Hi, Name is Boria new here thought I joined in after 4 years of reading the forums in my free time.
So, I think we have all been through this and it's very annoying when you have a faction on the ropes maybe 2-3 settlements left and... BOOM! Confederation!!!, then the faction that you had on the ropes has like 20 settlements and you are left like this O_0!!???
The longer I play ME the longer I notice certain things that can be fixed to make ME better, AI confederations are working too early as such the map becomes quickly filled by a couple of Super powers mostly Dwarfs, HE, Empire, and Brettonia who confederate quickly. To make it worse they also align among themselves, these 4 superpowers aligned to create the Ordertide, of course, we also see Greenskins and Skaven do it but during ALL my playthroughs 3 out of these 4 good races always do it first and do it fast. I fear is that when WH3 comes we will see and I use the word "Chaoswave" there will be more Chaos-aligned factions they will also align themselves, creating instead of the Ordertide the same annoying counterpart the Chaoswave.
Races that don't confederate like V.Coast and Tomb Kings are at a disadvantage, don't get me wrong I think they do it right Confederation worked fine in WH1 since the map was small and the Chaos invasion arrived you were prepared for it... but now due to the huge size of the map and factions they have more trading going on and they expand and explode quickly by turn 100 most minor factions are long gone, and some of the main factions like Vampire Counts rarely survive endgame.
Also, the minor factions in weird locations don't stand a chance, and the factions that don't confederate are sitting ducks, literally they just sit on their bases.
I use a mod to disable the Confeds I like it, makes the whole map more varied. but If I am not mistaken I can't get the achievements if I used the mod, So a simple fix what if we had an option at the beginning that says the level of confederation we want similar to the Chaos Invasion option? we could use WH3 a whole option menu to create a custom campaign of our liking for example the Confed option.
What do you guys think? have you had that happened to you? What can be done?
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I have seen the Lady, my brothers. She came to me from the waters and told me of the trials to come. This is why I call you here, so that Her summons may be answered. I call Errantry, a crusade to strike at the heart of the new darkness"
-- The Lionhearted
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1 · Disagree 1AgreeWell, they kinda shouldn't? I mean im from Iceland, we dont have an army, our police doesn't wear guns. If we declared war on someone i hope they have a VERY poopy/crappy AI and our LL has to be extremely legendary
ED cant say s***y
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1 · Disagree 1AgreeAlso if they delete confederation they should at least give each race a mechanic to get the others Legendary lords to join you.
*Exclusive DLCs for Tomb Kings, Vampire Coast,
BM, CW andWE! #DLCsAreRacesToo*Remaster all WH1 and WH2 faction icons for WH3!
*Ogre Kingdoms core race or death!
*Bring back settlement conquering artworks!
*Gnoblar Carpet for Greesus
*
Improve UI- Report
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2 · 1Disagree 2AgreeI'm all for getting all the pokemons, but it should be with a Beastmenlke system.
For the AI it would suffice to make it less likely and to forbide factions from confederating bigger ones.
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1 · 4Disagree 1AgreeI personally also dislike confederations and that's partly why I like Tomb Kings and Vampire Coast. They don't have it ''too easy'' like many other factions.
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1 · 1Disagree 1AgreeOr the Finnish Winter War, won by the Russians but with huge losses on their side, due to the Finns knowing the territory.
It can be replicated in Crusader Kings a bit better than Total War, where diplomacy is an afterthought even in games not set in the Warhammer world. A tiny faction can ally with a megapower and win a war with a much bigger opponent, or take advantage of terrain and defeat a larger army/make an invasion too costly.
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0 · Disagree AgreeIt wouldn't say purged but how about Confederate only once per faction? but it's clear it's broken now more than ever, that we agree.
I think at this point confed doesn't make sense anymore. the confed factions just steamrolled everything else.
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3 · 2Disagree 3AgreeAll the races in Warhammer have strong particularist leanings and some extremely so. Skaven and Greenskins would never create any long-lasting cooperation, the Empire retained its divided nature for 2500 years, Elves and Dwarfs likewise never united into single political entities in their even longer past. The greatest unifier is actually Chaos, since they have periodically Everchosen who do manage to combine all the disparate Chaos forces into one block, spanning more than one race even.
Confederation is just like autoconversion actually pretty damn incompatible with how the Warhammer world is presented.
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1 · 2Disagree 1AgreePersonally, I like confederations. They just need to make it so that a weaker faction can never confederate a stronger faction.
Justice for Chaos Dwarfs, Araby, Albion, Amazons, Halflings, Nippon, Ind, Khuresh & the Hobgoblin Khanate!
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2 · Disagree 2Agree- easy confederation : can be done just with diplo, a bit like it is now with most factions
- event conferedation: confederation can happen under some circumstances, requiring that you work for it. Not something too simple like for Bretonnia (search tech, and it's done), but several conditions are necessary. For exemple already have an alliance or trade, + defeat an ennemy army threatening your ally). I like the WE system for exemple.
- forced confederation : when you defeat the last army or capture last settlement, you can force confederate the faction (and get the LL)
- refugee confedration : when the last army of a faction is destroyed, and last settlement captured, then the faction can propose an ally to confederate (allowing getting the LL).
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2 · Disagree 2AgreeRegarding your proposed cap to confederations, I wrote my response in your other thread. Should've written it here but I replied there first.
Basically if confeds are to stay then I don't think a hard cap is the way to go. A permanent relations malus with all factions everytime you confed along with more temporary but substantial penalties should be good. Oh and the AI should not be able to abuse it.
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2 · Disagree 2AgreeWhile it's true that the factions/races have their unique styles, and wouldnt give up power, the present system isn't able to represents the politics of warhammer either.
Sure, the electors wouldnt give upp all their power, but in a all-out war against Chaos, the emperor is able the summon the elector counts, just as Thorgrim is the High king, and thus have a greater power over dwarkind. Sure, he isnt the absolute ruler, but still, the present system is a simplification, with our without confederations.
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0 · Disagree AgreeConfederation in TW is a total misnomer because it's really annexation and no faction would agree to it without any sort of massive military pressure on part of the annexing faction.
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1 · 2Disagree 1AgreeAlso it’s mostly loreful as the factions were in tabletop.
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1 · 2Disagree 1AgreeI am not saying you are one nor am I attacking you since there is not enough in your comment to qualify you as one of them. but I notice some people say fun when in reality the faction they are calling fun is OP, Powercreeded with tons of unbalanced gameplay. Skryre, Taurox, Moulder and Pahuax (which was fun but the teleportation was a bit OP) are some good examples of that.
While factions that are "not fun" tend to be the ones that are really hard for example Arannesa IS the hardest campaign I have ever played on WH1 or WH2. She has always mentioned it as being the least fun of pirates and the dullest one. He campaign you need to expand fast try to make allies early be careful who you wage war with and even then I had 4 campaigns ruined never finished on campaign with her I can't.
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