The problem is twofold:
1. Chariots deal damage with every entity model which also includes the mounts that tow the chariot piece. This is a long lasting issue that previously made HE Noble Chariot and Hellebron/Death Hag Cauldron of Blood broken in the past. I do not know the precise nature of how CA fixed it in the past I can conclude that it had something to do with base WS numbers.
To illustrate that this is likely the case, here are broken HE Noble Chariots with Wargor Tuskgor stats:
Nobles clip on top of each otherNobles defeat Kholek Therefore the only solution I can come up with: Do not set high value of WS onto spamable SE Chariots.
2. Tuskgor, Razorgor and Boar chariots have significantly reduced collision bellow 1.0 which enables them to stack on top of each other. This allows them to:
- Deal damage to a SE simultaneosly because of higher number of models in base contact with the victim
- Push through enemy blob easily because reduced collision means less bodies to push through
For this update following parameters were reworked in the table battle_entities Radius and Radii Ratio:
Old Stats vs New Stats
wh_main_vehicle_grn_boar_chariot 2,1 0,5 VS 1.9 0.75
wh_main_vehicle_grn_boar_chariot_articulation 3 0,43 VS 0.5 1
wh_dlc03_vehicle_bst_chariot_razorgor_blood 1,8 0,6 VS 1.9 0.75
wh_dlc03_vehicle_bst_chariot_razorgor_articulation 4,1 0,38 VS 1.3 0.5
And here's the Tuskgor chariot which did not exist prior the new expansion:
wh2_dlc17_veh_bst_tuskgor_chariot 1.9 0.75
wh2_dlc17_veh_bst_tuskgor_chariot_articulation 0.5 1
The first row is for the mount, the second "articulation" row is for the chariot piece itself.
I do not know the precise nature of how Radius and Radius and Radii Ratio interact but if we assume it's multiplication then we have following stats:
wh_main_vehicle_grn_boar_chariot 1.05 VS 1,425
wh_main_vehicle_grn_boar_chariot_articulation 1.29 VS 0.5
wh_dlc03_vehicle_bst_chariot_razorgor_blood 1,08 VS 1,425
wh_dlc03_vehicle_bst_chariot_razorgor_articulation 1,558 VS 0,65
wh2_dlc17_veh_bst_tuskgor_chariot 1,425
wh2_dlc17_veh_bst_tuskgor_chariot_articulation 0.5
Notice how the articulation is below 1.0. Now there's no indication whether being 1.0 is what allows stacking or just being bellow models' physical dimensions.
To test my hypothesis I restored the values to those of previous patch and set tuskgor to be equal to Ithilmar Chariot. The stacking no longer occures.
Broken
Wargors on Tuskgor ChariotTuskgor ChariotsRazorgor Chariots Fixed
Wargors on TuskgorTuskgor Chariots.
Razorgor Chariots Now with a comprehensive set of balancing fixes:
Kholek wins against Wargors Which includes:
- Radius and Radii Ratio set to Ithilmar Chariot values
- Weapons Strength adjusted to Noble on a Chariot values: Base, AP and Attack Interval
Now onto the saddest parts:
1. These are basic xml table editing and it took me literally 7 hours to research, implement and playtest. In other words - one day of work. How long has it been since the release of the Expansion? And we have no news of a hotfix...
2. The ultra small radius of chariots was most likely done to impove their ability to navigate through blobs of infantry and not get stuck. The stacking part is an "unforseen" consequence. I put this in quotation marks because in hindsight it is obvious and would've been immediately spotted if CA bothered to playtest.
Scartch that. Turin made a video raising the awareness of the issue before the Expansion was even released yet the issue was ignored before and after...
EDT: I have finally been able to publish the mod on steam.
Link to workshopJust be aware that HE Noble on a chariot is broken instead of Wargor.
Comments
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0 · Disagree AgreeAfterall we just finish beta stage as war 2 ends. Still missing over 40% of the factions, we barely just past half of the game few months ago.
CA can easily add 8-12 more factions into the game from current 15s
Top #3 Leaderboard on Warhammer Totalwar.
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0 · Disagree AgreeThe safe way to buff chariots is to just buff their mass a little since its the tug of war between chariot mass and collective mass of the infantry models being shoved. Changing the chariot mass changes only the chariot mass, but changing the footprint changes lots of other things like dps density, hp density and available contact area. Don't mess with it...
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2 · Disagree 2AgreeRead the blog patch notes and according to them the articulation is not the chariot itself but rather a juncion point of mount and chariot piece at which the model bends... I fail to understand what enables the stacking if it's just a junction inside of the model... I guess I will have to play with each parameter individually to see what they represent, but for now it seems that the issue is the "articulation" radius and radii ratio.
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0 · Disagree Agreestep 1: upload your image to imgur and copy the link
step 2: replace the link in the below 'code' before the .png with your link (quote to see the code)
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1 · Disagree 1AgreeBeastmen campaign is atrociously unbalanced. Taurox is frustratingly overpowered that it doesn't even feel like a campaign anymore. Beastmen in general feel over tuned. Yet for some baffling reason Beastmen in campaign are still godawful and die in 10 turns.
I want my campaign to actually be fun. Being so OP that I can recklessly steamroll even LEGENDARY isn't fun. That's just bad design and powecreep.
I'm still waiting for you to do a balance pass over Ikkit's workshop, Groms insane cauldron buffs, Plunge into Anarchy, and all those other bs that are so OP they invalidate the entire campaign. Maybe expendable goblins shouldn't be punching down on Chosen.
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1 · 1Disagree 1Agreecan you also comment on the whole cav debate as well.
#givemoreunitsforbrettonia, my bret dlc
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17 · Disagree 17Agree