- Above average stats maybe exceptionally so for key units in the roster.
- Low leadership around 50 base for the majority of the units.
- Ability to comeback from routing more than 3 times before shattering.
- Ability on characters to stop routing on units immediately and null that particular instance of routing from the shatter counter.
- "Paymaster" hero that gives bonus leadership via "Bonus payment".
- Artillery and Siege pieces have "Valuable equipment" trait that gives bonus leadership in AoE around itself representing the extra need to protect it.
- Throw in a couple of odd units like Slayers or Doppelsoldners with unbreakable or high morale to plug the gaps and give something other than artillery and characters to center the army around.
Campaign could use the following:
- Low recruitment cost but high upkeep on units.
- Unit and army limits like with TK or the new BM that can be expanded by a "renown" mechanic.
Combined it would create a very "rubbery" gameplay on the battlefield with units that would require intense micromanagement and better timing in order to be used to the full potential. With 50 leadership a player won't be able to just throw a unit of infantry to plug a gap for any meaningful amount of time because it won't stay in there for long.
One would have to play in multiple layers cycling units in and out of combat to allow routing units to come back in the same way Empire and Bretonnian cavalry is used in Multiplayer to counterpunch advancing enemy frontline when the State Troops/Peasants flee or how the Spider Rider Arches are used to block whatever cavalry is pursuing routing Stone Trolls.
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Also pikes! Those are strong because of game physics and don't need to have good stats.
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1 · Disagree 1AgreeImho truly unique RoR - those without generic versions, either entirely or at least within the DoW roster - like Long Drong's Slayer Pirates, the Birdmen of Catrazzo, Arsanil or the Cursed Company are also an important part of their identity.
Apart from that and the stuff mentioned in my earlier post I pretty much agree.
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3 · Disagree 3AgreeI know that sort of defeats the point - but would be interesting.
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0 · Disagree AgreeThe basic units can stay DoW/Estalia/Tilea exclusive.
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2 · Disagree 2AgreeI think however, that the Pasmasters bodyguard is perfect hear. No unbreakable though! These could be handled/complimented by exclusively using the mercenary recruitment panel from Rome 2 and such. It wouldn't have a unit cap, but just like with raise the dead there is a limit of what's available at a certain place and time. On the plus side recruitment is instant, working well with the higher upkeep as it allows you to shrink and grow your army according to the current situation.
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0 · Disagree AgreeHonestly I love the mechanic - and it's a perfect fit for the DoW.
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1 · Disagree 1AgreeHow does it work if they aren't the player faction? Can the player make them work like mercenaries in 3k?
Then it would prefectly fit DoW imo.
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