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Dogs of War could use this gameplay theme

RazeAndBurnRazeAndBurn Registered Users Posts: 475
- Above average stats maybe exceptionally so for key units in the roster.
- Low leadership around 50 base for the majority of the units.
- Ability to comeback from routing more than 3 times before shattering.
- Ability on characters to stop routing on units immediately and null that particular instance of routing from the shatter counter.
- "Paymaster" hero that gives bonus leadership via "Bonus payment".
- Artillery and Siege pieces have "Valuable equipment" trait that gives bonus leadership in AoE around itself representing the extra need to protect it.
- Throw in a couple of odd units like Slayers or Doppelsoldners with unbreakable or high morale to plug the gaps and give something other than artillery and characters to center the army around.

Campaign could use the following:
- Low recruitment cost but high upkeep on units.
- Unit and army limits like with TK or the new BM that can be expanded by a "renown" mechanic.

Combined it would create a very "rubbery" gameplay on the battlefield with units that would require intense micromanagement and better timing in order to be used to the full potential. With 50 leadership a player won't be able to just throw a unit of infantry to plug a gap for any meaningful amount of time because it won't stay in there for long.

One would have to play in multiple layers cycling units in and out of combat to allow routing units to come back in the same way Empire and Bretonnian cavalry is used in Multiplayer to counterpunch advancing enemy frontline when the State Troops/Peasants flee or how the Spider Rider Arches are used to block whatever cavalry is pursuing routing Stone Trolls.
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Comments

  • LennoxPoodle#1380LennoxPoodle#1380 Registered Users Posts: 1,946
    I think I disagree with the above average stats. Give them a very diverse and flexible but largely low tier roster of generic units counterbalanced by a high tier roster mainly made out of a lot of strong RoR.
    Also pikes! Those are strong because of game physics and don't need to have good stats.
  • LennoxPoodle#1380LennoxPoodle#1380 Registered Users Posts: 1,946
    Oh, I forgot:
    Imho truly unique RoR - those without generic versions, either entirely or at least within the DoW roster - like Long Drong's Slayer Pirates, the Birdmen of Catrazzo, Arsanil or the Cursed Company are also an important part of their identity.

    Apart from that and the stuff mentioned in my earlier post I pretty much agree.
  • Omega_WarriorOmega_Warrior Registered Users Posts: 1,401
    They should also have a lot of special effects. Even on their lower tier stuff and in places you wouldn't expect. Things like Leopold's leopard company being their mid tier units but having immune to psychology.
  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 10,527
    edited September 2021

    Oh, I forgot:
    Imho truly unique RoR - those without generic versions, either entirely or at least within the DoW roster - like Long Drong's Slayer Pirates, the Birdmen of Catrazzo, Arsanil or the Cursed Company are also an important part of their identity.

    Apart from that and the stuff mentioned in my earlier post I pretty much agree.

    That would be cool. I'd also think it would be interesting though if they had a way of getting multiple copies of RoR's.

    I know that sort of defeats the point - but would be interesting.
  • RazeAndBurnRazeAndBurn Registered Users Posts: 475

    Oh, I forgot:
    Imho truly unique RoR - those without generic versions, either entirely or at least within the DoW roster - like Long Drong's Slayer Pirates, the Birdmen of Catrazzo, Arsanil or the Cursed Company are also an important part of their identity.

    Apart from that and the stuff mentioned in my earlier post I pretty much agree.

    That would be cool. I'd also think it would be interesting though if they had a way of getting multiple copies of RoR's.

    I know that sort of defeats the point - but would be interesting.
    Or maybe a way to rehire it faster after it gets wiped out?
  • Sir_Godspeed#8395Sir_Godspeed#8395 Registered Users Posts: 3,685
    Semi-RoRs, like the Lizardmen Blessed Spawnings (except not broken) or the Imperial Electoral units.
  • KirGeo#5270KirGeo#5270 Registered Users Posts: 1,168
    The DoW RoR should also be available to other factions maybe as an expanded mercenary system imo.

    The basic units can stay DoW/Estalia/Tilea exclusive.
    We want all the factions Dogs of War, Araby, Ind, Kuresh, Nippon, Hobgoblin Khanate. Milk us CA.
  • RazeAndBurnRazeAndBurn Registered Users Posts: 475
    Smh this thread got hijacked by RoR narrative...
  • DrJammat#8325DrJammat#8325 Registered Users Posts: 643
    Campaign wise, I want it to feel different. Instead of 'occupy, sack or raise X settlements' I want 'gain X gold', so the player has to budget what to spend on armies, and what to save each turn. Missions should be issued to gain cash.
  • LennoxPoodle#1380LennoxPoodle#1380 Registered Users Posts: 1,946
    A few more notes:


    - Throw in a couple of odd units like Slayers or Doppelsoldners with unbreakable or high morale to plug the gaps and give something other than artillery and characters to center the army around.

    Sadly those are already in the empire, called Greatswords.
    I think however, that the Pasmasters bodyguard is perfect hear. No unbreakable though!


    - Low recruitment cost but high upkeep on units.
    - Unit and army limits like with TK or the new BM that can be expanded by a "renown" mechanic.

    These could be handled/complimented by exclusively using the mercenary recruitment panel from Rome 2 and such. It wouldn't have a unit cap, but just like with raise the dead there is a limit of what's available at a certain place and time. On the plus side recruitment is instant, working well with the higher upkeep as it allows you to shrink and grow your army according to the current situation.
  • Ferestor#5771Ferestor#5771 Registered Users Posts: 1,313
    They should have the bandit mechanic from 3K. would fit them as mercenarys.
  • KirGeo#5270KirGeo#5270 Registered Users Posts: 1,168
    Ferestor said:

    They should have the bandit mechanic from 3K. would fit them as mercenarys.

    Can you explain this bandit mechanics.
    We want all the factions Dogs of War, Araby, Ind, Kuresh, Nippon, Hobgoblin Khanate. Milk us CA.
  • Ferestor#5771Ferestor#5771 Registered Users Posts: 1,313
    KirGeo said:

    Ferestor said:

    They should have the bandit mechanic from 3K. would fit them as mercenarys.

    Can you explain this bandit mechanics.
    In 3K you can accept misions from other faction to f.e. capture settlemnt x form faciton x. If you do capture the settlement you can then choose to fullfill the misions, so give the settlment to your client or to keep them. But if you keep the settlemnt then you get negative mali, no money and most likely war with the client.
  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 10,527
    KirGeo said:

    Ferestor said:

    They should have the bandit mechanic from 3K. would fit them as mercenarys.

    Can you explain this bandit mechanics.
    You work for another faction for a set period. During this time actions you take against their chosen enemy build reputation; whereas acts of betrayal (keeping captured settlements etc) lose it. At the end you get a reward based on how well you fulfilled your obligation as a mercenary.

    Honestly I love the mechanic - and it's a perfect fit for the DoW.
  • KirGeo#5270KirGeo#5270 Registered Users Posts: 1,168
    So an advanced for like the one Belisarius had in Attila?

    How does it work if they aren't the player faction? Can the player make them work like mercenaries in 3k?

    Then it would prefectly fit DoW imo.
    We want all the factions Dogs of War, Araby, Ind, Kuresh, Nippon, Hobgoblin Khanate. Milk us CA.
  • RazeAndBurnRazeAndBurn Registered Users Posts: 475
    I never realized there was a such a thing already in the TW series! It's insane! You can make a whole Feudal system out of it with fiefs and vassal&liege relationships!
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