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Interested in getting some opinions on this. It seems to me from the tournies/replays/etc that I have seen that build diversity this patch seems to be very high compared to previous patches on average. There seem to be large numbers of builds where cavalry are the main damage dealers, infantry/monstrous infantry are the main damage dealers, the lord/hero selection is spread across foot and mounts, lots of chariots to be seen, even plenty of monsters etc.
In general the vast majority of units on most rosters feel like they can perform so long as they are given the appropriate support/built around. No unit class seems to be excluded from the meta entirely from what I can tell which is quite a change from the meta of many past patches which has seen huge number of units be extremely rare picks. Builds feel like they have been pushed towards being more balanced (in terms of broader unit type selection in the same build) while also allowing the player to choose which type of units they will bring as elites or which type of units they will bring as filler.
Making builds now feels like you can almost start with any unit, add 2 of them to the build, and then so long as you structure the rest of your build to take advantage of that units strengths it will be viable. Even some units traditionally seen as "also-ran" or deemed to be struggling in the meta like Treekin/Pump Wagons/Grail Knights/Stormvermin/etc I have seen being used very effectively so long as built correctly around.
Thought it might be interesting to discuss as there is something of a narrative of being in an "Infantry meta" and while that is true or not depends a lot on the definitions, but at least empirically to me it seems like viable build diversity as well as viable units has never been higher even at the higher level of play (bugs etc aside).
It also seems relevant to any changes that may occur between unit interactions. If interactions are "fixed" and this leads to an on average decline in the variety of units picked as well as overall build diversity, would this be perceived as a positive outcome? Especially with game 3 coming and a seemingly strong push to give MP a bit of proper support, maximising viable build diversity for all players and especially newer ones seems like a very strong positive that should be pursued.