I was trying to do some modding in TWW2 myself, I tried to change the number of some single-entity unit like mutant ogre and Doomwheel. But then I found a weird problem, for Doomwheels, I change the Num Engines in land_units_tables to 4 which means each Doomwheel unit will have 4 Doomwheels, and the Bonus Hit Points is 5180 as the default number. When I test it out in game, each time I loaded a save game the total HP of Doomwheel are correct showing at about 20K (5180 * 4), but when I start a battle the total HP of Doomwheel will became about 80K, which look likes the total HP multiplied with number of engines again, and this amount of HP will be kept until I exit the game or load a save game again. Same thing happened with other monsters like Mutant Ogre (5 entities, 5500 hp each, load in first showing 27K hp, then showing 137K after start a manual battle). Is there anyone knowing this issue? Or is there anyway to solve this?
Thank you
shockwire
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Comments
use_hitpoints_in_campaign: this needs to be set to 'false'
unit_scaling: this needs to be set to 'true'
This should make your Doomwheels scale correctly in campaign.
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