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Siege Rework Idea: Missile Pass Through Time Affects Battlements

Bastilean#7242Bastilean#7242 Registered Users Posts: 2,945
Hoping we are getting whole maps and lots of awesomeness like we see from GCCM, but here's a small idea

Siege Rework Idea: Missile Pass Through Time Affects Battlements

Based on the Wood Elf Update missiles will pass through trees for a short time when they are fired from a forest. This should be extended to walls so more missiles can fire. Those men would be milling, trading ranks and shooting over shoulders and inbetween crenellations. As it is many missile units fail to perform on battlements due to the angels required to fire, and this would be one way to clear the way for better battlement archers when the enemy is at the gates and the toes of your walls.
Post edited by CA_Will#2514 on

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