I have two pics of the roughly same situation in troy(sorry for quality here) and warhammer 3(all three have roughlt the same ui)


Purpose of those banners is to give us vital information about a unit whithout breaking our immersion because game that relies on spectacular battles yet keeps ruining them is ****.
As we can see with warhammer, unlike older titles it gives us all information we need, unit type, health, morale, but it still stylized to thematically fit and even affected by lighting to an extent, its almoust like an object inside the game
Troy and 3k(they both do it but troy i worse) on the other hand, as you can see take a different approach, enourmous, out of place, overloaded chunks of raw information cloating abouve units often hiding them below. 3k suffers less, but its also less informative, and still green circles ruin my immersion, every unit carries 20 small banners but they could not make another one one
I actually stopped playing both games because of this(also because of cheap animations, some balancing issues and LOD problem that was fixed only by warhammer modders and plagues whole series, but iam not here to talk about why current historical team is a total failure)
Whatever new title comes, be it victoria, warhammer 40k, medieval, bronze age, empire, renisanse, they need to choose warhammer's aproach to this
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0 · Disagree Agreei dont play games for pure gameplay, and i dont know what robot you have to be able to
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0 · 2Disagree AgreeI mean I can tell what's going on in Warhammer pictures but that's just because of my 4k hours of experience in it.
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0 · Disagree AgreeThe UI isn't as pretty maybe, but the unit icons are really functional.
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0 · 1Disagree Agreewhy there are so many boring people here, you would eat total war even whithout textures, just with walking hitboxes wont you?
you all dont want normal banners, you dont want animations, jesus christ
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