Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

I am not psyched for this Beastmen vs Lizardmen DLC šŸ˜’

2

Comments

  • TheWattman#7460TheWattman#7460 Registered Users Posts: 2,016
    Lizardmen do need a DLC as much as the next faction. While their primary roster is relatively complete, there is still significant stuff left to add.

    But the Lizards don't need a unit-focused DLC, they need a campaign-focused one. Their mechanics are the dryest among the WH2 races and in that regard they need an update more than any of the other WH2 cores. The Geomantic Web is almost not relevant in its current form and so needs a serious upgrade.

    If not in this DLC then in WH3 with Tetto'eko and stuff like Arcanadons, Great Wyrms and Skink Cold/Horned One cavalry.
  • Djau#5149Djau#5149 Registered Users Posts: 12,781
    Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.

  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 16,762
    Amonkhet said:

    Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.

    And yet they get shafted in every lord pack.
  • seamonkeymadness#6162seamonkeymadness#6162 Registered Users Posts: 1,484
    Im the same, zero interest in either faction at this stage in the cycle.

    But its been a longtime coming for BM fans, Im happy for them
  • Itharus#3127Itharus#3127 Registered Users Posts: 16,744
    So don't buy it.

    You don't actually need every single DLC in the game to play it.

    The AI get all the stuff. You just won't have access to it.

    If you see no value in playing Beastmen or the additional LM stuff -- don't buy it.

    That simple.
  • Xenos777Xenos777 Registered Users Posts: 8,038
    For the life of me, I'll never understand people saying "I find this race boring, therefore the DLC is a failure". How is this even an argument? What would be the point of telling that to us? It's like saying "I don't like soccer, therefore the UEFA European Championship should feature baseball teams"
  • Djau#5149Djau#5149 Registered Users Posts: 12,781
    Neodeinos said:

    Amonkhet said:

    Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.

    And yet they get shafted in every lord pack.
    Only mechanics wise. They have their army book and a lot more plus a lot of varied lords. Once they get a campaign upgrade they'll be as big as Skaven.

    BM is close to that...but they need mechanics and their last few centerpieces.

  • EarthDragonEarthDragon Registered Users Posts: 1,180
    edited June 2021
    Neodeinos said:

    Amonkhet said:

    Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.

    And yet they get shafted in every lord pack.
    Yeah, having a deep pool of unique characters enabled them to be included a lot, but CA hasn’t exactly taken advantage of those inclusions other then to just ā€œhave them thereā€ when it comes to interesting faction mechanics


    Post edited by EarthDragon on
  • DeadpoolSW#7283DeadpoolSW#7283 Registered Users Posts: 3,179
    I would have preferred Empire vs Beastmen, with the Ar-Ulric as DLC and Toddy as an extra bonus FLC (on top of the Beastmen FLC LL). Then Oxyotl could have been saved til game 3 However, CA said they had to include a game 2 race, so it was never going to happen, and I'm still hyped for Beastmen getting their due.

    It should never have been Beastmen vs Dwarfs/VC, as CA only do one rework per DLC, and all 3 races deserve a rework.
    Nagash will rule again!Justice for Araby, Albion, Amazons, Halflings, Nippon, Ind, Khuresh & the Hobgoblin Khanate!
  • obippo#5152obippo#5152 Registered Users Posts: 2,692
    edited June 2021
    Pocman said:


    I am hyped because beastmen are my second favourite race. But yeah, lizardmen were not really needed. I am not saying the content they are getting is going to be bad, but it could have waited until game 3 or not come at all.

    they're always needed, after all they're the Supreme Race of the setting unlike whatever lesser unscaled peasant race you were expecting B)
    Always be aware when a Content Refusing Troll Brigade (CRTB) representative is near. Contact your local Witch Hunter for further info.


  • MiniaAr#5798MiniaAr#5798 Registered Users Posts: 1,806
    I like both Beastmen and Lizardmen, I'm buying that DLC;
  • Pocman#6295Pocman#6295 Registered Users Posts: 5,906
    Red_Dox said:

    Game#3 campaign Lizards




    With the prospect of Coatl & Troglodon in the upcoming DLC, I think we reach the end of the Lizard line in units. I know that people will now screech "Thunder Lizard" but I doubt that is a realistic goal. While the Lizards probably could draw a line after the next DLC and call it finished, I assume one FLC or further DLC might still happen in game#3. Keep in mind that Skaven are in theory also finished. But we know damn well that Thanquol will come, and he probably brings Verminlords with him since Greater Daemons are thrown around a lot in game#3. If that migth happen for Skaven in a DLC or with FLC is a different topic. Thanquol as White Dwarf code was often assumed, and the Verminlord could come over Total War Access or Skull 2022.

    For the Taurox DLC, facing a 2nd game#1 race was never an option. It is a game#2 DLC so it includes a game#2 race, simple as that. I would assume that formula will hold also for game#3, of course with 6 core races then, they can stretch it a bit more (even if I expect the god-races not to get more then 2 DLC anyway). So Taurox and Beastmen rework was already more of a surprise, since I would still think that the real rework here, might have been better done in game#3 when all the new Chaos gameplay mechanics would take hold. But looks like Dwarfs and Vampire Counts are now the happy winners of a future DLC actually fitting for the end of the trilogy.
    There is still an off chance of the FLC LL coming with the DLC being a Dwarf, Norse or Vampire Count for Vortex however.

    -----Red Dox

    The thunder lizard has basically been confirmed to not be coming when CA said that the terrorsaurus was the biggest unit size they could do.


    Well, tjey could make the thunder lizard smaller than what it is in lore, but I don't think that makes a lot of sense. What's the point in that case?
  • FossowayFossoway Registered Users Posts: 5,332
    I am very much psyched for this DLC. More psyched than any other LP till now. Heck, I'm even more hyped than I am for WH3.

    Lizardmen are probably my main faction right now, and I'm just waiting for them to be updated. Same for Beastmen, they're the race that got me hooked into WH1, I just want to see CA do them justice.
  • OdTengri#8235OdTengri#8235 Registered Users Posts: 10,231
    I'm pretty Psyched for the Coatl... Hoping to see more awesome.
  • #568367#568367 Registered Users Posts: 7,582
    Arsenic said:

    I have similar levels of disinterest, for me it's the two most boring factions of both games rolled into one DLC containing the two most boring Legendary Lords they could have chosen. I'm just hoping if there's an FLC Lord, it's from ANY other race bar those two, so I have something to keep me entertained.

    But that's entirely subjective, for some people this might be their dream pairing and they may have wept tears of joy upon hearing who the Lords were.

    As for the Lizardmen, it was always going to involve a Game 2 race, the idea the final DLC for TWW2 not actually involving any of the TWW2 races is absurd. And why Lizardmen? Well, why not, I suppose. They had as much missing stuff as any other Game 2 faction, which is next to nothing. They could have replaced the Lizardmen with the Skaven and bought in Thanquol, but we all knew that wasn't happening and why.

    I hope those who enjoy these two factions enjoy the DLC, can't say much more than that.

    That's precisely why the DLC is exciting.


    The objectively worst race finally getting the two game overdue Rework
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,408
    I am not really that excited either. But I wasn’t that overly excited by the last one either. I’m very interested in the Beastmen Update accompanying it though and I like Oxyotl as a character. All in all it could be a lot worse. It’s not this LPs fault that TWW2 isn’t as interesting now that TWW3 is ever closer.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • Alexandrian2202Alexandrian2202 Registered Users Posts: 50
    I’m somewhere in the middle I guess. I’m looking forward to the Beastmen side because despite owning their dlc for years I’ve never gotten around to playing them - probably put off by the general community feedback. I’ve felt the last few DLCs have been pretty strong and if Beastmen update is as good as WE then it should be a fun campaign.
    I’m not especially excited for the Lizardmen side, nothing I’ve seen suggested as units really seems like it will add a huge amount to their roster but i could very well be wrong on that. Hopefully Oxy will also have a fun campaign, and personally I hope he gives some good buffs to units that are maybe a bit more on the edge of the roster- I like when a Lord encourages me to build an army that’s a bit different to normal.
    Personally I would have loved to have seen Dwarves and VC get a big rework as well but honestly I’d rather one faction was done well than they tried to do two or three and left them still feeling lacking. I just hope they get them relatively soon in the WH3 lifecycle.
    Of the game 2 races I don’t think there was a really obvious candidate for this pack - they all had possible units and lords but few glaring holes.
    Having said that I personally feel that Lizardmen are probably the race most under-served in terms of Lords with fun, different mechanics- I haven’t tried Nakai but the feedback has been mixed at best.
  • Fraxure022#6966Fraxure022#6966 Registered Users Posts: 146
    Two of my favorite races.

    I remember when Nakai came out actually being disappointed about the Dread Saurian because I thought it killed the Troglodon’s chances. I was elated to find myself proven wrong.

    Beastmen have always been this close to being my second favorite race, but they were shortchanged on interesting lords and (obviously) on their monsters. Their battle game-play is sweet, but their lords need more distinction between them and their campaign map gameplay is… lacking.

    I’m more excited for this LP than any other, although I can see why people might not be. Honestly, they should’ve included the more iconic LM units in the past two LPs and that would be that, but here we are. I’m also not crazy about the Chameleon boi; I get why he was chosen but I’d have much preferred Tetto’ekko. I do hope Ghorros makes it in.
  • Bonutz#3949Bonutz#3949 Registered Users Posts: 5,889
    The Lizardmen I could really care less about in this one, although it would be cool to finally get the Troglodon.

    I’m in this for the Beastmen and I’m excited to see what CA has done with them.
    I have come here to chew bubblegum and kick ass...and I’m all out of bubblegum.
  • RamsesIII#4621RamsesIII#4621 Registered Users Posts: 1,183
    Another game 1 races wouldn't have had a meaningful rework though (particularly Dwarfs), and I feel like Lizardmen are fine since Beastmen are likely getting a bit more budget than the other race.

    I'm pretty excited. I would have put Oxyotl in game 3, but I can deal with that.
  • Valkaar#2507Valkaar#2507 Registered Users Posts: 6,002
    I do like the Lizardmen, so I’ll get it. $8-$10 is still worth a playthrough or two.

    But I am still disappointed to likely see the Lizardmen get shafted AGAIN in comparison to their Lord Pack counterpart.

    Like, the Lizardmen need a lot of work, maybe not roster-wise, but campaign wise? Definitely. And now they likely won’t get it due to the Beastmen getting the bulk of the resources.

    Again, for a Troglodon/Coatl/new faction with cutscenes and such…. I like the Race enough to pick it up for less than the cost of a movie ticket or McDonald’s combo. I’ll get my money’s worth in terms of hours played with it, I’m sure.

    But that doesn’t mean I’m not still disappointed atm. Or perhaps more accurately: I’m nervous that I will be disappointed, since we haven’t actually seen anything yet for me to confirm my disappointment. But it doesn’t currently look promising.
  • AwesomeLion#3654AwesomeLion#3654 Registered Users Posts: 1,289
    Not sure if Lizardmen was the best pick for the DLC, but I can see there being more to be added to the Lizardmen roster regardless.
    Having some fast and light units added to them might do them some good and a high tier flyer. I just hope they finally give Lizardmen a fun campaign.

    That being said, I would probably have prefered to see something like Middenheim vs Beastmen kinda thing, but it is what it is.
    Total War: Warhammer <3
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,841
    Amonkhet said:

    Neodeinos said:

    Amonkhet said:

    Lizardmen is the second faction after Skaven to receive the most special treatment by CA. Most lords and started inventing units even in its very first lord pack.

    And yet they get shafted in every lord pack.
    Only mechanics wise. They have their army book and a lot more plus a lot of varied lords. Once they get a campaign upgrade they'll be as big as Skaven.

    BM is close to that...but they need mechanics and their last few centerpieces.
    I have to agree.

    I probably won't play the BM side, but I genuinely hope -and have advocated for- it to be done really well.

    BM are nowhere near as big as Skaven though. Only Orks vie for that title.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • TheTrue_LordAndy#1434TheTrue_LordAndy#1434 Registered Users Posts: 1,004
    Uhg another Dwarf fan thread...
  • OdTengri#8235OdTengri#8235 Registered Users Posts: 10,231

    Not sure if Lizardmen was the best pick for the DLC, but I can see there being more to be added to the Lizardmen roster regardless.

    Oh they aren't... Game 2 Races on their 3rd DLC before Game 3 Launches is really dumb.
  • Drisk#1172Drisk#1172 Registered Users Posts: 32
    I am excited for the Beastmen and Taurox !

    Finally a dlc with no skavens or elves.
  • Eldrick#6807Eldrick#6807 Registered Users Posts: 873
    With several thousand hours put into this game, I am ā€psychedā€ for ANY new content to be honest. I will surely buy during the launch week providing it is not hampered by bugs.

    I actually don’t mind horde play from time to time, so it will be interesting to see CA’s new approach for the BM.

    I’ll will also probably enjoy the skirmish play if that is what the LM component brings.
  • Akiroox#8360Akiroox#8360 Registered Users Posts: 54
    For marketing and business purposes, a WH1 vs WH1 DLC for WH2 was simply impossible. Besides, LM were the obvious choice out of the 4 core races because they were the race that had the longest time pass since the last update for them.

    The DLC will be a fine addition in our wait for game 3. It should give us enough play time to manage the remaining months.
  • ScreamimgEnvyScreamimgEnvy Registered Users Posts: 912
    The DLC has Ghorgon. Insta-buy.
    Team Monogods - #JusticeForTzeentch


  • Lunaticprince#9972Lunaticprince#9972 Registered Users Posts: 7,230
    Hype for both!

    Never enough monster races content!

    Especially 2 with coll monster left to add!


Sign In or Register to comment.