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I imagine a SEM with bound spells is what will fit best in these games for the Coatl. I don't see it being a hero due to them be supposed to also work as agents. And Coatl for Lord, I don't know, I feel the Chameleon Lord would fill a bigger gap as a ranged Lord as well as ring thematic for Oxyotl.
Why wouldn't Coatls work as agents?
According to the fluff, they're able to move sections of the jungle around (or at least make it seem like they can) and generally confuse the frell out of invaders in their domain and get them lost. Sounds like a Block Army action to me. That combined with the fluff that they have a tendency to bring storms along with them also sounds like a solid justification for a Damage Walls or Damage Buildings action against settlements. As protectors of the sacred places, they'd likely be a source of Untainted. They're not assassins, so they'd probably have Wound against other agents rather than Assassinate.
Need anything else?
Lorefully they would; thematically the wouldn't. Agents gain weapons, items and traits as they progress - none of these really make sense for the Coatl. It will be something like the Zoats more likely.
If Mourngul Haunters, hideously mutated beasts that think only of their next meal, can gain traits and equip items I don’t see why a Coatl couldn’t. It wouldn’t be the most logical thing, but there is precedent for animalistic non-humanoid heroes.
Now then, what's going on 'ere? I'll have no more o' this!
I don't necessarily expect LH. But when you come to think of it, wouldn't that be now or never for Tetto'eko ? Obviously as LH ?
Because, due to Troglodons coming now, it's now or never for Oracles. And if they do bring Oracles, he fits the theme. I also could see him as the one that could predict where Chaos forces will spawn for Oxyotl to tacle them.
Besides, I don't see CA just giving him a Palanquin mount with the Troglodon around. But as FLC LH or LL in game 3, I'm not sure he'd be able to have a Troglodon mount.
It's hard to tell the workload needed for him and Chakax.
They can save him for a final LM upate in WH3. LH would be Chakax, as Tetto'eko definetly isn't a hero type character.
Most of it has been leaked/hinted here and there so I'm going to make an attempt at a final roster.
LM
Legendary Lord Oxyotl
Lords Cham Skink Lord
Heroes Skink Oracle
Units Cham Skink Stalkers Coatl Troglodon
RoR's Coatl, Cham Skink Stalkers, Cold One Riders
BM
Legendary Lord Taurox
Lords Doombull
Heroes Wargor
Units Tuskgor Chariot Ghorgon Jabber
RoR's Centigors, Ghorgon, Jabber
FLC Lord Ghorros Warhoof
Well Troglodons were confirmed in the newest video from CA. The one where they advertised TWW games and DLCs for the sales. In fact there were two Troglodons there and both near Dread Saurians. LOOK: at 1:01-1:02. It's so short it's hard to see, but they are there.
I imagine a SEM with bound spells is what will fit best in these games for the Coatl. I don't see it being a hero due to them be supposed to also work as agents. And Coatl for Lord, I don't know, I feel the Chameleon Lord would fill a bigger gap as a ranged Lord as well as ring thematic for Oxyotl.
Why wouldn't Coatls work as agents?
According to the fluff, they're able to move sections of the jungle around (or at least make it seem like they can) and generally confuse the frell out of invaders in their domain and get them lost. Sounds like a Block Army action to me. That combined with the fluff that they have a tendency to bring storms along with them also sounds like a solid justification for a Damage Walls or Damage Buildings action against settlements. As protectors of the sacred places, they'd likely be a source of Untainted. They're not assassins, so they'd probably have Wound against other agents rather than Assassinate.
Need anything else?
Lorefully they would; thematically the wouldn't. Agents gain weapons, items and traits as they progress - none of these really make sense for the Coatl. It will be something like the Zoats more likely.
Single-entity flying monsters with bound spells, more like. The one we caught a glimpse in the trailer was pretty big and alone.
Coatl could be the chance to get something right for Tzeentch in WH3. Single-Entity units that get access to Lore of Magic like Heroes/Lords. Would make sense for Lords of Change.
I imagine a SEM with bound spells is what will fit best in these games for the Coatl. I don't see it being a hero due to them be supposed to also work as agents. And Coatl for Lord, I don't know, I feel the Chameleon Lord would fill a bigger gap as a ranged Lord as well as ring thematic for Oxyotl.
Why wouldn't Coatls work as agents?
According to the fluff, they're able to move sections of the jungle around (or at least make it seem like they can) and generally confuse the frell out of invaders in their domain and get them lost. Sounds like a Block Army action to me. That combined with the fluff that they have a tendency to bring storms along with them also sounds like a solid justification for a Damage Walls or Damage Buildings action against settlements. As protectors of the sacred places, they'd likely be a source of Untainted. They're not assassins, so they'd probably have Wound against other agents rather than Assassinate.
Need anything else?
Lorefully they would; thematically the wouldn't. Agents gain weapons, items and traits as they progress - none of these really make sense for the Coatl. It will be something like the Zoats more likely.
If Mourngul Haunters, hideously mutated beasts that think only of their next meal, can gain traits and equip items I don’t see why a Coatl couldn’t. It wouldn’t be the most logical thing, but there is precedent for animalistic non-humanoid heroes.
Not to mention that there's already no limitation on magic armour for casters. On the tabletop, most casters couldn't wear armour.
If a LH hero is involved at all, why not give it to the DEs? Aren't they the only WH2 faction without one now? Shadowblade? Kouran?
What LH does the HE have?
Request scorched body textures, and fire death effects. At least 30% of all damage in this game comes from fire sources. Request Fire for the Fire God DLC.
I agree with everything you listed being the most likely except the FLC lord.
I am calling it the FLC lord will be a Dwarf and Thorek Ironbrow specifically.
They want to get as many people as possible playing Warhammer 2 leading up to the release data of WH3, so having new lords for the most races that will attract the most players is the best strategic thing for them to do.
That....makes like no sense at all. Dwarfs are one of the most boring factions to play right now because all 4 Lords have 0 interesting mechanics. They need need a full rework next to vampires. The book of grudges need a rework and we NEED a rune forge.
+ Dwarfs have units/Lords for atleast two thematic LPs: runic with Thorek and Slayer/Engineer with Malakai + one FLC Lord (Bugman for example)
So i expect 2 LPs in game 3 but nothing in game 2 anymore.
My ancestors are smiling at me, Imperial, can you say the same?
I hope anyone voting on a chameleon Skink lord is wronger then wrong.
The Lizardmen already have a awkward Kroxigor Ancient
to be fair this would at least be more loreful than the Kroxigor Ancient. But CA has done this before so I think its likely to expect a Cham lord.
Request scorched body textures, and fire death effects. At least 30% of all damage in this game comes from fire sources. Request Fire for the Fire God DLC.
FLC Lord: Moonclaw Total War Access FLC: Great Bray Shaman
There's unlikely to be any LH this time round tbh, in the last pack it made sense because both LH had a strong connection with their respective LLs, I doubt they're just going to randomly tack a pair on for the sake of it.
I understand the logic, makes sense. I’m hoping you’re wrong though because I want as many names characters in, and this is a good chance to fit two more in. I think this is going to be a huge update.
I still really want Culchan riders, but I got a feeling they won't get added. Also Tetto'eko is one of my most wanted characters and I realized he'd work just fine as a legendary hero.
Why are so many people guessing we will get a generic Lord AND a generic Hero for LM? Is it not for more common for us to only get one or the other? The only DLC with both off the top of my head was the Shadow and the Blade
Why are so many people guessing we will get a generic Lord AND a generic Hero for LM? Is it not for more common for us to only get one or the other? The only DLC with both off the top of my head was the Shadow and the Blade
Grim and the Grave.
But absolutely it is a bit more uncommon to get both.
Best case scenario is we do not get any other named Lizardmen, as that still leaves the doors open for an FLC Lizardman Lord to go against the Daemons in game 3. I’ll be preaching this all day: it’s a travesty to leave Lizardmen out of a game where mortals are fighting back huge Chaos incursions
Why are so many people guessing we will get a generic Lord AND a generic Hero for LM? Is it not for more common for us to only get one or the other? The only DLC with both off the top of my head was the Shadow and the Blade
true.
i just guessed Oracle because Trog was confirmed. And guessed Cham Skink Lord because they did the same thing with Nakai and Teenyweeny
Request scorched body textures, and fire death effects. At least 30% of all damage in this game comes from fire sources. Request Fire for the Fire God DLC.
Why are so many people guessing we will get a generic Lord AND a generic Hero for LM? Is it not for more common for us to only get one or the other? The only DLC with both off the top of my head was the Shadow and the Blade
The only race to have NOT received two generic characters associated with a DLC since H&B was HE. The others just had their second come as FLC instead.
I don't necessarily expect LH. But when you come to think of it, wouldn't that be now or never for Tetto'eko ? Obviously as LH ?
Because, due to Troglodons coming now, it's now or never for Oracles. And if they do bring Oracles, he fits the theme. I also could see him as the one that could predict where Chaos forces will spawn for Oxyotl to tacle them.
Besides, I don't see CA just giving him a Palanquin mount with the Troglodon around. But as FLC LH or LL in game 3, I'm not sure he'd be able to have a Troglodon mount.
It's hard to tell the workload needed for him and Chakax.
They can save him for a final LM upate in WH3. LH would be Chakax, as Tetto'eko definetly isn't a hero type character.
I can't tell for the Hero/Lord distinction. But him missing a Troglodon mount (as what is likely to happen should he come in WH3) would be a strange move.
I don't necessarily expect LH. But when you come to think of it, wouldn't that be now or never for Tetto'eko ? Obviously as LH ?
You are proposing a 2nd LH for the Lizardmen!? Please, no. They are already broken; having two in the same army alongside a LL would just be ridiculous.
I guess you hate Wulfhart and his 4 LH crew. Not sure if that is broken, Tetto'eko isn't Kroak after all. At least in solo, that I exclusively play, it wouldn't make a difference : the AI won't complain if I use two LH. And when facing AI Lizardmen, Kroak sticks with Gor-Rok, while Tetto'eko would be exclusive to Oxyotl. Unless they confederate and happen to get them in the same army, this situation won't be a problem.
MP wise I can't tell. But still I would not expect Tetto'eko to be that formidable. Just a bit of loreful flavor.
I'm curious - why RoR Cold One Riders? I mean, the lizards already have the Pop-Hopak Cohort (RoR Cold One Spears) - I'd have thought that something like a solar engine RoR would be more likely, given that there's currently no RoR bastilodon-type unit.
I'm curious - why RoR Cold One Riders? I mean, the lizards already have the Pop-Hopak Cohort (RoR Cold One Spears) - I'd have thought that something like a solar engine RoR would be more likely, given that there's currently no RoR bastilodon-type unit.
I think they'll take the opportunity to add some Skink cold one riders in as an RoR unit.
Request scorched body textures, and fire death effects. At least 30% of all damage in this game comes from fire sources. Request Fire for the Fire God DLC.
the FLC LL may not even be a BM. Consider that WE, TK, and Coast all have 4 LL's and after this DLC so will BM.
Request scorched body textures, and fire death effects. At least 30% of all damage in this game comes from fire sources. Request Fire for the Fire God DLC.
the FLC LL may not even be a BM. Consider that WE, TK, and Coast all have 4 LL's and after this DLC so will BM.
And the Lizardmen will have one more lord than any Game 2 race. And Vampire Counts have more lords than other Game 1 races.
Lord distribution isn't even between the factions. Beastmen have more characters do add. There's no good reason to limit them just because there's nobody else that can be added to Vampire Coast.
Comments
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2 · Disagree 2Agree- Report
0 · 1Disagree AgreeLOOK:
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0 · Disagree AgreeA legendary hero 🙂
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1 · 3Disagree 1Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
1 · Disagree 1Agree- Report
0 · Disagree Agree+ Dwarfs have units/Lords for atleast two thematic LPs: runic with Thorek and Slayer/Engineer with Malakai + one FLC Lord (Bugman for example)
So i expect 2 LPs in game 3 but nothing in game 2 anymore.
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2 · Disagree 2AgreeThe Lizardmen already have an awkward Kroxigor Ancient
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5 · 1Disagree 5Agree- Report
0 · Disagree AgreeOn top of that...
I have a feeling we might see middenland entering the fray for owners of 1&2 and beastmen campaign pack.
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1 · 2Disagree 1Agree- Report
1 · Disagree 1AgreeLizardmen
Legendary Lord: Oxytl
Legendary Hero: Tetto'eko
Hero: Skink Oracle
Units: Trogolodon, Coatl, Chemleon Skink Stalkers, Skink ColdOne Riders.
I still really want Culchan riders, but I got a feeling they won't get added. Also Tetto'eko is one of my most wanted characters and I realized he'd work just fine as a legendary hero.
Beastmen
Legendary Lord: Taurox
Lords: Doombull
Hero: Wargor
Units: Tuskgor Chariot, Tuskgor Herd, Ghorgon, Jabberslythe
Flc Legendary Lord: Ghorros Warhoof
Flc Lord: Great Bray Shaman
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1 · Disagree 1Agreehttps://forums.totalwar.com/discussion/294736/the-final-content-to-finish-dwarfs-of
The final rework for Vampire Counts
https://forums.totalwar.com/discussion/295376/the-midnight-aristocracy-invites-to-the-final-dance
I have thought about Fishmen
https://forums.totalwar.com/discussion/302623/i-have-thought-about-fishmen/p1
Proposal for Nippon
https://forums.totalwar.com/discussion/303348/i-have-been-doing-some-thinking-about-nippon
Proposal for Da Vinci themed Tilea
https://forums.totalwar.com/discussion/303762/welcome-to-tilea-gentlemen
Proposal for Ind
https://forums.totalwar.com/discussion/322058/the-lands-of-ind-are-welcoming-you
Rework + DLC
https://forums.totalwar.com/discussion/322574/bretonnia-needs-dlc-and-rework-and-i-tried-a-bit
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1 · Disagree 1Agree- Report
3 · Disagree 3AgreeBut absolutely it is a bit more uncommon to get both.
Best case scenario is we do not get any other named Lizardmen, as that still leaves the doors open for an FLC Lizardman Lord to go against the Daemons in game 3. I’ll be preaching this all day: it’s a travesty to leave Lizardmen out of a game where mortals are fighting back huge Chaos incursions
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3 · Disagree 3Agree- Report
0 · Disagree Agreei just guessed Oracle because Trog was confirmed. And guessed Cham Skink Lord because they did the same thing with Nakai and Teenyweeny
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0 · Disagree AgreeMind you, I could see LM being the second.
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0 · Disagree Agree- Report
0 · Disagree AgreeNot sure if that is broken, Tetto'eko isn't Kroak after all. At least in solo, that I exclusively play, it wouldn't make a difference : the AI won't complain if I use two LH. And when facing AI Lizardmen, Kroak sticks with Gor-Rok, while Tetto'eko would be exclusive to Oxyotl. Unless they confederate and happen to get them in the same army, this situation won't be a problem.
MP wise I can't tell. But still I would not expect Tetto'eko to be that formidable. Just a bit of loreful flavor.
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0 · Disagree AgreeLizardmen
LL: Oxyotl
Generic Hero: Chameleon Skink Chief
Units:
Troglodon (with skink oracle, as it was in the armybook)
Coatl (with bound spells)
Chameleon Stalkers
Beastmen
LL: Taurox
Generic Lord: Doombull
Generic Hero: Wargor
Units
Ghorgon
Jabberslythe
Tuskgor Chariots
FLC:
LL: Ghorros Warhoof
Generic Lord: Great Bray-Shaman
Generic Hero: Centigor Gorehoof
Units
Possible centigor variants
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2 · 1Disagree 2Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
1 · Disagree 1Agree- Report
0 · Disagree Agree- Report
1 · Disagree 1Agree- Report
0 · 2Disagree AgreeLord distribution isn't even between the factions. Beastmen have more characters do add. There's no good reason to limit them just because there's nobody else that can be added to Vampire Coast.
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5 · Disagree 5Agree