Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

Leadership penalty

drogarito92drogarito92 Registered Users Posts: 323
As Skaven in multiplayer, I noticed that once your LL is dead, the whole army routs within seconds even if the most of the units are on full HP. On the other hand, when you are Skaven and kill the Dwarf LL, they manage to play for 15 minutes and even defeat you in worst case. Not to mention Flying Lords who end up alone with some flying unit or hero who can easily pick off Skaven units (including ranged in late battle, when they are out of ammo), and win the game despite having a total disadvantage in numbers (remember, their army is wiped off and only Legendary Lord is alive with one or two flying units, while on the other hand Skaven has tons of units and LL alive).

So how come that killing a Skaven hero is almost an instant lose for him, while other factions can play the battle a lot longer without LL? In older Total War games, such as Rome Total War, killing a general at the start of the battle with a first halo of catapults equals a lost game for sure. Shouldn't the killing of Legendary Lord have harsher penalties on the whole army, not just for 60 seconds? And shouldn't these penalties be present for all factions? There should also be "severely outnumbered" trait that would inflict penalties on the army that has no land units and ends with a flying LL and/or a couple of flying units on the battlefield. Having said that, I noticed that the armies that remain with only flying units can actually fight and even win despite the fact that there is an actual penalty for the army that ends up with flying units only on the battlefield.

Anyways, I think that Legendary Lords and Heros should have "wounded" trait the lower their HP is that would reduce their ability to fight properly. Their leadership aura should be reduced as well as their morale. Cooldown for LL's abilities should then be increased. In the end, if killing a Skaven LL is a GG, it should be the same for every race out there. You either fix all of this or give Skaven flying units and LL so that they can exploit already broken in-game mechanic for other races. So in the end, killing a LL should be an instant rout of the whole army for , or the army's ability to fight should be affected for 5 or 10 minutes.

Comments

  • Rob18446Rob18446 Registered Users Posts: 2,118
    Because losing your lord is a flat leadership penalty, as a result low leadership factions (skaven) will be much closer to routing than high leadership factions (dwarfs), simple really.
  • yolordmcswagyolordmcswag Registered Users Posts: 3,806
    edited July 1
    Skaven have very bad leadership, while dwarfs have great leadership, so it's not very noticable. If you play on the higher difficulties the AI gets an additional bonus to their leadership on top of that.

    About outnumbering, it exists indirectly. There is a leadership penalty for being flanked or surrounded, and obviously the numerically superior army can easily surround the enemy. If a small force can hold a chokepoint though it makes sense for their leadership to remain stable.

    About legendary lords, there is really no reason for them to work different than other lords in terms of leadership penalty. They are just individuals whose skills made them stand out in ways that gave them unique rules, not necesarily important or powerful. Many LL in the game have lower rank and importance compared to generic ones.

    And the "Wounded" trait is coming to all single-entity units, including lords and heroes in game 3.
  • drogarito92drogarito92 Registered Users Posts: 323
    Yeah. But at least flying units and LLs should be nerfed in a way that they can't take off once in battle for around 15 seconds. That would give land units enough time to deal some damage to them. And you can't deny that a flying unit can fly in and out of battle and do severe charge bonus damage to the land unit with taking almost no damage in the process over and over again. And having a flying hero taking no damage the entire game and then entering battle completely fresh is kinda stupid. Flying around the map should wear their stamina out more quickly.
  • drogarito92drogarito92 Registered Users Posts: 323
    And by the way:




Sign In or Register to comment.