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I like it a lot. Reminds me of more traditional RTS games with base building, such as Command & Conquer and Dawn of War. Hoping to see more of this mechanic in the siege battle rework.
Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.
I hate it. It's not what TW is to me, and a main aspect of what separates TW from RTS' mentioned, a separation I value highly due to immersion.
To be fair, I haven't played with it yet, and it might change my opinion... I highly doubt it though. To be honest, what has been shown of TWW III so far, amongst these the buildable structures midbattle, has dwindled my interest in the game.
I hate it. It's not what TW is to me, and a main aspect of what separates TW from RTS' mentioned, a separation I value highly due to immersion.
To be fair, I haven't played with it yet, and it might change my opinion... I highly doubt it though. To be honest, what has been shown of TWW III so far, amongst these the buildable structures midbattle, has dwindled my interest in the game.
You know that this has been a feature for ages in many Total War rigth?
"By the fires of Hashut, let them burn in the flames of eternal torment!" - Anonymous
I like it, but it would also be interesting if the options avaliable changed dependng on the kind of battle, you wouldn't use the same equipment in an ambush than in a siege.
"By the fires of Hashut, let them burn in the flames of eternal torment!" - Anonymous
I would love to see it during Siege defence during deployment phase, that would be epic - especially if number of deployables linked to level of settlement defences building.
I would like it to be possible in normal siege battles, and perhaps even different stuff for different factions. If it is a part of the siege rework, I would be very happy
Always learning, be polite, unless he's the enemy:P
Cheers
SusaVile
Total war youtuber
Only ways I would like it if it's purely possible during deployment phase to build things. The points necessary for that could be tied to skilltree & how many ressources your army has (could be restocked in a city) And if maps have random features like that. Let's say an old tower in the middle of the map that when captured fires on the enemy. Or a nice small wall something g like that.
Right, so magic is believable/realistic, ratmen, armoured lizards and coma inducing dwarfs are fine... but temporary fortifications appearing mid battle is not?
Your logic is highly dubious.
If you wanted what passes as realism you could have a unit constructing the barricade but if there is magic, this should not be necessary
That's not how magic works in Warhammer so it's not realistic in the setting.
Right, so magic is believable/realistic, ratmen, armoured lizards and coma inducing dwarfs are fine... but temporary fortifications appearing mid battle is not?
Your logic is highly dubious.
If you wanted what passes as realism you could have a unit constructing the barricade but if there is magic, this should not be necessary
Magics are fine since this is fantasy. But walls/structures suddenly appearing from ground is too much.
Do you prefer settlement suddenly appearing from ground in normal land battle turning it into siege battle, it is fantasy, right?
Nothing wrong with mid-battle buildables IMO. Lots of RTS games have them. Deployment of structures in key areas adds an additional layer of strategy to the game.
Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.
Do you like the build-able barricades, platforms, towers, etc... in MIDDLE of BATTLE?
No, not one bit. I think the game needs less clickfest and micro personally, this feels so needlessly gimmicky IMO. I suspect this is how the siege 'rework' will go too, but let's see.
it depends on the structure. Improvised defenses, barricades and the like, sure. More complex structures like towers, no, looks too implausible - unless it's something done by magic in some circumstances.
Right, so magic is believable/realistic, ratmen, armoured lizards and coma inducing dwarfs are fine... but temporary fortifications appearing mid battle is not?
Your logic is highly dubious.
If you wanted what passes as realism you could have a unit constructing the barricade but if there is magic, this should not be necessary
Fictional worlds are supposed to work normally unless stated otherwise. So, in many fantasy worlds there is magic, explained in different ways, but building wood-and-stone stuff without magic happens exactly like our world.
I don't mind the deployable structures so much as the instant reinforcements based on supplies
^That definitely feels cheap and unearned.
You no longer have to plan for a long, hard, campaign where you need to plan ahead to bring the right units and make sure you have reinforcements nearby on the map with good health. The only thing I've read so far is that if you want EXTRA units of a certain kind, you have to meet a few pre-quest conditions. But nothing is completely gate-kept from you or needs to be unlocked.
You can literally just walk into the Realm of Chaos with JUST Katarin, zero supporting troops, on a whim/just for lulz. Then insta-teleport in anything else that you might need.
^^Your tech, economy, army strength on the map are completely irrelevant, and that does bother me. Disassociating a Campaign battle, even a Quest Battle, entirely from Campaign Map decisions feels antithetical to the point of Total War. I might as well just load up a Custom Battle vs the AI and have an identical experience.
I hate it. It's not what TW is to me, and a main aspect of what separates TW from RTS' mentioned, a separation I value highly due to immersion.
To be fair, I haven't played with it yet, and it might change my opinion... I highly doubt it though. To be honest, what has been shown of TWW III so far, amongst these the buildable structures midbattle, has dwindled my interest in the game.
You know that this has been a feature for ages in many Total War rigth?
To build structures midbattle? If it is, I have missed it, and I have played most of the games. If its a feature of saga titles, that i haven't played, I would not call it a feature for ages in many titles. Weird postulate
Comments
Let Slip the Dogs of War - A fanmade Campaign Pack concept
https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
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8 · 7Disagree 8AgreeA structure suddenly popping from the ground anytime is not believable and feels like cheating.
Instant towers, instant barricade, etc... hmmmmmm....
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6 · 11Disagree 6Agree- Report
26 · 3Disagree 26AgreeTo be fair, I haven't played with it yet, and it might change my opinion... I highly doubt it though. To be honest, what has been shown of TWW III so far, amongst these the buildable structures midbattle, has dwindled my interest in the game.
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6 · 5Disagree 6Agree- Report
4 · 1Disagree 4Agree- Anonymous
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0 · 5Disagree Agree- Anonymous
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0 · 3Disagree AgreeBohemond for game 3 please!
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1 · Disagree 1AgreeCheers
SusaVile
Total war youtuber
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1 · Disagree 1Agree- Report
0 · Disagree Agree- Report
3 · 2Disagree 3AgreeThe points necessary for that could be tied to skilltree & how many ressources your army has (could be restocked in a city)
And if maps have random features like that. Let's say an old tower in the middle of the map that when captured fires on the enemy. Or a nice small wall something g like that.
In the middle of a battle? Hell no.
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2 · Disagree 2Agree- Report
1 · Disagree 1Agree- Report
2 · Disagree 2AgreeBut walls/structures suddenly appearing from ground is too much.
Do you prefer settlement suddenly appearing from ground in normal land battle turning it into siege battle, it is fantasy, right?
Your logic is highly dubious.
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3 · 2Disagree 3Agree- Report
0 · 1Disagree AgreeIt says during Mid-Battle.
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2 · 1Disagree 2Agree- Report
1 · Disagree 1AgreeLet Slip the Dogs of War - A fanmade Campaign Pack concept
https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
- Report
1 · 4Disagree 1Agree- Report
0 · Disagree AgreeNo, not one bit. I think the game needs less clickfest and micro personally, this feels so needlessly gimmicky IMO. I suspect this is how the siege 'rework' will go too, but let's see.
- Report
4 · Disagree 4Agree- Report
1 · Disagree 1Agree- Report
0 · Disagree AgreeFictional worlds are supposed to work normally unless stated otherwise. So, in many fantasy worlds there is magic, explained in different ways, but building wood-and-stone stuff without magic happens exactly like our world.
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4 · Disagree 4Agree- Report
2 · Disagree 2Agree- Report
0 · Disagree AgreeI think if it was done during the deployment phase only it would be more interesting.
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1 · Disagree 1Agree^That definitely feels cheap and unearned.
You no longer have to plan for a long, hard, campaign where you need to plan ahead to bring the right units and make sure you have reinforcements nearby on the map with good health. The only thing I've read so far is that if you want EXTRA units of a certain kind, you have to meet a few pre-quest conditions. But nothing is completely gate-kept from you or needs to be unlocked.
You can literally just walk into the Realm of Chaos with JUST Katarin, zero supporting troops, on a whim/just for lulz. Then insta-teleport in anything else that you might need.
^^Your tech, economy, army strength on the map are completely irrelevant, and that does bother me. Disassociating a Campaign battle, even a Quest Battle, entirely from Campaign Map decisions feels antithetical to the point of Total War. I might as well just load up a Custom Battle vs the AI and have an identical experience.
- Report
6 · Disagree 6AgreeNurgle is love
Nurgle is life
#JusticeForNurglingForumAvatars
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0 · Disagree Agree- Report
0 · 2Disagree Agree