Following the siege rework, I am definitely very happy with the choices made.
However, would like to know the forums' opinion.
Would moats and ditches be a a nice addition?
I was thinking on using the same idea of the supplies on sieges, and you could invest those into creating some ditches and moats, to force the attacker into different avenues of attack. Or to force them to fill in those ditches to be able to send a ladder or siege tower or battering ram to them. It could even be something only infantry could do, granting them yet another role.

This after viewing how much this gentleman spoke about that, it really made me realize how easy those are and how effective as well. Would be a nice overall addition to total war, although I am unsure how lorewise it would be.
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------Red Dox
Missing units and other possible stuff (work in Progress)
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1 · Disagree 1AgreeHave you played "stronghold" series? I wish I could see some elements from that series in TWWH. Digging moat in front of walls to prevent attacker using ladders/siege equipments is a good thing.
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2 · Disagree 2AgreeI'd like moats and dikes and wooden pallisades and trenches and tarpits and murderholes and tunnels to destroy the walls and wooden walls for attackers and (insert any other siege equiptment or tool for attackers/defenders).
Maybe future TW can truly take a notch of stronghold or other historic siege techniques.
https://forums.totalwar.com/discussion/288418/filling-the-white-spots-7-made-up-factions-to-fill-out-the-wfb-setting
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1 · Disagree 1AgreeThe stronghold games for example, made it hard to reach the walls because your troops had to fill the moats with soil first and they would be getting shot at while they did.
This would really cause you to think twice when besieging settlements.
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1 · Disagree 1AgreeCheers
SusaVile
Total war youtuber
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0 · Disagree Agree#givemoreunitsforbrettonia, my bret dlc
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