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In ProgressHydra archers damage calculation bug

Avenger237Avenger237 Registered Users Posts: 312
edited September 15 in Campaign and Battle Bugs
Hi see attached pic below


Post edited by CA_Dimitar on

Comments

  • ChicoperarioChicoperario Registered Users Posts: 161
    edited September 13
    lol

    I saw a youtuber who managed to reduce the Archers of Elysium attack interval to 0.4 seconds; it shows damage as 1200+; however, due to the duration of the unit attack animation, they don't actually shoot more than once every 2 seconds so in practice the damage is lower, but still pretty good.

    Maybe that's what happened? You managed to reduce the unit attack interval to 0, so the game is calculating how much damage you would do if all 35 arrows were fired at once? How do they fare in actual battle?

    Can you hover the mouse over the missile damage yellow/green bar and screenshot it?
  • Avenger237Avenger237 Registered Users Posts: 312
    Yeap that's what happened, the attack interval became 0.


  • CA_DimitarCA_Dimitar Registered Users, Moderators, CA Staff Posts: 150
    Hello @Avenger237 and @Chicoperario ,

    Thanks for your report and the provided screenshots. Could you please provide us with some more information on how you reach these stats and save files with the issue present? Also, are you using any mods?

    Cheers,
    Dimitar
    CA Sofia QA Team

    FORMAL DISCLAIMER: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
  • Avenger237Avenger237 Registered Users Posts: 312
    Hi @CA_Dimitar

    Saved game attached. I am not using any mods.

    The hydra archers are with Odysseus and I picked the Formation Specialist skill: -10% archer reload time

    Also I have the Hydra embedded with the Level 4 skill "In Mothers Name" selected: -30% hydra archer reload time

    Hope that helps.

    Cheers
  • CA_DimitarCA_Dimitar Registered Users, Moderators, CA Staff Posts: 150
    Hello @Avenger237 ,

    Thanks again for your report and the provided save file. We were able to reproduce the issue internally and it has been sent to the dev team for further investigation.

    Cheers,
    Dimitar
    CA Sofia QA Team

    FORMAL DISCLAIMER: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
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