After starring in 3 DLCs, the Lizardmen have yet to recieve a touch-up on their rather lackluster general mechanics, nor has Nakai been reworked to a more viable state of play. Therefore, the Lizardmen should and must get a rework in WH3 eventually. What that update should contain unit-wise is perhaps somewhat straightforward, but its another matter entirely of which race they should face in that update. Here is the basic outline:

The remaining Lord candidate in the Lizardmen roster is Tetto'eko, even though it was Oxyotl who had the clear lore connection with the eastern parts in Khuresh. But now its Tetto'eko's job to lead the Lizardmen in their last hurrah in the trilogy and face... someone, likely a lord from the Monogods. With him should march Chakax, the great Temple Guard from neighboring Xlanhuapec and thereby completing the list of LM named characters in 8th edition. Now, for the units, even with the coming of the Troglodon and the Coatl with this "update", there are still very much viable units left to be potentially added in. Skink Culchan Riders would bring some fast light/skirmish cavalry to a race that still doesn't have that in its arsenal. Skink Bows, likely with poison arrows, would then add some longer ranged skirmish power, probably 140 to 180 somewhere, to the Lizardmen infantry, depending on the range of the coming Stalkers of course. Alternatively, for the infantry there could be Skink Braves, more high-tier oriented Skink infantry on par with their Saurus cousins. As for the centrepiece, there is only one option left, the Arcanadon from 6th edition, carrying a different variant of the Engine of the Gods which functions as a stone thrower, which would add some much needed firepower to the LM roster when it comes to siege battles. For Lords and Heroes, a Skink Mage Priest, a generic Tetto'eko, would bring back the Lore of Heavens to the lord categories and there could potentially also be some sort of Kroxigor champion, just to have hero-level Kroxigor.
But who would Tetto'eko face? His own lore mainly focuses on battling the Skaven and countering their schemes, but LM-Skaven rivalry was taken care of with Prophet & Warlock. And if the core-rule still applies, then the options for rivalries would either be the Monogods or Cathay, since LM vs Kislev makes absolutely no sense. For Cathay, there are the voyages of Yin-Tuan to draw upon. But most likely are probably the Monogods, but which one of them? Maybe we should look to some of the falls of specific cities in the Great Catastrophe?
What do you think guys? Do you agree with this content and who should the Lizardmen face in WH3?
Comments
But if he had to face someone? I'd guess either Cathay or one of the monogods for sure. It's rather hard to predict because CA can be rather random with their match ups in cross game DLC, pretty much none of them are signature match ups from the lore aside from the Warden and the Paunch. To the lizardmen all chaos is just as evil, so it didn't really bother me much that they didn't go up against a specific god. Though if it had to be one, with the coatl(had things gone differently) and Tetto especially, Tzeentch would've been a cool matchup I feel. To me that feels like the most natural rival for the lizardmen.
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2 · 9Disagree 2AgreeYou see, if we get WH3 DLC (like Kislev vs Khorne), CA could keep improving past factions and include them in their new kind of "Vortex campaign".
So yeah, Tetto'eko as FLC + LM and Nakai's horde rework is imo totally possible.
I do not think LM need other units. Culchan raiders seems fun and Chakax interesting, but I will not be mad if they never come tbh.
Dawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
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2 · 1Disagree 2AgreeLegendary Hero = Chakax (or FLC LL)
Generic Hero = Eternity Warden
Units:
Revered Guardians
Culchan Skink Riders
Arcanadon
Thunder Lizard
That's the dream anyway
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6 · Disagree 6AgreeThat said, I think after being a core race in game two with several dlc and a nearly complete unit roster, there is no need to give them anything else than what I mentioned above.
In my view, there are many other factions that deserve some fancy new stuff during the lifetime of game three instead of lizardmen.
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3 · 2Disagree 3AgreeTehenhauin simply needs his pyramid to give him access to exclusive units (perhaps access to Shotek spawns of different creatures) and Nakai needs his horde and vassal mechanics to work. As for Mazdamundi, Krok-gar, Gor-rok and Tiktakto, making the geomantic web more interactive and useful in the early stages of the game along with making the sacred spawns work as in TT should be enough.
And I didn't mention Oxyotl for the obvious, although his teleportation mechanics and being undetectable when moving around the map (you don't need to ask permission to cross someone else's territory) is quite interesting.
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1 · 1Disagree 1Agreehttps://forums.totalwar.com/discussion/294736/the-final-content-to-finish-dwarfs-of
The final rework for Vampire Counts
https://forums.totalwar.com/discussion/295376/the-midnight-aristocracy-invites-to-the-final-dance
I have thought about Fishmen
https://forums.totalwar.com/discussion/302623/i-have-thought-about-fishmen/p1
Proposal for Nippon
https://forums.totalwar.com/discussion/303348/i-have-been-doing-some-thinking-about-nippon
Proposal for Da Vinci themed Tilea
https://forums.totalwar.com/discussion/303762/welcome-to-tilea-gentlemen
Proposal for Ind
https://forums.totalwar.com/discussion/322058/the-lands-of-ind-are-welcoming-you
Rework + DLC
https://forums.totalwar.com/discussion/322574/bretonnia-needs-dlc-and-rework-and-i-tried-a-bit
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1 · 2Disagree 1AgreeReally I would've like culchan riders, but it's not the end of the world for me that they didn't make it.
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1 · 5Disagree 1AgreeAlso, I kindly remind you folks that this silly "unit bloating" argument has been used against Lion Chariot ("there is already the Ithilmar one"), Dread Saurian ("it's a big carnosaur and it won't work in sieges"), Rogue Idol ("just use a giant"), Zoats ("don't fit the WE style"), Kharybdiss ("no need to add, it's just an Hydra variant"), Coatl ("lizardmen shouldn't have single-entity flyers") and a bunch of other things. If CA listed to this stuff then we would miss a whole bunch of cool units as of now.
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2 · 2Disagree 2AgreeSo Maybe:
reinvention Troglodytes: Semi monstrous infantry but mainly to give The lizardmen an elite infantry that gives them the ability to blend infantry, with their contrast to temple guards which are focused on defense.
Skink Culchan Riders: fast Light cav that can skirmish.
And reinvention Arcanadon: Maybe make a new Old one tech on its back and make it as an artillery piece, Or make it as a defensive dinosaur that spawn a shield giving missile resist like The starwars gunggan that could support a huge chunk of the army from missiles.
The lizardmen aren't prioritize in game 3, and right fully so, but maybe in 4 plus years they could get a dlc.
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0 · Disagree AgreeThat said, alternatives to the units you've mentioned are:
Snake swarm (since CA doesn't do swarms, it could be a wolf style unit composed of big snakes)
Spawn leaders (the champions of saurus units) it could be a saurus version of aspiring champions, a small number of elite saurus.
Amazon priestess as a hero with the lore of serpent.
And just for fun, lizardmen raiders, because saurus need a long bow on top of their clubs to be really scary! http://www.solegends.com/citrr/1rr11karnacs/index.htm
Basic fixes for blessed spawnings and geomantic web:
https://forums.totalwar.com/discussion/293369/lizardmen-rework-suggestions/p1?new=1
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0 · 1Disagree AgreeLM have been boring to play since launch.
Now you're stuck with units with less damage output than blind goblins.
You had years to give your feedback on LM, but you didn't show there was need for a change, and didn't show good ideas. Three lordpacks in is two lordpacks too late.
Just saying "LM need a rework" gets you nowhere. What rework? What mechanics? What units? Changed to what? Buffed how? Altered how?
Even this post has no effort put into what the rework should be. It's just complaining that there isn't one. It's just asking for new units. Again. And you're surprised that's all you're getting?
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0 · 4Disagree AgreeI didn't include unit stats because it's clear they balance with MP in mind, so no point in trying to make units like the ancient sally useful again.
Basic fixes for blessed spawnings and geomantic web:
https://forums.totalwar.com/discussion/293369/lizardmen-rework-suggestions/p1?new=1
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0 · Disagree AgreeThat's a good start. Now do a thread every month on each one of those topics.
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1 · 1Disagree 1AgreeIt's an uphill battle trying to get CA to realize that Lizardmen need help when the whole community is also dragging you down saying they don't. It's similar to the Dwarf rework before this announcement, because Dwarfs were clearly mechanically not engaging or fun, but they had received a small update so that made people try and silence people asking for an update, since their roster is fine.
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3 · 1Disagree 3AgreeSlann variants, Nakai Horde, Sotek sacrifices, geoweb, blessed spawning....
His Royal Highness, Phoenix King Finubar!
"It has been too long since I drew a blade in anger, Tyrion. You have been my sword, and Teclis has been my shield. But now it is time I fought my own battles!"
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3 · Disagree 3Agreebtw :
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2 · Disagree 2AgreeWhat the LM need in terms of rework is much more on the world map side of things for the most part. Like the geomantic web, economy, and blessed spawnings. That stuff needs to be reworked.
The idea that those aspects are being overlooks I can certainly see. But the idea that NO ONE hasn't complained about the two DLC lords before? lol Absolutely not, ever since they came out. And not even them being touched upon is highly suspect to me.
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0 · Disagree AgreeMost are just lizard brain complaints.
I'm not the one you have to convince, go do a write up on soteks mechanics and how it could be better. Make it gain traction.
I fully agree LM need to be changed, I've thought they were the most boring race mechanically since WH:2 launched. But I certainly couldn't get any positive feedback on that cause dinos go brrr and nobody cared as long as they could watch monster mash.
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0 · 1Disagree AgreeWhere was this video 2 years ago? He, like the vast majority of the LM fanbase didn't care as long as dinos were going smash and ignored the issues. He would even tell people to stop complaining and that "you haven't seen anything yet about the forge of daith" because he lets himself get overexcited and overhyped.
And no, I'm not "the" reason. But I am "a" reason.
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0 · Disagree AgreeEven better, the Thunder Lizard itself could have the capacity to destroy some sections of the walls, it would make it a more unique monster unit.
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0 · 1Disagree AgreeThat's like the thing that dwarf/beastmen fans were the masters of, complaining. lol
Soteks video is only a month old and he calls himself the Lizard fanboi.
Where was this video 2 years ago? He, like the vast majority of the LM fanbase didn't care as long as dinos were going smash and ignored the issues. He would even tell people to stop complaining and that "you haven't seen anything yet about the forge of daith" because he lets himself get overexcited and overhyped.
And no, I'm not "the" reason. But I am "a" reason.
So is it too much complaining or not enough complaining? Because I don't exactly see your constructive criticism on what they need in particular. It's just "too much dinosaur, dinosaur bad".
Even without dwarf level complaining, you still saw other stuff for the other three races. High Elves got stuff with the greenskins last year, Skaven get changes each one, Dark Elves got a flc with a bunch of changes earlier this year.
Us not complaining early enough not resulting in a full rework? Understandable. The DLC lords? People have always gave criticism to both Tehen and Nakai. Yet there is literally nothing this upcoming update which is more than strange. They usually fix up factions people think are mostly fine, so it's just really strange. Strange or stupid.
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0 · Disagree Agree