¦. I like the Race enough to pick it up for less than the cost of a movie ticket or McDonaldās combo. Iāll get my moneyās worth in terms of hours played with it, Iām sure.
But that doesnāt mean Iām not still disappointed atm. Or perhaps more accurately: Iām nervous that I will be disappointed, since we havenāt actually seen anything yet for me to confirm my disappointment. But it doesnāt currently look promising.
Not sure if Lizardmen was the best pick for the DLC, but I can see there being more to be added to the Lizardmen roster regardless. Having some fast and light units added to them might do them some good and a high tier flyer. I just hope they finally give Lizardmen a fun campaign.
That being said, I would probably have prefered to see something like Middenheim vs Beastmen kinda thing, but it is what it is.
Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.
And yet they get shafted in every lord pack.
Only mechanics wise. They have their army book and a lot more plus a lot of varied lords. Once they get a campaign upgrade they'll be as big as Skaven.
BM is close to that...but they need mechanics and their last few centerpieces.
I have to agree.
I probably won't play the BM side, but I genuinely hope -and have advocated for- it to be done really well.
BM are nowhere near as big as Skaven though. Only Orks vie for that title.
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With several thousand hours put into this game, I am āpsychedā for ANY new content to be honest. I will surely buy during the launch week providing it is not hampered by bugs.
I actually donāt mind horde play from time to time, so it will be interesting to see CAās new approach for the BM.
Iāll will also probably enjoy the skirmish play if that is what the LM component brings.
For marketing and business purposes, a WH1 vs WH1 DLC for WH2 was simply impossible. Besides, LM were the obvious choice out of the 4 core races because they were the race that had the longest time pass since the last update for them.
The DLC will be a fine addition in our wait for game 3. It should give us enough play time to manage the remaining months.
Comments
But the Lizards don't need a unit-focused DLC, they need a campaign-focused one. Their mechanics are the dryest among the WH2 races and in that regard they need an update more than any of the other WH2 cores. The Geomantic Web is almost not relevant in its current form and so needs a serious upgrade.
If not in this DLC then in WH3 with Tetto'eko and stuff like Arcanadons, Great Wyrms and Skink Cold/Horned One cavalry.
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8 · 1Disagree 8Agree- Report
1 · 6Disagree 1Agree- Report
10 · 5Disagree 10AgreeBut its been a longtime coming for BM fans, Im happy for them
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2 · 1Disagree 2AgreeYou don't actually need every single DLC in the game to play it.
The AI get all the stuff. You just won't have access to it.
If you see no value in playing Beastmen or the additional LM stuff -- don't buy it.
That simple.
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8 · 1Disagree 8Agree- Report
7 · 2Disagree 7AgreeBM is close to that...but they need mechanics and their last few centerpieces.
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1 · 1Disagree 1Agree- Report
4 · 1Disagree 4AgreeIt should never have been Beastmen vs Dwarfs/VC, as CA only do one rework per DLC, and all 3 races deserve a rework.
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0 · 3Disagree Agree- Report
2 · 1Disagree 2Agree- Report
4 · 1Disagree 4AgreeWell, tjey could make the thunder lizard smaller than what it is in lore, but I don't think that makes a lot of sense. What's the point in that case?
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0 · Disagree AgreeLizardmen are probably my main faction right now, and I'm just waiting for them to be updated. Same for Beastmen, they're the race that got me hooked into WH1, I just want to see CA do them justice.
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4 · 1Disagree 4Agree- Report
4 · 2Disagree 4AgreeThe objectively worst race finally getting the two game overdue Rework
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3 · Disagree 3Agree- Report
4 · Disagree 4AgreeIām not especially excited for the Lizardmen side, nothing Iāve seen suggested as units really seems like it will add a huge amount to their roster but i could very well be wrong on that. Hopefully Oxy will also have a fun campaign, and personally I hope he gives some good buffs to units that are maybe a bit more on the edge of the roster- I like when a Lord encourages me to build an army thatās a bit different to normal.
Personally I would have loved to have seen Dwarves and VC get a big rework as well but honestly Iād rather one faction was done well than they tried to do two or three and left them still feeling lacking. I just hope they get them relatively soon in the WH3 lifecycle.
Of the game 2 races I donāt think there was a really obvious candidate for this pack - they all had possible units and lords but few glaring holes.
Having said that I personally feel that Lizardmen are probably the race most under-served in terms of Lords with fun, different mechanics- I havenāt tried Nakai but the feedback has been mixed at best.
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1 · 1Disagree 1AgreeI remember when Nakai came out actually being disappointed about the Dread Saurian because I thought it killed the Troglodonās chances. I was elated to find myself proven wrong.
Beastmen have always been this close to being my second favorite race, but they were shortchanged on interesting lords and (obviously) on their monsters. Their battle game-play is sweet, but their lords need more distinction between them and their campaign map gameplay is⦠lacking.
Iām more excited for this LP than any other, although I can see why people might not be. Honestly, they shouldāve included the more iconic LM units in the past two LPs and that would be that, but here we are. Iām also not crazy about the Chameleon boi; I get why he was chosen but Iād have much preferred Tettoāekko. I do hope Ghorros makes it in.
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7 · 1Disagree 7AgreeIām in this for the Beastmen and Iām excited to see what CA has done with them.
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2 · Disagree 2AgreeI'm pretty excited. I would have put Oxyotl in game 3, but I can deal with that.
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0 · 2Disagree AgreeBut I am still disappointed to likely see the Lizardmen get shafted AGAIN in comparison to their Lord Pack counterpart.
Like, the Lizardmen need a lot of work, maybe not roster-wise, but campaign wise? Definitely. And now they likely wonāt get it due to the Beastmen getting the bulk of the resources.
Again, for a Troglodon/Coatl/new faction with cutscenes and suchā¦. I like the Race enough to pick it up for less than the cost of a movie ticket or McDonaldās combo. Iāll get my moneyās worth in terms of hours played with it, Iām sure.
But that doesnāt mean Iām not still disappointed atm. Or perhaps more accurately: Iām nervous that I will be disappointed, since we havenāt actually seen anything yet for me to confirm my disappointment. But it doesnāt currently look promising.
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4 · Disagree 4AgreeHaving some fast and light units added to them might do them some good and a high tier flyer. I just hope they finally give Lizardmen a fun campaign.
That being said, I would probably have prefered to see something like Middenheim vs Beastmen kinda thing, but it is what it is.
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1 · Disagree 1AgreeI probably won't play the BM side, but I genuinely hope -and have advocated for- it to be done really well.
BM are nowhere near as big as Skaven though. Only Orks vie for that title.
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1 · Disagree 1Agree- Report
2 · 5Disagree 2Agree- Report
1 · 1Disagree 1AgreeFinally a dlc with no skavens or elves.
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2 · Disagree 2AgreeI actually donāt mind horde play from time to time, so it will be interesting to see CAās new approach for the BM.
Iāll will also probably enjoy the skirmish play if that is what the LM component brings.
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0 · Disagree AgreeThe DLC will be a fine addition in our wait for game 3. It should give us enough play time to manage the remaining months.
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2 · Disagree 2Agree- Report
2 · 1Disagree 2AgreeNever enough monster races content!
Especially 2 with coll monster left to add!
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0 · 1Disagree Agree