Dear CA
As a Community we have came together and Prepared a document that Highlights the current list of major Bugs as well as Defects that negatively impact the current balance of warhammer 2 and have an big impact on enjoyment of the game, the report comes with steps to reproduce each of the bugs.
Quick Summary of all the bugs/defects included
High Impact
- Infinite Cast and ability use
- Invisible magic missiles
- Area of effect spells hit units outside of affected area
- Broken abilities when casting out of rang
- Corpse carts, orc boar chariots, razorgor chariots and tuskgor chariots` do not have proper collision
- Rakarth patch cavalry issue (Unintended interaction / Not necessarily a bug)
- Cold one chariots and Arkhan the Black’s chariot do not hit targets directly in front of them
Medium Impact
- Skink Oracle double shot
- Skink Oracle damages small more than large
- Ariel isn’t healed by Soulstealer spell
- Invocation of Nehek crashes game client
- Area of effect health drain abilities persist after unit routes
- Malekith on a cold one chariot mount doesn’t heal
- Khazrak has no abilities on Tuskgor mount
- Devolve spell is still ground targetable
- Routing units still cause terror routes
- Damaging artillery pieces damages artillery crew
- Chariots are hit twice by a single attack of cannons and magic missiles
- Undead units do not crumble or disintegrate when rampaged
- Overcasting Devolve does not increase duration
- Orion doesn’t always throw his spear on spear throw animation
Low Impact
- Incorrect targeting for ranged units
- Casting icon is on incorrect target
- Malekith on a cold one chariot mount doesn’t take miscast damage
- Legacy Beastmen army setups are missing in multiplayer lobby
- Khazrak subfaction ‘Warherd of the One-Eye’ is missing
- Bray Shamans not counted on unit caps
- Pipes of Piebald gives enemy units a buff
- Chat loses focus on map change in multiplayer lobby
- Unable to select mount with remaining funds
- Monster don’t scale with size adjustment in Laboratory
- Malus Darkblade loses abilities in Quick Battle after transformation
- Total hit points on dead cavalry units is decreased
- Knights of Tor Gaval have incorrect hit point number in custom lobby
As a community we are happy to offer our services to help test some of those changes in any beta that is done and work together to fix all those issues so the game is a great experience for all players and a great way to end warhammer 2 that ensures long liveability
The Document includes extensive explanation on each issue as well as steps of reproduction that is accompanied with video proof or a screenshot where appropriate.
The Document was Created by TheCentralScrutinizer with the input from Loupi, Uncle Gant, Samurai Warrior, Lotus Moon, Felkon, Human Boy Yes Yes, J Phoenix, IcePowerTW, Chief, Enticity as well as various members of Turins discord who contributed to listing some of the above issues.
Perhaps if this could be Sticked to the top by a mod that would be great with ability to cross off any that get fixed/adressed.
EDIT:
The following issues have been investigated and added to the document:
1. Gotrek heal bug
2. Rune of breaking not applying armor sunder properly when cast on certain units
3. Helm of Yvresse bug
4. Charge bonus on fleeing units bug
5. Slayer deathblow animation bug
6. Charge bonus bug corrected
7. Skin wolf werekin strider bug added
8. Skin wolf terrain issue - need more info
9. Master engineer color issue - can't reproduce. need more info
10. Stegadon charge bonus in combat bug added
11. Pistol summon on top of vampire caster destroys unit bug added
12. Double hit from cannon on Slann bug added
13. Aranessa spearfisher net bug added
14. Medusa mortar inaccuracy bug - can't reproduce - lets talk Loupi
15. Glade captain on eagle doesn't count towards flyer cap bug added
16. Refuse to die skink RoR bug adde
Comments
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10 · 2Disagree 10Agree- Report
2 · Disagree 2Agree- Report
1 · 1Disagree 1Agree- Report
1 · 3Disagree 1Agree- Report
6 · Disagree 6AgreeIf you have issues to report that you do not see on this list please post them with some steps to reproduce so that we can add them.
Thank you in advance.
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1 · Disagree 1AgreeSummary: Charge Bonus does not work when you click attack on a fleeing unit.
Description: When you click attack on a unit that is currently running away and continues running away until caught, charge bonus will not activate. You also will not get any charge bonus speed when close, which makes chasing marginally slower units take much longer.
Steps to Reproduce: Run at a ranged unit until it begins skirmishing away. While it's running away click on the unit to initiate an attack order. You'll notice if you hover over the leadership that they are not getting the bonus during their charge phase. try it again, except this time click attack once before the unit starts skirmishing away.
The work around as I alluded to earlier is to make sure you click attack before a unit runs away. One trick you can use if you find yourself bugged is to turn your cavalry around for a second so the ranged units stop skirmishing, then order them to attack.
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2 · Disagree 2AgreeWe would like to keep this thread from devolving into complaints as that is not our intention with this bug and balance report.
Thank you in advance for your consideration.
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8 · Disagree 8Agree- Report
1 · Disagree 1AgreeI'm not sure Malus should keep his abilities after transformation - T'zarkaan is merely using his body, but is in himself a seperate entity. Also, a lot of his abilities directly counter the weaknesses of the other. Healing in melee counters the direct HP drain for example.
I would love it if the model didn't "die", just the abilities flipped, so at the end you could still get all the information about damage dealt and score form him tho.
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2 · Disagree 2AgreeAlso the dreaded gate bug has entered the chat which requires no explanation. Some of the mentioned bugs are pretty old actually.
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1 · Disagree 1AgreeIt’s nice to see people contributing to a game they’re passionate about
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1 · Disagree 1AgreeI was unable to reproduce the oracle damaging small more. It obviously has an AOE attack but if the idea is that it can do more damage to single lords then i made a game w a saurus oldblood and a saurus veteran on carnosaur (same MR, same armor, one medium the other large), and had 2 oracles attack at same time and if anything the carnosaur took slightly more damage.
i greatly appreciate the objective approach that made ppl note the "rakarth cavalry issue" as not necessarily a bug
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1 · Disagree 1Agreealso afaik they are supposed to take both target and aoe damage its included in the 889 missile damage for a reason. either way its happening to both large and small.
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0 · 1Disagree AgreeHere is what happens to me vs a horse and foot character:
https://imgur.com/XK9vngP
https://imgur.com/v3rF41C
Keep in mind its 1 shot on each.
The horse charecter takes about 400dmg While the foot charecter 800, the foot one gets hit twice and remember the shot per volley even has 150 anti large.
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1 · Disagree 1AgreeAbout the no-heal issue and no-miscast damage on malekiths chariot, im pretty sure these are the same issue, or at least are closely connected, since the soulstealer heal effect is a miscast explosion.
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0 · 1Disagree AgreeDge1 - Thank you so much for moderating and keeping this thread as constructive as possible.
To address some issues in this thread that have been brought up:
'Manual fire allowing you to fire extra shots with artillery in between reload, btw?' - I'm not sure that this is a bug as it might be a feature and functioning as intended. Therefore, I will keep it off the bug list for the time being.
The following issues have been investigated and added to the document:
1. Gotrek heal bug
2. Rune of breaking not applying armor sunder properly when cast on certain units
3. Helm of Yvresse bug
4. Charge bonus on fleeing units bug
5. Slayer deathblow animation bug
Thank you all for your positivity and well wishes. Hopefully we can affect some positive change. If you discover any further bugs please let us know and we will get them added. I'd like to keep a version of this bug report working in real time to reflect the bug status of the patch or version the community is playing on at any given time so that it can be a resource for all to see and understand what is functional and what is not.
Cheers.
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12 · 1Disagree 12Agree