
Check out the bridges above the central street. That's kind of a big deal, almost at a fundamental level (more so than buildable towers/barricades. An attacker, unless he just wants to get shredded by missiles above will have to control all those bridges.
The main problem is this city seems really huge and any competent player (read: not AI) will just go around it. The other avenues of attack seem to lack those disadvantages.. So if the AI does attack up the center, I doubt we'll see them trying to control the bridges first. I suppose we'll have to see, but I doubt it.
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- Anonymous
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6 · Disagree 6AgreeBut there are raised ELEVATIONS, with ramps on the left and right, with chokepoints leading up to them.
So I think the defender's advantages/attacker's woes will not just be centrally located.
Obviously, how the AI deals with these things is key. But It's not a matter of 'just attack from the left, and you're fine'...regardless of what the AI can or cannot handle.
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2 · Disagree 2AgreeThe bridges allow to shoot the enemy into the rear though! I wonder if they will be destructible. That could drive rather interesting tactical decisions, especially if they create rubble barricades below.
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0 · Disagree Agree- Report
5 · Disagree 5AgreeCheers
SusaVile
Total war youtuber
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3 · Disagree 3Agree- Report
1 · Disagree 1Agree- Report
2 · Disagree 2AgreeKnowing how they program the AI, I assume a full sized 20 unit army will spread itself out over the walls quite a lot so you can't just concentrate your defence on a single point.
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1 · Disagree 1Agree- Report
0 · Disagree Agree- Report
1 · Disagree 1AgreeBohemond for game 3 please!
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0 · Disagree AgreeJust nice to see the bridges being a double edged sword.
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1 · Disagree 1AgreeMap is called Wei-Jin_4 (Capital)
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1 · Disagree 1Agree- Report
0 · Disagree Agree