When people bring up the idea of a Bretonnian DLC there is consistently a portion of the responses talking about how Bretonnia is FLC and should always stay FLC. I've made and remade the following arguments and will probably come back and edit them with improvements if I think of any. I hope I can convince these people that Bretonnia can, should, and will get a paid DLC expansion.
TLDR at the bottom.
Stop thinking of Bretonnia as the 'FLC faction.'
As with the nature of what FLC actually is, it is a content update that needs whatever DLC or Base game to actually use it. For example, Vlad and Isabella are not free. They were a free addition to the VCounts after launch, but being FLC doesn't matter if you don't buy the first game. The same logic applies with any of the base factions of the first game. As it stands now, Vlad and Isabella are base characters for Warhammer 1.
With the release of Thorek Ironbrow, Dwarfs are now the same exact position as Bretonnia. To play them you just need either base game.
I doubt anyone will be brave enough to tell the Dwarf players they shouldn't have any hopes for more DLC content now that they're FLC now.Bretonnia was a content update for W1. Yet owning W2 now comes with Repanse. This puts Bretonnia in a unique position compared to the rest of the factions. It has become a base faction for both Warhammer 1 & 2. As a result, there is a sect of the community that considers Bretonnia the FLC faction that should stay FLC. That's all they've ever been and that's all they ever will be. Yet as I point out being FLC just makes you part of the base content. Being "FLC" according to CA is just to show new players that the game does have content updates and that Total War is not the type of game with hundreds of different paid DLCs. The Bray Shaman lord is FLC exclusively for people who own the Beastmen race pack and/or the Silence and the Fury lord pack. Being FLC matters only to the people who own either DLC. The same logic applies to Repanse and the other Bretonnian lords who only matter to the owners of the first two games. Some may scoff at this now, but this applies to new players in Warhammer 3 who might not have the first 2 games.
The truth of the matter is that nothing is stopping CA from making a Bretonnian paid DLC save for the lack of Bretonnian content to implement and GW's permission. Calling them the 'FLC faction' is a crutch for... Well, I'm not really sure. They were FLC so they can't get a paid DLC expansion, because of reasons????
These people usually argue that FLC should stay FLC so people can get free content rather than always having to pay for everything. It would leave the player base unhappy to charge players for something that has always been free. Were I to be uncharitable I would say that some of these arguments are by people who don't care about Bretonnia and would rather have Dev time and budget go to other factions. Were I to be charitable to these arguments then I would say that some people genuinely believe that there should be some aspect of new content that should be free to ease the minds of player's wallets. To them Bretonnia as a whole is a convenient candidate. To them I would say that FLC exists for all factions. A new unit, a new LL, a new generic Lord type can be created for any faction that desperately needs a touch up like the Dwarves with Thorek or the Beastmen with with the Bray Shamen Lord. Bretonnia should not be shackled by an idea of always being free. If there is content to expand on in the size of a DLC then it should be exciting to pay for it rather than a single lord just to play the same faction in a different place.
DLC always brings in more content than FLC. The only exception was Bretonnia's initial race launch. This doesn't matter because they were half complete at launch. People were mad when Warriors of Chaos were a preorder bonus and called it "cut content." Bretonnia may have been meant to be an at-launch base faction, but were probably left incomplete due to budgetary restraints and/or time limitations. Nowadays people speculate what lords and units will be added to the Warriors of Chaos roster, but Bretonnia still suffers the sentiment of being the FLC faction. I challenge anyone to justify this.
Whatever line of reasoning, these people argue that CA can't, shouldn't, or won't make a paid DLC expansion for FLC. To that I say, people thought DLC for DLC wasn't going to happen. Yet Wood Elves and Beastmen exist to disprove that. [See meme below] If CA can put together a DLC full of units for Bretonnia then they will. Bretonnia, like any other faction, has room to grow.
Bretonnia getting more cavalry variety should be welcomed.
Bretonnia has a smaller roster than most and could use a minor expansion. Some people argue that Bretonnia is a specialist faction that should stay as it is. No fancy questing beasts, no fay creatures from the Lady's personal realm; Bretonnia should stay a human faction with mostly normal cavalry and not resort to the power creep of bigger and more powerful monstrous options that weren't even on tabletop. Yet with being a cavalry specialist faction some variety should be welcomed. Imagine new ways to trample your enemies, or indulge in that Arthurian fantasy. If being a heavy cavalry specialist faction meant the same thing to a heavy infantry specialist faction then the Dwarfs wouldn't have Slayers and Gyrocopters.
Some people point out that Bretonnia is complete with nothing left to add. Not only that, but CA EXPANDED on Bretonnia beyond what they had available on table top. I don't care what was on table top. Bretonnia hadn't gotten a new armybook since 6th edition. No on complained when HElves got Rangers and Silverin Guard. Bretonnia, more than most, is desperate for an update in Lore and army.
If we want to pad out the roster with loreful and logical additions, like the Rangers and Silverin Guard, then it could be possible with sword and board weapon variants for Squires and Knights Errant. Even so, units can be taken from the lore or invented if needs be. I now present to you a list of options for Bretonnia that are fully within theme, playstyle, and lore.
- Questing beasts as a new monstrous mount option, that isn't flying, would be a cool alternative to hippogryphs. The Questing Beast is not only EXTREMELY FITTING for the Arthurian theme, but there was also already concept art. See the end of this section.
- The Sons of Bretonnia, or Lost Sons, could be a mix of Grail Knights, Aspiring Champions, and Doomfire Warlocks, but with questing beast mounts, would be a fantastic addition to the roster. Elite units like Grail Knights, low unit count like Aspiring Champions(But still powerful and with minor utility), and magical units with bound spells like Doomfire Warlocks and Zoats.
- A Faceless Hero or Lost Son Hero-variant would finally add the much needed Replenishment that Bretonnia needs. The Faceless could be a peasant buffer while the Lost Son Hero could be similar to the Loremaster of Hoeth, but with mount options. Both could only be available to factions with high Chivalry as both peasant hero and champion of the Lady would only serve good and honourable lords.
- Creatures from The Court Beneath/Fay Realm/Haven could mix up the cheap infantry and elite cavalry. This would help expand on the mystical side of Bretonnian military and lore. Definitely don't add dragons, but there are Lake-Lions that could act as more elite and aquatic Chracian War Lions.
Bretonnia has a lot of potential for new, exciting, and thematic units that would add to the playstyle, not take away from it. Even
Herrimaults could be added as a semi-elite variant or ROR of the peasant archers. The fact is that expansion is possible.
Before you ask, Giant Snails will never be on any list of mine. Giant Snails could act as mini-fortresses with peasant archers on top. I had a talk with a buddy who was around during Oldhammer and he convinced me the idea isn't so bad.
Below is the concept art mentioned with the Questing Beasts. Before you ask I have no idea what those wagon things and flying ships are about, and would greatly appreciate any info on them.
Bretonnia will have its day, just not soon.
The truth is that CA doesn't have a lot to work with to make new units. Everything I described previously were just semi-obscure references in the lore and old concept art. Even if CA wanted to add these to the game they would need GW's permission. The fortunate reality of Bretonnia's state is that they will get a well crafted DLC, but it will probably happen later during TW:Warhammer 3's lifespan. [At the time of this edit] There are rumors about Bretonnia's army almost being finished for the "Old World" setting. This means that Bretonnia may get its DLC sooner than I originally anticipated.
Especially considering that Bretonnia was one of the first factions shown in that lore update a few months back. CA worked with GW to make Kislev and they, to my knowledge, didn't even have a fully fledged armybook on the table top. Bretonnia could get the same treatment, but we just don't know when that will happen. If there is ample interest in Bretonnian content then GW and CA will notice. Only then will they decide to create content.
TLDR/Conclusion:
Thinking of Bretonnia as the FLC that therefore can't/shouldn't/won't get a paid DLC expansion is pointless. CA can do as they please if they have something to sell and being FLC doesn't matter. Some would say that Bretonnia has nothing left to add other than characters, but, despite tabletop, Bretonnia does have options in the lore that would add to Bretonnia's playstyle and theme. With GW working on "The Old World," Bretonnia will have its day. It's just a matter of time. All we Bretonnian fans can do now is show interest by playing the faction, making mods, talking and speculating on the various forums, and
unironically making memes like this one.And now a meme of my own design:

Edits: Added to some sentences to better my arguments throughout the post. Updated the "Bretonnia will have its day, just not soon" section to mention of recent rumors of Bretonnia.
More Edits: Changed my stance on Giant Snails.
Yes I know I said never. I also added a bit more about Dwarfs being as FLC as Bretonnia.
Even More Edits: Added another meme and fixed up some grammar.
Comments
There is a good chance more game 1 & 2 races will become FLC in game 3.
Like you said there are currently no plans for Bretonnia DLC as there is no content. But if GW gives it an update in The Old World table top there is no controversy in making them a DLC.
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10 · 14Disagree 10Agree- Report
13 · Disagree 13Agree- Report
6 · Disagree 6Agree- Report
2 · 1Disagree 2AgreeQuesting Beast (Mount+Cav.): Monstrous Mount
Faceless Hero: Ranged Assassin Hero
Herrimault: Better Archers, maybe shoot on the move or Vanguard
Priestess of Shallya: Buffing Hero that bring healing and replenishment
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2 · 1Disagree 2AgreeWhere is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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4 · 3Disagree 4Agree- Report
0 · 6Disagree AgreeShallya has her cult's seat of power in Bretonnia iirc
And Faceless don't have any LL possibilities, maybe Monfort/Folcard as he is supposed to be less Bretonnian and doesn't shy away against using less orthodox weapons
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0 · Disagree AgreeAnd yeah... the seat of Power is in Couronne... doesn't change that Priests of Shallya are basically everywhere and have a big role in the Empire as well... and Altdorf is an important seat of the Cult of Shallya as well.
Head of the Cult
The Most Holy Matriarch Lisegund (High Priestess of Couronne), High Priestess Anja Gustavson (High Priestess of Altdorf, Head of the Cult in the Empire)
"You..."
PUNCH
"do not..."
KICK
"steal from..."
STOMP
"...the temples of Shallya..."
—A Talabheim thief, Explaining Professional Ethics to a Colleague[2a]
Priestesses of Shallya being available to only one race would be utterly out of character for... well, the Priestesses of Shallya.
Strictures
Avoid killing. It is only permissible in cases or self-defense, or against the servants of the Fly Lord.[4b] (All followers of Shallya take this stricture extremely seriously.)
Never refuse healing to a supplicant genuinely in need.[4b]
Never halt a soul when it is time for it to depart.
Go about your life unarmed. Courage and a stout walking staff is all you'll ever need.[4b]
Abhor the Fly Lord in all his forms, and hunt down his servants.[4b]
Do not waste energy on your own pleasure.[4b]
Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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2 · 1Disagree 2Agree- Report
0 · 12Disagree Agree- Report
5 · Disagree 5AgreeBesides, Bretonnia unit roster is a little dull, they need more units
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5 · Disagree 5Agree- Report
5 · Disagree 5AgreeLileath watches over you.
CA, don't be shy, give me Landuin DLC.
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5 · Disagree 5Agree- Report
2 · Disagree 2AgreeAnd introduced two knightly orders
One was involved in empire politics but the other sounds well bretonnian
#givemoreunitsforbrettonia, my bret dlc
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1 · Disagree 1AgreeLets be realistic for secind only old world human faction that got more attention was empire and because of that things that should have been exclusive to other races
Like cult of mermydia were just slapped on empire because GW couldn't be bothered to flesh out tilea and estalia.
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeA different mount than questing beast.
Its a horse like creature with a hunter fish head, webbed feat and silver scales according to Louen Louencour
#givemoreunitsforbrettonia, my bret dlc
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8 · Disagree 8AgreeThe new patrich in Orthodoxy he still use lullaby to skallaya which mean shallya still allow him to use her power offensively and is not part of empire.
My thought cope with it.
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeLet Slip the Dogs of War - A fanmade Campaign Pack concept
https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
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7 · Disagree 7Agree- Report
2 · Disagree 2Agree#givemoreunitsforbrettonia, my bret dlc
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4 · Disagree 4AgreeI said "Priestess of Shallya should be for basically ALL Old World human races"... and the Cult of Sigmar and teh Cult of the Lady are pretty muhc exclusive to their areas, just like the Cults of Ursun and Dazh.
Ulric would be a better argument, but the only major non-Empire Ulric guy MIGHT be Theodoric de Brionne.
And the Cult of Myrmidia has exactly ONE unit of Knights in the Empire. KotBS. And certainly not a large enough representation to justify a "Priest of Myrmidia" hero for the EMpire.
By all the fluff about SHallyan PRIESTESSES, they should be available for basically all human races that have the Old World Pantheon. Them being exclusive to one race makes no sense at all with them.
Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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0 · 3Disagree Agree- Report
3 · 2Disagree 3AgreeHope more come around cause more of the older races will start becoming FLC as game 3 progresses.
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2 · Disagree 2AgreeGroverness of cult of myrmida is basically a tilean in eastalia and honestly a character that i think will come if dogs of war or southern realms is fleshed out.
The patiach is a notion that shallya hersefl don't disallow combat castig .
Patrich is the evalotion of shallya preist in kislev as Orthodoxy is unifying all the gods.
So shallya should not be allowed for all the races because of simpley so that to keep army lists form bloating.
Tldr empire doesn't need them. Kislev have a
Their own version so if any otther race should get them it should be dogs of war not empire .
#givemoreunitsforbrettonia, my bret dlc
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1 · 1Disagree 1AgreeKislev DOESN'T have a Priestess of Shallya. They have the Patriarch who does EVERY God. And The Patriarch isn't as much an Evolution as a statistical error in this regard. Overall their stuff feels less like "devoted to their gods" and more "Doign them because Orthodoxy". Like they were priest of Dazh or Ursun and then were ordered to also do the job for the other gods.
The Patriarch fights because Shallya is a rather minor worry to him compared to Ursun, Dazh etc. who are pretty much "Hands on", and he's also not a "priest of shallya". He's a Kislevite Patriarch who oversees rites to all those gods. Therefore he isn't bound by the rules of hte Cult of Shallya.
"Eh abbot bargarain high arch presit of taal was a playble character in 6 th edition Bretonnia."
Bagrian was "playable" via Warhammer Chronicles. And he was just a High Priest. Not "High Arch Priest". And since a given reason for "Shallyan priestess should be Bretonnia only!" is "Seat of power in Couronne blabla"... Talabheim wants a word.
Priests of most Old World deities would fit into basically all old world factions, Kislev's dumb Orthodoxy aside. the only once who wouldn't would be representatives of the gods that are directly tied to the very heart of their nations. Sigmar, the Lady, Ursun/Dazh.
"They shouldn't get them to avoid roster bloat!"... i always "Love" that argument, because it mainly boils down to "I don't want X to get Y (alongside race Z) and i have no real justification for that. So i say it's against Roster bloat!"
I mean, you could give "healing" to the Faceless Hero (version) as well. Justify it with needing to learn to stitch people up and done.
Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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1 · 1Disagree 1Agreeyes shallaya cult seat of power is bretonnia not only 2nd edition knights of the grail say that , 4th edition RPGv Nu GW say that.
Facelss is a assasin hero why give him healing at all thats dumb,
the point is just like Ulric faith is the second cult of empire shallaya is the second cult of Bretonnia
No one is asking for Ulric preist to be given to any other culture even though its worshipped out side of empire same thing really with cult of shallaya just because its availble out side of empire doesn't mean it should
#givemoreunitsforbrettonia, my bret dlc
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1 · Disagree 1AgreeWhat you're suggestion basically boils down to the Cult of Shallya taking sides and again for Shallya that's incredibly inappropriate.
Also I think we already have a herow ith the ability "assassinate". The Paladin. Hence why the Faceless could be reimagined a bit as an outdoor survivalist with healing capabilities. The Cult of Shallya meanwhile should stay neutral between the Nations of the Old World.
Shallya being the second Cult of Bretonnia is also a tad high. Shallya ranks no 2 or 3 basically everywhere. And your very own RPG page says nothing about her being No 2 behind the Lady. Especially not with Taal and Rya existing.
Also said page also has "never take up arms" and "never kill except in self defense". Both kinda go against TW WH. And sorry to say. A Priestess of Shallya actively running onto the battlefield IS NOT "self defense".
Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
'Waaaaaaaggh! Gorfang!'
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0 · 2Disagree Agree- Report
0 · 8Disagree Agree