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Do you like the build-able barricades, platforms, towers, etc... in MIDDLE of BATTLE?

Jam#4399Jam#4399 Senior MemberRegistered Users Posts: 13,068
edited September 2021 in General Discussion
Title...

*Mid-Battle
Post edited by Jam#4399 on
«13

Comments

  • MisterSquid#9555MisterSquid#9555 Florida, USARegistered Users Posts: 2,137
    I like it a lot. Reminds me of more traditional RTS games with base building, such as Command & Conquer and Dawn of War. Hoping to see more of this mechanic in the siege battle rework.
    Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

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  • Jam#4399Jam#4399 Senior Member Registered Users Posts: 13,068
    edited September 2021
    For me, I don't like it. It removes the realism of the game.

    A structure suddenly popping from the ground anytime is not believable and feels like cheating.

    Instant towers, instant barricade, etc... hmmmmmm....
  • MaksboMaksbo Registered Users Posts: 441
    edited September 2021
    I hate it. It's not what TW is to me, and a main aspect of what separates TW from RTS' mentioned, a separation I value highly due to immersion.

    To be fair, I haven't played with it yet, and it might change my opinion... I highly doubt it though. To be honest, what has been shown of TWW III so far, amongst these the buildable structures midbattle, has dwindled my interest in the game.
  • mdgh1991mdgh1991 Registered Users Posts: 518
  • mecanojavi99#6562mecanojavi99#6562 EspañaRegistered Users Posts: 11,217
    edited September 2021
    Maksbo said:

    I hate it. It's not what TW is to me, and a main aspect of what separates TW from RTS' mentioned, a separation I value highly due to immersion.

    To be fair, I haven't played with it yet, and it might change my opinion... I highly doubt it though. To be honest, what has been shown of TWW III so far, amongst these the buildable structures midbattle, has dwindled my interest in the game.

    You know that this has been a feature for ages in many Total War rigth?
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  • mecanojavi99#6562mecanojavi99#6562 EspañaRegistered Users Posts: 11,217
    I like it, but it would also be interesting if the options avaliable changed dependng on the kind of battle, you wouldn't use the same equipment in an ambush than in a siege.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
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  • 55JoNNo55JoNNo Registered Users Posts: 2,378
    I would love to see it during Siege defence during deployment phase, that would be epic - especially if number of deployables linked to level of settlement defences building.

    Bohemond for game 3 please!

  • SusaVile#9835SusaVile#9835 Senior Member Registered Users Posts: 1,430
    I would like it to be possible in normal siege battles, and perhaps even different stuff for different factions. If it is a part of the siege rework, I would be very happy
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  • LaindeshLaindesh Junior Member Registered Users Posts: 4,738
    I have no real opinion on this until i've tried it myself.
  • Dulahan#3120Dulahan#3120 Registered Users Posts: 535
    No. I HATE traditional RTS. This is too close to such for my tastes.
  • Cyresdog#8125Cyresdog#8125 Registered Users Posts: 1,481
    Only ways I would like it if it's purely possible during deployment phase to build things.
    The points necessary for that could be tied to skilltree & how many ressources your army has (could be restocked in a city)
    And if maps have random features like that. Let's say an old tower in the middle of the map that when captured fires on the enemy. Or a nice small wall something g like that.

    In the middle of a battle? Hell no.

  • Mr_Finley7#4571Mr_Finley7#4571 Junior Member Registered Users Posts: 8,414
    Dulahan said:

    No. I HATE traditional RTS. This is too close to such for my tastes.

    Same.
  • Biggles#4266Biggles#4266 Registered Users Posts: 3,076
    No. In deployment phase during seige would be good with me though as long as it doesn't give the player too much of an advantage.
    Ingr8 said:

    jamreal18 said:

    For me, I don't like it. It removes the realism of the game.

    A structure suddenly popping from the ground anytime is not believable and feels like cheating.

    Instant towers, instant barricade, etc... hmmmmmm....

    Right, so magic is believable/realistic, ratmen, armoured lizards and coma inducing dwarfs are fine... but temporary fortifications appearing mid battle is not?

    Your logic is highly dubious.

    If you wanted what passes as realism you could have a unit constructing the barricade but if there is magic, this should not be necessary
    That's not how magic works in Warhammer so it's not realistic in the setting.
  • Jam#4399Jam#4399 Senior Member Registered Users Posts: 13,068
    edited September 2021
    Ingr8 said:

    jamreal18 said:

    For me, I don't like it. It removes the realism of the game.

    A structure suddenly popping from the ground anytime is not believable and feels like cheating.

    Instant towers, instant barricade, etc... hmmmmmm....

    Right, so magic is believable/realistic, ratmen, armoured lizards and coma inducing dwarfs are fine... but temporary fortifications appearing mid battle is not?

    Your logic is highly dubious.

    If you wanted what passes as realism you could have a unit constructing the barricade but if there is magic, this should not be necessary
    Magics are fine since this is fantasy.
    But walls/structures suddenly appearing from ground is too much.

    Do you prefer settlement suddenly appearing from ground in normal land battle turning it into siege battle, it is fantasy, right?

    Your logic is highly dubious.
  • drogarito#2548drogarito#2548 Registered Users Posts: 1,754
    Love the deployable stuff. Like in Medieval 2 for instance.
  • Jam#4399Jam#4399 Senior Member Registered Users Posts: 13,068
    Wish everyone is reading the title.

    It says during Mid-Battle.
  • drogarito#2548drogarito#2548 Registered Users Posts: 1,754
    then hell no
  • MisterSquid#9555MisterSquid#9555 Florida, USARegistered Users Posts: 2,137
    Nothing wrong with mid-battle buildables IMO. Lots of RTS games have them. Deployment of structures in key areas adds an additional layer of strategy to the game.
    Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

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  • Lampros73Lampros73 Registered Users Posts: 281
    I no likey already.
  • dodge33cymru#1936dodge33cymru#1936 Registered Users Posts: 3,372
    Do you like the build-able barricades, platforms, towers, etc... in MIDDLE of BATTLE?


    No, not one bit. I think the game needs less clickfest and micro personally, this feels so needlessly gimmicky IMO. I suspect this is how the siege 'rework' will go too, but let's see.
  • mightygloin#2446mightygloin#2446 Karaz-a-KarakRegistered Users Posts: 6,122
    Not when you do it in frikkin chaos realm. Maybe open a khornate tea shop there as well while you are at it?
  • Xenos777Xenos777 Registered Users Posts: 8,038
    it depends on the structure. Improvised defenses, barricades and the like, sure. More complex structures like towers, no, looks too implausible - unless it's something done by magic in some circumstances.
  • Xenos777Xenos777 Registered Users Posts: 8,038
    Ingr8 said:

    jamreal18 said:

    For me, I don't like it. It removes the realism of the game.

    A structure suddenly popping from the ground anytime is not believable and feels like cheating.

    Instant towers, instant barricade, etc... hmmmmmm....

    Right, so magic is believable/realistic, ratmen, armoured lizards and coma inducing dwarfs are fine... but temporary fortifications appearing mid battle is not?

    Your logic is highly dubious.

    If you wanted what passes as realism you could have a unit constructing the barricade but if there is magic, this should not be necessary

    Fictional worlds are supposed to work normally unless stated otherwise. So, in many fantasy worlds there is magic, explained in different ways, but building wood-and-stone stuff without magic happens exactly like our world.
  • RyanSewell#2107RyanSewell#2107 Registered Users Posts: 236
    I absolutely hate it, the best thing and USP of Total War has always been the campaign map/battle distinction. If I wanted AoE I'd be playing that.
  • PTreePTree Registered Users Posts: 971
    I don't like it. Maybe in isolated quest battles...
  • Mogwai_Man#4978Mogwai_Man#4978 Registered Users Posts: 6,059
    During battle? Nope.

    I think if it was done during the deployment phase only it would be more interesting.
  • Valkaar#2507Valkaar#2507 Junior Member Registered Users Posts: 5,753
    I don't mind the deployable structures so much as the instant reinforcements based on supplies :/

    ^That definitely feels cheap and unearned.

    You no longer have to plan for a long, hard, campaign where you need to plan ahead to bring the right units and make sure you have reinforcements nearby on the map with good health. The only thing I've read so far is that if you want EXTRA units of a certain kind, you have to meet a few pre-quest conditions. But nothing is completely gate-kept from you or needs to be unlocked.

    You can literally just walk into the Realm of Chaos with JUST Katarin, zero supporting troops, on a whim/just for lulz. Then insta-teleport in anything else that you might need.

    ^^Your tech, economy, army strength on the map are completely irrelevant, and that does bother me. Disassociating a Campaign battle, even a Quest Battle, entirely from Campaign Map decisions feels antithetical to the point of Total War. I might as well just load up a Custom Battle vs the AI and have an identical experience.
  • Reeks#2417Reeks#2417 Registered Users Posts: 10,247

    Mid regular battle no. Survival yes. Siege during deployment yes.

    This



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  • MaksboMaksbo Registered Users Posts: 441
    edited September 2021

    Maksbo said:

    I hate it. It's not what TW is to me, and a main aspect of what separates TW from RTS' mentioned, a separation I value highly due to immersion.

    To be fair, I haven't played with it yet, and it might change my opinion... I highly doubt it though. To be honest, what has been shown of TWW III so far, amongst these the buildable structures midbattle, has dwindled my interest in the game.

    You know that this has been a feature for ages in many Total War rigth?
    To build structures midbattle? If it is, I have missed it, and I have played most of the games. If its a feature of saga titles, that i haven't played, I would not call it a feature for ages in many titles. Weird postulate
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