Just so we can group all of the issues in one thread.
I wont be surprised if some are missing, feel free to tell me I'll add them.
Units: These are obvious and are more bug related.
- Tuskor and razorgor chariots mounts: Dealing ridiculously high amount of damages to everything.
- Skink oracle: the oracle also
Various MP cap bugs: For now we got the chariots mount for BM
Enemy targeting AoEs:So AoE that targets the enemy will affect units even if ony one model is in the AoE.
Yes I'm saying AoE and not AoE spells, most of you already saw that with their flock of doom, soul stealers, overcast net of amyntok etc. as you can see below.
https://imgur.com/a/x7OGD3yBut all AoEs targeting enemies (enjoy your mortis effect and else)
https://imgur.com/a/xCCDk5lThis as other asked should obviously be reversed to its previous iteration where at least half of the models had to be in the AoE it was simply a way better compromise.
Friendly targeting AoEs:AoEs who affect friendly don't do that but they bug. When an ally targetting AoE affects no ones it will affect the caster.
https://imgur.com/a/bJdXUFuhttps://imgur.com/a/HznAo18Additionnal bugs:-Some AoEs hitting units out of range (Disposable Hero)
That's it for now, again do not hesitate to put more, I'll editate the thread.
Edit: Putting imgur links as embeded images don't apear.
But is talking about what is appropriate to talk about in this thread appropriate to be talked about in this thread ?
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0 · Disagree AgreeAlso, Rune of W&R seems to have higher range than stated. I've been able to use Rune of W&R on targets that are clearly outside the spells range but it still casts just fine without the caster moving. It's not unlimited but it is more than the 100 it states to have. Dunno if this is the case for any of the other runes.
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0 · Disagree AgreeTop #3 Leaderboard on Warhammer Totalwar.
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1 · Disagree 1Agree- Report
0 · Disagree Agree- Report
1 · 2Disagree 1Agree- Report
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4 · Disagree 4Agree- Report
8 · 3Disagree 8Agree- Report
0 · 1Disagree Agree- Report
8 · 3Disagree 8Agree- infinite cast range bug
- infinite uses bug on abilities and spells (wom free)
- constant triggering of lore passives
- double hit registry on some units with multiple hit boxes
Really happy the stalk bug is fixed!
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0 · Disagree Agree- Report
1 · Disagree 1AgreeBATTLE
Fixed an issue where interrupting a projectile-type spell could allow the player to cast it without cost or cooldown, and outside of the cast range
Literally the first one
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0 · Disagree Agree- Report
0 · 2Disagree AgreeActual useful information, well done except for the snark!
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2 · Disagree 2Agree- Report
8 · Disagree 8AgreeWith capture points in game 3 potentially promoting blobbing it might make sense to have tools that punish blobs be a bit more powerful and this way is easier to tell if a unit is in the AOE or not..
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0 · 7Disagree Agree1. witchelves madness of khaine stops undead units from disintegrating. not sure if this applies to other rampage abilities.
2. malekith on coldone chariot cannot be healed by soulstealer, and is also immune to miscast explosions (i believe the 2 are one and the same since the soulstealer heal comes from a miscast explosion.
3. Chariots like arkhan and cold one chariots (most noticeable on mounts) cannot attack forwards vs large targets, e.g. SE chariots (kinda funny this still exists given how the tuskgor bug seems to have the opposite effect). Other SE chariots can attack just fine.
4. double hit bug on some chariots
5. magic missiles often bug out and fail to cast
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9 · Disagree 9Agree- Report
2 · Disagree 2Agreehttps://steamcommunity.com/sharedfiles/filedetails/?id=2503229261
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1 · Disagree 1AgreeHow is this happening?
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2 · Disagree 2Agree- Report
2 · 2Disagree 2Agree- Report
2 · Disagree 2Agreehttps://steamcommunity.com/sharedfiles/filedetails/?id=2032988630
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1 · Disagree 1Agree- Report
1 · Disagree 1Agree- Report
1 · 4Disagree 1Agree- Report
0 · 1Disagree Agree- Report
3 · Disagree 3Agree- Report
0 · Disagree Agree- Report
0 · 1Disagree Agree