I think that the steeper the terrain, the stronger the charge and knockback of the units should be but in turn, knockback should be less effective on flat terrain. I do know that there are already some bonuses when fighting downhill but this is where cavalry units and monstrous infantry should shine.
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Then there is the issue with attacking from higher ground on campaign map resulting in actually occupying the lower ground in the battle, the AI not knowing to hold higher ground or chokepoints, etc.
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0 · Disagree AgreeThere's also relative fatigue costs when you're doing anything up or down hill.
Also, cav do get better charges going downhill because the extra speed adds to the impact damage.
I have seen the Lady, my brothers. She came to me from the waters and told me of the trials to come. This is why I call you here, so that Her summons may be answered. I call Errantry, a crusade to strike at the heart of the new darkness"
-- The Lionhearted
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0 · Disagree AgreeI have seen the Lady, my brothers. She came to me from the waters and told me of the trials to come. This is why I call you here, so that Her summons may be answered. I call Errantry, a crusade to strike at the heart of the new darkness"
-- The Lionhearted
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1 · Disagree 1AgreeIf CA lowered the height differntial enough so city walls could be included that would finally offer some reason for ranged to stand on the walls though I think walls should give at least gold shield block chance to missiles.
30% less damage on a height? Not +30% melee defense or something? It definitely does not seem like units on a hill have +30% ward save in battles.
I can definitely tell when Large units are in forests or marsh, they move slow in forests and faster in marsh and get other penalties in forests while ranged missiles do get blocked by trees but other than forests most of the terrain modifiers CA has put in don't really feel impactful- not sure if it is due to precisely how it is coded (IE more than 50% of a unit has to be in the terrain or something else weird).
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0 · Disagree AgreeThe effects of height is also entity based, not unit based. These numbers are in the games data tables.
I have seen the Lady, my brothers. She came to me from the waters and told me of the trials to come. This is why I call you here, so that Her summons may be answered. I call Errantry, a crusade to strike at the heart of the new darkness"
-- The Lionhearted
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0 · Disagree Agree#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree Agree