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Rune of Wrath & Ruin seems to have infinite cast range when cast over walls. (edited w/ replay+info)

SpisepindenSpisepinden Registered Users Posts: 3
edited July 2021 in Campaign & Battle Bugs
(posting here as well just in case I originally posted in the wrong forum? ( https://forums.totalwar.com/discussion/294309/rune-of-wrath-ruin-seems-to-have-infinite-cast-range-when-cast-over-walls ))

[EDIT: Added replay + logs + build ver]

Casting Rune of Wrath & Ruin way out of range:



It casts just fine:



Even works on the Warp Lightning Cannon way in the back:




(Link to the pictures on imgur in case hotlinking doesn't work for some reason: https://imgur.com/a/lFlXC0n )

The bug works regardless of whether the rune is cast from Thorek or the normal runesmith hero. I have not been able to test this on normal maps yet. The bug does not seem to be executable on maps without walls - I tried to get runelords and runesmiths stuck on terrain in regular land battles and they just wouldn't cast the rune of wrath & ruin in those cases. The bug is executable in custom games, suggesting it would be possible to abuse the range bug in a multiplayer siege battle in case anyone wanted to.

Reproduction steps and info:

1. Take a Dwarf runesmith or runelord into battle wielding Rune of Wrath & Ruin.
2. Walk up to a wall.
3. Cast Rune of Wrath & Ruin behind the wall, at any range you want.

Build: v1.12.0 18858.2329086
I am not running any mods.
Post edited by Spisepinden on
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