Gotta say, I had a lot of concerns about sieges, and while I'm a little sad that wall-mounted artillery appears to not be a thing, I'm generally impressed by the new siege mechanics. They feel heavily inspired by the Fortress Gate Battles from the Hunter and the Beast's update, and I think the new layouts + internally defendable positions will go a long way towards making sieges more fulfilling.
Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.
Let Slip the Dogs of War - A fanmade Campaign Pack concepthttps://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept 30 ·
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- Anonymous
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7 · Disagree 7AgreeAnswer:IR: What you’ve just said is so true,
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2 · Disagree 2AgreeLet Slip the Dogs of War - A fanmade Campaign Pack concept
https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
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8 · Disagree 8Agree- Report
6 · 1Disagree 6Agree- Report
3 · Disagree 3AgreeAnd I don't at all like the way they did the resource system.
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1 · 2Disagree 1AgreeEverything else seems to have been doable with mods. At this point I guess the only hope is to have some tech-god-tier-modder who could work on the siege AI and work with GCCM. We're never going to battle with "the scenery" really, otherwise.
ASUS TUF 3080 12 GB
4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
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0 · 6Disagree AgreeJust shame that walls got so little change.
I think i got ca for focus more on the street because the walls are just no exciting element.
But kinda would wish they do some stuff.
But else love it and definitly gonna play the **** out of it.
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3 · Disagree 3AgreeNow, am I fine with building stuff mid battle? I am not sure about that, it feels gamey, but as long as it's fun, I'm fine with it. Plus, building stuff takes time, it seems, so you still have to start building in advance, you can't just pop stuff out of thin air instantaneously, so it's fine by me.
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4 · Disagree 4Agree- Report
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0 · 1Disagree AgreeArmy painter plox
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1 · 3Disagree 1AgreeWalls are still speedbumps instead of your primary means of defence because of magic pocket ladders and artillery having to stand behind walls.
It still comes down to who can blob the best at a chokepoint.
Instead of reworking sieges CA simply declared that what players did as a workaround for the bad sieges is now the intended way to play and called it a day.
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4 · 9Disagree 4Agree- Report
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1 · 1Disagree 1Agree#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeToday it was the time of theme park siege battles to rise.
Can't say i'm happy. To me it feels like old sieges but with colorful smoke around it, and the fact that small settlement battles will also be chokepoint simulator upon indestructible building simulator makes me fear that CP will be more repetitive than it should've been.
Time will tell.
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0 · 1Disagree Agree- Report
1 · 1Disagree 1AgreeThey got magic, flying units, ginormous entities not to forget artillery that really should make walls redudant. (they stopped making walls everywhere once cannons became a thing if im right historically\our world).
So to me, siege battles is fine as they are. Having a single outlying wall be the win condition sounds monumentally stupid to me.
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3 · 6Disagree 3Agree- Report
4 · Disagree 4AgreeAlso, this is a BS argument anyway, fortifications in WH lore are meant to be highly efficient and a means to break waves of invaders on.
So making them pushovers makes for bad gameplay and a bad adaption of the source material.
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4 · 5Disagree 4Agree- Report
0 · 1Disagree AgreeAnd if attackers is meant to break on the wall and have little to no chance of victory, thats bloody bad gameplay too.
Not everything in the lore makes for good gameplay if translated 1:1.
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0 · 3Disagree Agree~ Archaon, Lord of the End Times
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3 · Disagree 3Agree- Report
1 · 1Disagree 1AgreeWalls are not, never have been, and never will be the be-all and end-all of Total War sieges. I don't like the fact that the pocket ladders appear out of nowhere - I would rather have more interesting and varied animations, and I would like to see units actually carrying the ladders with them - but overall this siege rework looked great and I'm excited for it.
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4 · 2Disagree 4AgreeYup, i read up on it now and i dunno why i had that idea XD My mistake.
"Then why are there walls to begin with? "
I dont actually mind walls, my core point is that a wall defence only siege (where the whole battle is about breaching the wall) sounds super boring. It would work too heavily in favor of the player too who can easily abuse tightly packed enemy units stationed on the wall, with magic. And the AI breaching the wall, with as dumb as it is? nah.
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0 · Disagree AgreeThey changed R2 in the last few patches so that artillery can no longer knockdown walls with disgusting ease due to massively lowered accuracy and the tortoise is so slow, the defenders actually have a chance of killing the soldiers pushing it before it gets close (and most factions can't even build it at all). Troy, Attila and 3K have very strong towers and defenses and attacking them unprepared (or without lame cheese tactics) will cost you a lot of troopers. In 3K and Attila you are also strongly discouraged from allowing enemy troops into the city as they can set it on fire which debuffs your troops. You also can't exit walls wherever you want, so you are funnelled into certain avenues that can be blocked. In all of those titles you are encouraged to starve the defenders out rather than attack them as a first resort.
It's only TWWH where fortifications have been neutered into complete nothingness.
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0 · Disagree Agree