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Ivory Road!

#324448#324448 Registered Users Posts: 2,157


I'm really glad to see that the Ivory Road has a complex and in-depth mechanic to represent it on the campaign map. In a previous post, I had speculated as to what role the Ivory Road would play on the campaign map, and I'm happy to see my expectations have been blown out of the water.

One of the most defining features of the eastern part of the Warhammer world is the Ivory Road, a massive trade route stretching from the Darklands, over the Mountains of Mourn, and all the way to Cathay. Though long, perilous, and dangerous, it enables the nations of the west to trade with Grand Cathay in the East.

I really hope this mechanic is represented in-game somehow. Any race that has access to it should reap benefits from it economically and have access to profitable trade with Cathayan factions through it. Likewise, it should be a major source of income for Cathay as well. Perhaps there could be a Troy "Mythos" type mechanic where you can recruit units to send on expeditions down the Ivory Road, recruiting mercenaries and fighting raiders along the way?

Some factions would need to specifically revolve around it. Kislev could have a Gryphon Legion-centered faction dedicated to protecting trade routes. Likewise, Greasus Goldtooth of the Ogre Kingdoms should massively benefit from controlling the Ivory Road and placing tolls on all who use it for trade.


I'm hoping that a lot of different factions can touch upon it on the campaign map, whether you're raiding it or defending it.
Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

Let Slip the Dogs of War - A fanmade Campaign Pack concept
https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
«1

Comments

  • Killertut#9655Killertut#9655 Registered Users Posts: 1,167
    now they can add dogs of war to the game and give them the same mechanic to save on development cost and get a proper trade going :P
  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 10,527
    Killertut said:

    now they can add dogs of war to the game and give them the same mechanic to save on development cost and get a proper trade going :P

    Indeed. DLC races often borrow mechanics from other races.

    Wood Elves & Vampire Coast : Empire Offices.
    Beastmen: WoC Hordes
    Tomb Kings (backwards compatible): Dwarfs.

    This is the perfect mechanic for the DoW - though obviously going in the other direction down the Ivory road!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,882

    Killertut said:

    now they can add dogs of war to the game and give them the same mechanic to save on development cost and get a proper trade going :P

    Indeed. DLC races often borrow mechanics from other races.

    Wood Elves & Vampire Coast : Empire Offices.
    Beastmen: WoC Hordes
    Tomb Kings (backwards compatible): Dwarfs.

    This is the perfect mechanic for the DoW - though obviously going in the other direction down the Ivory road!
    - Caravan/Expedition mechanic
    - Mercenary contracts mechanic (from 3K)

    Perfection.
    Summon the Elector Counts!
  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 10,527
    ArneSo said:

    Killertut said:

    now they can add dogs of war to the game and give them the same mechanic to save on development cost and get a proper trade going :P

    Indeed. DLC races often borrow mechanics from other races.

    Wood Elves & Vampire Coast : Empire Offices.
    Beastmen: WoC Hordes
    Tomb Kings (backwards compatible): Dwarfs.

    This is the perfect mechanic for the DoW - though obviously going in the other direction down the Ivory road!
    - Caravan/Expedition mechanic
    - Mercenary contracts mechanic (from 3K)

    Perfection.
    I can do one better;

    - Caravan/Expedition mechanic
    - Mercenary contracts mechanic (from 3K)
    - Troy Paragon Units

    Though maybe that is just being greedy :D
  • damon40000#7640damon40000#7640 Registered Users Posts: 2,161
    raiding korovans, heh
    BsFG dwarf
  • Bonutz#3949Bonutz#3949 Registered Users Posts: 5,888

    ArneSo said:

    Killertut said:

    now they can add dogs of war to the game and give them the same mechanic to save on development cost and get a proper trade going :P

    Indeed. DLC races often borrow mechanics from other races.

    Wood Elves & Vampire Coast : Empire Offices.
    Beastmen: WoC Hordes
    Tomb Kings (backwards compatible): Dwarfs.

    This is the perfect mechanic for the DoW - though obviously going in the other direction down the Ivory road!
    - Caravan/Expedition mechanic
    - Mercenary contracts mechanic (from 3K)

    Perfection.
    I can do one better;

    - Caravan/Expedition mechanic
    - Mercenary contracts mechanic (from 3K)
    - Troy Paragon Units

    Though maybe that is just being greedy :D
    God. That would be the dream right there.
    I have come here to chew bubblegum and kick ass...and I’m all out of bubblegum.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,882

    ArneSo said:

    Killertut said:

    now they can add dogs of war to the game and give them the same mechanic to save on development cost and get a proper trade going :P

    Indeed. DLC races often borrow mechanics from other races.

    Wood Elves & Vampire Coast : Empire Offices.
    Beastmen: WoC Hordes
    Tomb Kings (backwards compatible): Dwarfs.

    This is the perfect mechanic for the DoW - though obviously going in the other direction down the Ivory road!
    - Caravan/Expedition mechanic
    - Mercenary contracts mechanic (from 3K)

    Perfection.
    I can do one better;

    - Caravan/Expedition mechanic
    - Mercenary contracts mechanic (from 3K)
    - Troy Paragon Units

    Though maybe that is just being greedy :D

    Summon the Elector Counts!
  • Pr4vda#6038Pr4vda#6038 Registered Users Posts: 2,609
    edited October 2021
    Would be great Indeed if other main factions (empire, dwarfs, bretonnia, BP, DoW, Kislev) could also send caravans the other way

    And recruiting mercenaries to protect them would Make a lot of sense.
    Team Dawis

    Dawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
  • #324448#324448 Registered Users Posts: 2,157

    ArneSo said:

    Killertut said:

    now they can add dogs of war to the game and give them the same mechanic to save on development cost and get a proper trade going :P

    Indeed. DLC races often borrow mechanics from other races.

    Wood Elves & Vampire Coast : Empire Offices.
    Beastmen: WoC Hordes
    Tomb Kings (backwards compatible): Dwarfs.

    This is the perfect mechanic for the DoW - though obviously going in the other direction down the Ivory road!
    - Caravan/Expedition mechanic
    - Mercenary contracts mechanic (from 3K)

    Perfection.
    I can do one better;

    - Caravan/Expedition mechanic
    - Mercenary contracts mechanic (from 3K)
    - Troy Paragon Units

    Though maybe that is just being greedy :D
    Dogs of War having Caravan mechanics would be perfect. I'd especially love it if their main campaign goal was simply "accumulate wealth" and they had multiple avenues for achieving it. Doing mercenary work for other factions, sending out caravans, or pillaging ancient temples.

    Am I the only one hoping for an expedition-based Kislevite LL centered around the Gryphon Legion (perhaps Ivan Radinov?) with the goal of protecting Kislevite caravans? I think it could be a really neat and unique Kislev campaign.
    Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

    Let Slip the Dogs of War - A fanmade Campaign Pack concept
    https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
  • IoriYamadaIoriYamada Registered Users Posts: 792
    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,882

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    Summon the Elector Counts!
  • IoriYamadaIoriYamada Registered Users Posts: 792
    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,882

    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
    They were hinted heavily and are probably the next big thing for ToW.
    Summon the Elector Counts!
  • IoriYamadaIoriYamada Registered Users Posts: 792
    ArneSo said:

    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
    They were hinted heavily and are probably the next big thing for ToW.
    I've not toted any heavy hints, mind you I am more doubtful than most when it comes to reading CA.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,882

    ArneSo said:

    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
    They were hinted heavily and are probably the next big thing for ToW.
    I've not toted any heavy hints, mind you I am more doubtful than most when it comes to reading CA.
    You should read the Cathay lore blog and Border princes blog on Warhammer community.
    Summon the Elector Counts!
  • avvveavvve Registered Users Posts: 456
    Yeah this brings a really cool aspect to the game, if implemented to other factions too, oh man!

    Getting Bannerlord vibes
  • IoriYamadaIoriYamada Registered Users Posts: 792
    ArneSo said:

    ArneSo said:

    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
    They were hinted heavily and are probably the next big thing for ToW.
    I've not toted any heavy hints, mind you I am more doubtful than most when it comes to reading CA.
    You should read the Cathay lore blog and Border princes blog on Warhammer community.
    I have but I currently don't see that as a 'confirmed', I see it as a 'let's see how it develops'.
  • The user and all related content has been deleted.
  • saweendra#3399saweendra#3399 Registered Users Posts: 20,515
    animated trade lines please just make us actually know where to raid and where to defend from raiders please .

    #givemoreunitsforbrettonia, my bret dlc


  • The user and all related content has been deleted.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,882

    ArneSo said:

    ArneSo said:

    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
    They were hinted heavily and are probably the next big thing for ToW.
    I've not toted any heavy hints, mind you I am more doubtful than most when it comes to reading CA.
    You should read the Cathay lore blog and Border princes blog on Warhammer community.
    I have but I currently don't see that as a 'confirmed', I see it as a 'let's see how it develops'.
    Never said confirmed. But DoW were hinted many times now.
    Summon the Elector Counts!
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 16,747

    Killertut said:

    now they can add dogs of war to the game and give them the same mechanic to save on development cost and get a proper trade going :P

    Indeed. DLC races often borrow mechanics from other races.

    Wood Elves & Vampire Coast : Empire Offices.
    Beastmen: WoC Hordes
    Tomb Kings (backwards compatible): Dwarfs.

    This is the perfect mechanic for the DoW - though obviously going in the other direction down the Ivory road!
    Vampire Coves and Undercities. CA even said they only made the Coves because they knew they could use that for the Skaven with the Undercities because it was quite a lot of work.
  • IoriYamadaIoriYamada Registered Users Posts: 792
    ArneSo said:

    ArneSo said:

    ArneSo said:

    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
    They were hinted heavily and are probably the next big thing for ToW.
    I've not toted any heavy hints, mind you I am more doubtful than most when it comes to reading CA.
    You should read the Cathay lore blog and Border princes blog on Warhammer community.
    I have but I currently don't see that as a 'confirmed', I see it as a 'let's see how it develops'.
    Never said confirmed. But DoW were hinted many times now.
    Hinted heavily? I'm not sure about that. Their hints maybe for the purpose of a merc mechanic for all we know. I'm not convinced either way, they may; they may not show up as a full faction. The more the merrier though.
  • bli-nk#6314bli-nk#6314 Registered Users Posts: 6,091
    edited October 2021
    Nice to see CA is exploring new mechanics with WH3 and trade is something a lot of people appreciate playing around with. This also opens huge possibilities for mods to add trade caravans to reinfore Empire, HE, or DE settlements in the east.

    I wish it could be added into the Vortex?MEmaps as that would support so many things but it might be enough it is on the final combined map that stretches from Lustria to Cathay.

    The only thing I am a bit puzzled about is that it seems launching a caravan does not require any investment from Cathay?

    Maybe there are a series of upgrades at certain locations on the map that boost caravans and holding those locations even before conquering more widely will bring benefits large enough to offset the cost of sending armies out from Cathay and possibly committing to paying the upkeep for those armies for a lengthy period of time.
    Clothes make the man. Naked people have little or no influence in society.” Mark Twain
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,882

    ArneSo said:

    ArneSo said:

    ArneSo said:

    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
    They were hinted heavily and are probably the next big thing for ToW.
    I've not toted any heavy hints, mind you I am more doubtful than most when it comes to reading CA.
    You should read the Cathay lore blog and Border princes blog on Warhammer community.
    I have but I currently don't see that as a 'confirmed', I see it as a 'let's see how it develops'.
    Never said confirmed. But DoW were hinted many times now.
    Hinted heavily? I'm not sure about that. Their hints maybe for the purpose of a merc mechanic for all we know. I'm not convinced either way, they may; they may not show up as a full faction. The more the merrier though.
    They will. They had an armybook.
    Summon the Elector Counts!
  • IoriYamadaIoriYamada Registered Users Posts: 792
    ArneSo said:

    ArneSo said:

    ArneSo said:

    ArneSo said:

    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
    They were hinted heavily and are probably the next big thing for ToW.
    I've not toted any heavy hints, mind you I am more doubtful than most when it comes to reading CA.
    You should read the Cathay lore blog and Border princes blog on Warhammer community.
    I have but I currently don't see that as a 'confirmed', I see it as a 'let's see how it develops'.
    Never said confirmed. But DoW were hinted many times now.
    Hinted heavily? I'm not sure about that. Their hints maybe for the purpose of a merc mechanic for all we know. I'm not convinced either way, they may; they may not show up as a full faction. The more the merrier though.
    They will. They had an armybook.
    What can I say I'm not a guessing type of guy.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,882

    ArneSo said:

    ArneSo said:

    ArneSo said:

    ArneSo said:

    ArneSo said:

    Could be a double edged sword, this may allow the recruitment of DoW RoR rather than a full race.

    Nah. They’ll be their own race.
    I've not had enough info to go either way at the moment.
    They were hinted heavily and are probably the next big thing for ToW.
    I've not toted any heavy hints, mind you I am more doubtful than most when it comes to reading CA.
    You should read the Cathay lore blog and Border princes blog on Warhammer community.
    I have but I currently don't see that as a 'confirmed', I see it as a 'let's see how it develops'.
    Never said confirmed. But DoW were hinted many times now.
    Hinted heavily? I'm not sure about that. Their hints maybe for the purpose of a merc mechanic for all we know. I'm not convinced either way, they may; they may not show up as a full faction. The more the merrier though.
    They will. They had an armybook.
    What can I say I'm not a guessing type of guy.
    Then why are you even here on a forum?
    Summon the Elector Counts!
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,612
    The ivory road mechanic looks cool as a mf.

    I wasn’t too jazzed about the compass and the bastion, and harmony sounds kinda annoying.
  • saweendra#3399saweendra#3399 Registered Users Posts: 20,515

    The ivory road mechanic looks cool as a mf.

    I wasn’t too jazzed about the compass and the bastion, and harmony sounds kinda annoying.

    Whats wrong with harmony its a really awesome anti cheese mechanic this game needs more of it.

    As for compass they should be little bit morebalanced, and may be even have negatives if its directed at a direction for too long.

    #givemoreunitsforbrettonia, my bret dlc


  • bli-nk#6314bli-nk#6314 Registered Users Posts: 6,091
    The other interesting thing about the Ivory road is what the interactions will be if there is a non-aggression pact and even the possibility of military access. The regions which caravans pass thru could attack and steal from the caravan or is there a way to extort tithes and tolls which is how the Ogre Kingdoms are described in the lore?

    Then if there is an incentive for some of the regions thru which caravans pass to attack the things which might pose a danger to the caravans to preserve the easy toll income.

    I hope at least some of the events for the caravan battles are dynamic with the race of whichever controls the region the caravan is in when the event fires contributing an army of allies who are responding the to attack on the caravan and see it as an assault on their own income.

    When the Silk Road wasn't protected by the Mongols it still ran but had to deal with various the various politics of the cities and tribes along the way, the cities usually depended upon the caravans being regular for a significant amount of income and not only provided safe havens but often contracted with nearby tribes to protect the caravans from other tribes who were cut out of the toll income and might attack even though they are nominally the 'same' faction.
    Clothes make the man. Naked people have little or no influence in society.” Mark Twain
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