So, looking at the Skink Oracle it appears almost to be a character that the kid that one ups you on the school bus (ex. "Oh yeah well my guy has infinity plus one damage") would make up. Every drawback is countered by a fantastic positive.
Tiny guy weak to getting bullied? Put him on a mount that's really fantastic at kiting, will do mega ranged damage and then close in late battle.
Doesnt get one spell book? Cherry picks a fantastic combination of spells from four. Too expensive?
Allows you to take a cheap beatstick general without having to have mazdamundi as a slow leader vulnerable to sniping.
Any plausible weakness in the world? Earthblood. Its almost that simple(yes im hyperbolizing.)
He basically is what Kroak should be (although keep the three deliverances as well.)
The only real drawbacks I can see are: No spell lore passives, no cost reduction for spells and no arcane conduit. That last ones probably the biggest deal of them all.
On one hand I am very pleased to have a character that represents the power of the Lizardmen from lore, being perfection shaped in a grand plan to destroy any challenger and defend the work of the Old Ones, come whatever may in the distant future they were designed to be ready. To have total control over the winds and use them as other races would a hammer and anvil.
On the other hand I see this guy being annoying AF in multiplayer and a whole new, disgusting meta forming around basically trying to challenge the elves for worlds-least-interesting-engagements dominance.
Maybe I'm alarmed for nothing and making a call too soon, and someone who has thoroughly play tested can tell me of some realistic scenarios where its just not good to be this guy?
Ty for reading. Looking forward to your replies.