Hi all, I present to you the possible unit roster of Nurgle based on the roster of the other two gods. So we can pretty much guess the units that might be in the initial list.
It's not what I would want, nor what I wouldn't want, just one of the most likely units to be available at launch.
the circle represents units from the mortal world (since some youtubers claim they are demon factions). This way everyone can get an overview of the distribution (mortals/demons) in the army.

LL: Legendary Lord
L: Lord
H: Hero
I: Infantry
R: Range unit
C: Cavs and mounted
M: Monstrous unit
A: Artillery
Now, your thoughts? Gentlemen.
Comments
Also don’t think we’ll get Plague Ogres at launch. They are perfect for the Tamurkhan LP.
I also expect the beast of Nurgle to be in at launch.
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9 · Disagree 9AgreeFor Khorne it was easier, making the Bloodletters much faster then the Warriors but I do not think CA will go down doing this distinction again. You know from each other as different as they are from the Empire.
I also agree with @ArneSo in regards to the Hounds.
https://forums.totalwar.com/discussion/294736/the-final-content-to-finish-dwarfs-of
The final rework for Vampire Counts
https://forums.totalwar.com/discussion/295376/the-midnight-aristocracy-invites-to-the-final-dance
I have thought about Fishmen
https://forums.totalwar.com/discussion/302623/i-have-thought-about-fishmen/p1
Proposal for Nippon
https://forums.totalwar.com/discussion/303348/i-have-been-doing-some-thinking-about-nippon
Proposal for Da Vinci themed Tilea
https://forums.totalwar.com/discussion/303762/welcome-to-tilea-gentlemen
Proposal for Ind
https://forums.totalwar.com/discussion/322058/the-lands-of-ind-are-welcoming-you
Rework + DLC
https://forums.totalwar.com/discussion/322574/bretonnia-needs-dlc-and-rework-and-i-tried-a-bit
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0 · Disagree AgreeNurgle Warriors would have Axes, Maces and shields. That’s something entirely different.
Nurgle is all about having a Heavy and slow but super defensive frontline, you can‘t achieve that without some mortal warriors.
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2 · 2Disagree 2AgreeWhile warriors have armour and offer good resistance, demons are powerful but offer little resistance.
I think it will be the same with Nurgle.
Plaguebearers are demonic and will have less physical resistance than chaos warriors but will hurt more in close combat.
Also, each god has at least 1 mortal infantry in his army. The chaos warriors for Khorne, the Forsakens for Tzeentch, for Nurgle, there are only the "Plague warriors" or the "Chosen of Nurgle" to fill this role. So I'm not taking too much of a risk in saying that the chaos warriors will make it to the final roster at launch
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3 · Disagree 3Agree- Report
1 · Disagree 1Agree- Report
2 · Disagree 2AgreeMe I based my assumption on the two other monogod rosters. (None of them got Chosen) so I wonder why you think that only Nurgle is worthy of having Chosens right from the start while the other gods got Warriors or Forsakens.
Yes it is built based on similarities. Noting that both gods got 2 heros (with 1 cultist), 2 lords, a monster version of their exalted legendary lord etc. It is quite safe to assume that Nurgle will have similar things.
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1 · Disagree 1AgreeChosen for Nurgle and Marauders for Slaanesh.
https://forums.totalwar.com/discussion/294736/the-final-content-to-finish-dwarfs-of
The final rework for Vampire Counts
https://forums.totalwar.com/discussion/295376/the-midnight-aristocracy-invites-to-the-final-dance
I have thought about Fishmen
https://forums.totalwar.com/discussion/302623/i-have-thought-about-fishmen/p1
Proposal for Nippon
https://forums.totalwar.com/discussion/303348/i-have-been-doing-some-thinking-about-nippon
Proposal for Da Vinci themed Tilea
https://forums.totalwar.com/discussion/303762/welcome-to-tilea-gentlemen
Proposal for Ind
https://forums.totalwar.com/discussion/322058/the-lands-of-ind-are-welcoming-you
Rework + DLC
https://forums.totalwar.com/discussion/322574/bretonnia-needs-dlc-and-rework-and-i-tried-a-bit
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3 · 1Disagree 3Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Nurgle gets Chaos Warriors.
- Nurgle gets Chosen.
- Nurgle gets Putrid Blightkings.
The first two options are in danger of being recolors, since no reused WoC unit so far received an original model, but on the other hand it would be cheap for CA.The first option also makes Nurgle roster look more like Khorne got, which seems to be counterproductive for CA's effort of portraying god-aligned races to be different from each other.
The second option is probably the most balanced on the budget/uniqueness scale.
The third option is the most unique one, but also would require much more resources.
There is also an option that Nurgle won't get any mortal infantry on release at all.
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2 · Disagree 2Agree- Since so far pretty much all armybook Daemons seemed to made it in

- I still don't see Nurglings (aka Swarm unit) happen.
- While Plague Knights are an option, the easier path would be to put those Knights on Rot Flies too.

- Pox Riders/Plague Toads could easily be held back for a DLC, since they would hand out there two units + a new mount option for Heralds. Since they are a Tamurkhan addition and not DoC armybook material, it has a better statistical chance to work out that way.
- Khorne had a Blood Shrine, Tzeentch got no Shrine. So its a coin toss for Nurgle here.
- Not sure about Ogres, since Tzeentch got no Monstrous Infantry at all besides Spawns. Plague Ogres could happen, but on the same note they could go for Bile Trolls, if including extra MI at all.
- Warhounds


- Chaos Warriors have the same problem after Tzeentch. While they SHOULD be in and it SHOULD be a easy choice, we just saw that "the obvious" only counts for Khorne. We can toss a coin here again if they woudl be in.

- In theory, Plaguebearers are tanky tarpist who poision enemies down. While Warriors would be either doing something similar with shields, or just providing dmg to murder stuff in support. Since Tzeentch already threw Forsaken around for better anti-infantry style, meet the Daemonspew.

- Weird idea roster addition: Boomer

- Nurgle Chariot might also still be a option since both gods so far had their Chariots rolling. Noteworthy here that the Gorebeast Chariot could get all marks. So, maybe

-----Red DoxBeast of Nurgle should be in too.
look indeed like a very charlemagne friendly and easy choice. But again: Tzeentch got none, sooo...*shrug*
Which really would help save some charlemagnes.
even if we have seen that CA did not give a **** about putting a Juggernaut before a Chariot when a Gorebeast could do the same *sigh*.
Missing units and other possible stuff (work in Progress)
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2 · 1Disagree 2Agree- Report
2 · 3Disagree 2Agree-----Red Dox
Missing units and other possible stuff (work in Progress)
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6 · Disagree 6AgreeYeah they could add poison hounds, but I think Nurgle’s theme will be slow and tanky so they won’t get any fast units other than the Flys similar to how Tzeentch has more fragile infantry.
Plaguebearers are not particularly damaging (or armoured) and I think will be in relatively large numbers, so it makes sense to have a small model count, armoured and relatively high damage unit to complement them.
The idea being you pin the front line in place with plaguebearers then send the hard hitting mortals where the have the most impact.
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1 · Disagree 1Agree- Report
0 · Disagree AgreeBohemond for game 3 please!
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6 · Disagree 6Agree- Report
0 · Disagree AgreeEven Ku'gath should be on a Palanquin. And regarding the supposed Nurgle War Shrine, there also exist a pretty familar idea
after the Blood Shrine just took the War Shrines top half and glued it on Khornes motorcycle.
We will see what will happen with the Nurglings. But CA did not do swarms for two games now, and I doubt it will change its attitude. And make no mistake:
Nurglings always were a swarm unit in WHFB.
As pointed out you also had always Nurglings carrying Palanquins around, so yeah, they have to be done for that. Hello artwork. Especially when the most likely Greater Daemon of Nurgle character straight from the 7th+8th armybook also rides a Palanquin.
I am also aware of some moronic ideas like increasing Nurgling size by 80% to make them Goblins, while the same people always make a sour face when I then ask for a Dwarf Slayer to get increased by 300% to make a new 50 feet large Dwarf Giant unit. Because for some reason, its fine to vomit all over unit sizes in one case but hell and hot water for another.
And yes, I am aware of 40k killteam
or Mordheims Carnival of Nurgle
but even there its no good idea to have "solo" Nurglings go toe to toe with human sized (or above) enemies. WHFB relied on swarms becaause it took a mass of the little buggers to actually do something decent. And depending on a editon if the Strength of the defender was double the swarm base, they could just stomp an entire base with a single blow. We will see what happens in TWW, but not looking forward to seeing stupid size increased Nurglings in a 30 unit trying to deal with 30 unit of normal sized whatever Infantry. Not even Gnoblars -.-
-----Red Dox
Missing units and other possible stuff (work in Progress)
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2 · Disagree 2AgreeKu'garth
Lords:
Exhalted Great Unclean One (Nurgle and Death)
Herald of Nurgle (Nurgle and Death)
Heros:
Plaugeridden
Cultist of Nurgle (Possibly Wild or Beasts)
Infantry:
Nurglings
Plaugebearers
Exhalted Plaugebearers
Warriors/chosen + variants (Chosen would make sense with every monogod getting a different mortal infantry)
Monsterous Cav:
Plauge Toads
Pox Riders
Mortals on Plauge Toads?
Flying Units:
Furies of Nurgle
Rot flys
Plauge Drones
Mortals on Rot Flies?
Monsters and SEM:
Spawn of Nurgle
Beast of Nurgle
Soul Grinder of Nurgle/Plaugehulk
Great unclean one
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1 · 1Disagree 1Agree- Report
5 · Disagree 5Agree- Report
4 · Disagree 4AgreeA bit like Snotlings.
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1 · 2Disagree 1AgreeAnd there is seriously no doubt on your mind that taking like 3+ Tamurkhan units right away will limit a most likely future Nurgle DLC featuring Tamurkhan, in any way or form? And you see also no problem to have monstrous cav with Plaguedrones 100% and then just pairing them with a pretty similar monstrous cav Pox Rider unit in the starting roster? We are not even talking about a Mortal/Daemon split, we are plainly throwing more daemons on jobs occupied by daemons.
And in the future were we get Nurgle DLCs (I expect at least two), we then add further monstrous cav to the two we have from start?
- Plague Rider




- Rot Knights


- The three stooges as inspiration for a new monstrous cav unit?

But, since I am apparently the only one seeing problems here, just lets go on with the topic.-----Red Dox
Missing units and other possible stuff (work in Progress)
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2 · Disagree 2Agree- Report
0 · Disagree Agree- Report
0 · 1Disagree AgreeBeasts of Nurgle are also a "guaranteed" unit for me, and definitely in over Plague Toads. (I am curious to see if we get Plague Riders, as would that then mean that the Herald/Plagueridden get three mounts: Palanquins, Beasts, and Rot Flies? Could be too many.)
I'd swap the Plague Ogres for Bile Trolls (cheap reskin).
//
My big hope is that we get Rotters as the zombiesque low tier infantry. (I've given up on Pestigors and Maggoths.)
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1 · Disagree 1Agree