As the title says, and I'll give my own reason for strongly pushing for the disband units at the beginning of the game; which of course as a modder, I can change it, but what would be the best change for two or three units to start with that would please everyone? I'm also a genocidal maniac and enjoyed the chaos too much, so was reluctant to let that go, but here it is. "Start Units too op"
The quick fix: disband units you do not like or feel it makes the game too easy for you, and recruit the appropriate units yourself. The modding fix requires me to change the startpos file and recompile it every time it needs a change, which makes the first option the best one, and pleases everyone. That said, its not hard to do.
After reading many threads and disagreements I've never really seen a general list of what would be the ideal starting units to begin the campaign with. So what units would you use and why?
The dread system I've already changed and made it for the long haul in mind. You will have a lot to work for, and it will take a lot of time. It will also inhibit your game pace a lot. The items list costs I will be looking at vastly increasing the costs for items, but not sure by how much.
So what would you change for the Beastmen and why, and say what you would change it to or by how many, or would think by how many would be best, for items, recruiting, etc, etc. Keep it constructive.To-do list:
1. Recruitment turns per unit type or tier. Done.
2. Recruitment capacity. Done.
3. Various unit costs favor or dread, upkeep. Done.
4. Horde growth. Done.
5. Settlement upgrade costs. Done.
6. Rampage/Momentum (script).
7. Ruination (script).
8. Morslieb The Dark Moon (script).
9. Startpos starting units per Beastman legendary lord.The main most requested items have been done, some in a minor or large way. Further requests welcome.Legendary lords Dread Cost
Khazrak One Eye 5,500
Malagor the Dark Omen 10,000
Morghur the Shadowgave 8,000
Taurox the Brass Bull 12,000Heroes Dread Cost
Bray-Shamen 900Upgrades Dread Cost
Tier 2-Rune-Covered Herdstones Upgrade 1,700
Tier 3-Bone-Strewn Herdstones Upgrade 2,400
Tier 4-Spired Herdstones Upgrade 3,600
Tier 5-Great Herdstones Upgrade 5000
Lords and heroes 5 rank 7,000
Lords & Heroes 10 rank 13,500
Lords and heroes 15 rank 15,000
Horde armies tier 2 building 1,750
Horde armies encampment lvl 2 and den 5,000
Horde armies encampment lvl 2+den and scorched grass plains already constructed 10,500Item cost changes
Unique -30000Recruit time in turns
Feral Manticor 2
Ghorgon 4Favor Upkeep
Chaos Spawn 50
The mod has been finalized with final changes.
The list so far. Want it changed, increased, more unit tiers or types changed? Feedback, please.
The mod is updated to current changes 21/07/2021 22:00gmt.