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Possible Nurgle Roster (Based on Khorne and Tzeentch)

duglandtoto#9722duglandtoto#9722 Registered Users Posts: 480
Hi all, I present to you the possible unit roster of Nurgle based on the roster of the other two gods. So we can pretty much guess the units that might be in the initial list.

It's not what I would want, nor what I wouldn't want, just one of the most likely units to be available at launch.

the circle represents units from the mortal world (since some youtubers claim they are demon factions). This way everyone can get an overview of the distribution (mortals/demons) in the army.



LL: Legendary Lord
L: Lord
H: Hero
I: Infantry
R: Range unit
C: Cavs and mounted
M: Monstrous unit
A: Artillery


Now, your thoughts? Gentlemen.

Comments

  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,879
    Hounds seem to be a Khorne only unit.

    Also don’t think we’ll get Plague Ogres at launch. They are perfect for the Tamurkhan LP.

    I also expect the beast of Nurgle to be in at launch.
    Summon the Elector Counts!
  • Cortes31#6909Cortes31#6909 Registered Users Posts: 2,467
    I do not think Nurgle will get Chaos Warriors. Too similar to Plaguebearer.

    For Khorne it was easier, making the Bloodletters much faster then the Warriors but I do not think CA will go down doing this distinction again. You know from each other as different as they are from the Empire.

    I also agree with @ArneSo in regards to the Hounds.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,879
    Cortes31 said:

    I do not think Nurgle will get Chaos Warriors. Too similar to Plaguebearer.

    For Khorne it was easier, making the Bloodletters much faster then the Warriors but I do not think CA will go down doing this distinction again. You know from each other as different as they are from the Empire.

    I also agree with @ArneSo in regards to the Hounds.

    Plaguebearers have swords and no shields.

    Nurgle Warriors would have Axes, Maces and shields. That’s something entirely different.

    Nurgle is all about having a Heavy and slow but super defensive frontline, you can‘t achieve that without some mortal warriors.
    Summon the Elector Counts!
  • duglandtoto#9722duglandtoto#9722 Registered Users Posts: 480
    Cortes31 said:

    I do not think Nurgle will get Chaos Warriors. Too similar to Plaguebearer.

    For Khorne it was easier, making the Bloodletters much faster then the Warriors but I do not think CA will go down doing this distinction again. You know from each other as different as they are from the Empire.

    I also agree with @ArneSo in regards to the Hounds.

    Khorne got Chaos Warriors and Bloodletters
    While warriors have armour and offer good resistance, demons are powerful but offer little resistance.

    I think it will be the same with Nurgle.
    Plaguebearers are demonic and will have less physical resistance than chaos warriors but will hurt more in close combat.

    Also, each god has at least 1 mortal infantry in his army. The chaos warriors for Khorne, the Forsakens for Tzeentch, for Nurgle, there are only the "Plague warriors" or the "Chosen of Nurgle" to fill this role. So I'm not taking too much of a risk in saying that the chaos warriors will make it to the final roster at launch
  • Djau#5149Djau#5149 Registered Users Posts: 12,770
    Nurgle will probably get Chosen but not Chaos Warriors.

  • SerPus#7395SerPus#7395 Registered Users Posts: 11,029
    It seems like this list is built upon the similarities between Khorne and Tzeentch roster rather than their differences, which is probably the wrong way to look at it when it comes to the mortal part. So far the only mortal unit they shared was Chaos Spawn. From the look of it, CA will probably use different WoC units for each god, at least on release.
  • duglandtoto#9722duglandtoto#9722 Registered Users Posts: 480
    edited November 2021
    Djau said:

    Nurgle will probably get Chosen but not Chaos Warriors.

    Interesting opinion but what makes you think that?

    Me I based my assumption on the two other monogod rosters. (None of them got Chosen) so I wonder why you think that only Nurgle is worthy of having Chosens right from the start while the other gods got Warriors or Forsakens.

    It seems like this list is built upon the similarities between Khorne and Tzeentch roster rather than their differences, which is probably the wrong way to look at it when it comes to the mortal part. So far the only mortal unit they shared was Chaos Spawn. From the look of it, CA will probably use different WoC units for each god, at least on release.


    Yes it is built based on similarities. Noting that both gods got 2 heros (with 1 cultist), 2 lords, a monster version of their exalted legendary lord etc. It is quite safe to assume that Nurgle will have similar things.
  • Cortes31#6909Cortes31#6909 Registered Users Posts: 2,467

    Djau said:

    Nurgle will probably get Chosen but not Chaos Warriors.

    Interesting opinion but what makes you think that?

    Me I based my assumption on the two other monogod rosters. (None of them got Chosen) so I wonder why you think that only Nurgle is worthy of having Chosens right from the start while the other gods got Warriors or Forsakens.


    Chosen for Nurgle and Marauders for Slaanesh.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,029

    It is quite safe to assume that Nurgle will have similar things.

    When it comes to general roster structure (all the daemons on release, cultist heroes) yes. With mortal side of roster the only unit Khorne and Tzeentch shared was Chaos Spawn. Tzeentch didn't get Warhounds and Chaos Warriors, Khorne didn't get Forsaken and Chaos Knights. Why would CA suddenly give to Nurgle Chaos Warriors, Warhounds and Knights?
  • duglandtoto#9722duglandtoto#9722 Registered Users Posts: 480
    SerPus said:

    It is quite safe to assume that Nurgle will have similar things.

    When it comes to general roster structure (all the daemons on release, cultist heroes) yes. With mortal side of roster the only unit Khorne and Tzeentch shared was Chaos Spawn. Tzeentch didn't get Warhounds and Chaos Warriors, Khorne didn't get Forsaken and Chaos Knights. Why would CA suddenly give to Nurgle Chaos Warriors, Warhounds and Knights?
    I understand. I would totally agree with you if Nurgle had more choices in terms of mortal infantry but I only see 2 potential candidates for this role...
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,029
    edited November 2021

    I understand. I would totally agree with you if Nurgle had more choices in terms of mortal infantry but I only see 2 potential candidates for this role...

    I can see three options:
    1. Nurgle gets Chaos Warriors.
    2. Nurgle gets Chosen.
    3. Nurgle gets Putrid Blightkings.
    The first two options are in danger of being recolors, since no reused WoC unit so far received an original model, but on the other hand it would be cheap for CA.
    The first option also makes Nurgle roster look more like Khorne got, which seems to be counterproductive for CA's effort of portraying god-aligned races to be different from each other.
    The second option is probably the most balanced on the budget/uniqueness scale.
    The third option is the most unique one, but also would require much more resources.

    There is also an option that Nurgle won't get any mortal infantry on release at all.
  • Red_Dox#2328Red_Dox#2328 Registered Users Posts: 6,985
    • Since so far pretty much all armybook Daemons seemed to made it in
      Beast of Nurgle should be in too.
    • I still don't see Nurglings (aka Swarm unit) happen.
    • While Plague Knights are an option, the easier path would be to put those Knights on Rot Flies too.

    • Pox Riders/Plague Toads could easily be held back for a DLC, since they would hand out there two units + a new mount option for Heralds. Since they are a Tamurkhan addition and not DoC armybook material, it has a better statistical chance to work out that way.
    • Khorne had a Blood Shrine, Tzeentch got no Shrine. So its a coin toss for Nurgle here.
    • Not sure about Ogres, since Tzeentch got no Monstrous Infantry at all besides Spawns. Plague Ogres could happen, but on the same note they could go for Bile Trolls, if including extra MI at all.
    • Warhounds


      look indeed like a very charlemagne friendly and easy choice. But again: Tzeentch got none, sooo...*shrug*
    • Chaos Warriors have the same problem after Tzeentch. While they SHOULD be in and it SHOULD be a easy choice, we just saw that "the obvious" only counts for Khorne. We can toss a coin here again if they woudl be in.

    • In theory, Plaguebearers are tanky tarpist who poision enemies down. While Warriors would be either doing something similar with shields, or just providing dmg to murder stuff in support. Since Tzeentch already threw Forsaken around for better anti-infantry style, meet the Daemonspew.

      Which really would help save some charlemagnes.
    • Weird idea roster addition: Boomer

    • Nurgle Chariot might also still be a option since both gods so far had their Chariots rolling. Noteworthy here that the Gorebeast Chariot could get all marks. So, maybe

      even if we have seen that CA did not give a **** about putting a Juggernaut before a Chariot when a Gorebeast could do the same *sigh*.
    -----Red Dox
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,029
    Red_Dox said:

    Pox Riders/Plague Toads could easily be held back for a DLC, since they would hand out there two units + a new mount option for Heralds. Since they are a Tamurkhan addition and not DoC armybook material, it has a better statistical chance to work out that way.

    If the goal is to include all the daemons on release then it makes sense to include Plague Toads.
  • Red_Dox#2328Red_Dox#2328 Registered Users Posts: 6,985
    SerPus said:

    Red_Dox said:

    Pox Riders/Plague Toads could easily be held back for a DLC, since they would hand out there two units + a new mount option for Heralds. Since they are a Tamurkhan addition and not DoC armybook material, it has a better statistical chance to work out that way.

    If the goal is to include all the daemons on release then it makes sense to include Plague Toads.
    Are we talking all the Daemons ever existed, or just all the Daemons of the 8th armybook? Because as said, Plague Toads +Riders were not in the armybook and rather a new Tamurkhan supplement unit. So if the future goal is to bring a Tamurkhan DLC...

    -----Red Dox
  • Lord_Zarkov#7252Lord_Zarkov#7252 Registered Users Posts: 2,298
    IMO Nurgle’s most likely non-daemon units are Chosen or Blightkings (foot and on Fly) and Bile Trolls or Plague Ogres

    Yeah they could add poison hounds, but I think Nurgle’s theme will be slow and tanky so they won’t get any fast units other than the Flys similar to how Tzeentch has more fragile infantry.

    Plaguebearers are not particularly damaging (or armoured) and I think will be in relatively large numbers, so it makes sense to have a small model count, armoured and relatively high damage unit to complement them.

    The idea being you pin the front line in place with plaguebearers then send the hard hitting mortals where the have the most impact.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,029
    Red_Dox said:

    Are we talking all the Daemons ever existed, or just all the Daemons of the 8th armybook?

    I see no reason why the DoC army book should be a limiting factor here.
  • 55JoNNo#492555JoNNo#4925 Registered Users Posts: 2,384
    @Red_Dox - I think Nurglings will be in based on the concept art we saw for them (not as a swarm unit though if that's what you meant):



    Bohemond for game 3 please!

  • Lunaticprince#9972Lunaticprince#9972 Registered Users Posts: 7,229
    Red_Dox said:

    SerPus said:

    Red_Dox said:

    Pox Riders/Plague Toads could easily be held back for a DLC, since they would hand out there two units + a new mount option for Heralds. Since they are a Tamurkhan addition and not DoC armybook material, it has a better statistical chance to work out that way.

    If the goal is to include all the daemons on release then it makes sense to include Plague Toads.
    Are we talking all the Daemons ever existed, or just all the Daemons of the 8th armybook? Because as said, Plague Toads +Riders were not in the armybook and rather a new Tamurkhan supplement unit. So if the future goal is to bring a Tamurkhan DLC...

    -----Red Dox
    I mean pox rider are a supplemt from 8 edition tmaurkhan book so they could fit.


  • Red_Dox#2328Red_Dox#2328 Registered Users Posts: 6,985
    SerPus said:

    Red_Dox said:

    Are we talking all the Daemons ever existed, or just all the Daemons of the 8th armybook?

    I see no reason why the DoC army book should be a limiting factor here.
    Then let me ask where the Tzeentch Changebringers are? Or Khorne Juggernaut Chariots? Or Daemon Princes, which actually would be armybook units?
    55JoNNo said:

    @Red_Dox - I think Nurglings will be in based on the concept art we saw for them (not as a swarm unit though if that's what you meant):




    Even Ku'gath should be on a Palanquin. And regarding the supposed Nurgle War Shrine, there also exist a pretty familar idea

    after the Blood Shrine just took the War Shrines top half and glued it on Khornes motorcycle.

    We will see what will happen with the Nurglings. But CA did not do swarms for two games now, and I doubt it will change its attitude. And make no mistake:




    Nurglings always were a swarm unit in WHFB.

    As pointed out you also had always Nurglings carrying Palanquins around, so yeah, they have to be done for that. Hello artwork. Especially when the most likely Greater Daemon of Nurgle character straight from the 7th+8th armybook also rides a Palanquin.

    I am also aware of some moronic ideas like increasing Nurgling size by 80% to make them Goblins, while the same people always make a sour face when I then ask for a Dwarf Slayer to get increased by 300% to make a new 50 feet large Dwarf Giant unit. Because for some reason, its fine to vomit all over unit sizes in one case but hell and hot water for another.
    And yes, I am aware of 40k killteam

    or Mordheims Carnival of Nurgle

    but even there its no good idea to have "solo" Nurglings go toe to toe with human sized (or above) enemies. WHFB relied on swarms becaause it took a mass of the little buggers to actually do something decent. And depending on a editon if the Strength of the defender was double the swarm base, they could just stomp an entire base with a single blow. We will see what happens in TWW, but not looking forward to seeing stupid size increased Nurglings in a 30 unit trying to deal with 30 unit of normal sized whatever Infantry. Not even Gnoblars -.-

    -----Red Dox
  • General_Hijalti#1213General_Hijalti#1213 Registered Users Posts: 5,970
    LL:
    Ku'garth

    Lords:
    Exhalted Great Unclean One (Nurgle and Death)
    Herald of Nurgle (Nurgle and Death)

    Heros:
    Plaugeridden
    Cultist of Nurgle (Possibly Wild or Beasts)

    Infantry:
    Nurglings
    Plaugebearers
    Exhalted Plaugebearers
    Warriors/chosen + variants (Chosen would make sense with every monogod getting a different mortal infantry)

    Monsterous Cav:
    Plauge Toads
    Pox Riders
    Mortals on Plauge Toads?

    Flying Units:
    Furies of Nurgle
    Rot flys
    Plauge Drones
    Mortals on Rot Flies?

    Monsters and SEM:
    Spawn of Nurgle
    Beast of Nurgle
    Soul Grinder of Nurgle/Plaugehulk
    Great unclean one




  • General_Hijalti#1213General_Hijalti#1213 Registered Users Posts: 5,970
    Don think nurgle will get warhounds or knights. Think they will focus on slow units.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,029
    edited November 2021
    Red_Dox said:

    Then let me ask where the Tzeentch Changebringers are? Or Khorne Juggernaut Chariots?

    Judging by the artwork, Juggernaut Chariots were scrapped from the release roster for whatever reason. Still, both of these units are from the Storm of Chaos and while CA are using some stuff from it, the 8th edition content seems to have priority. Plague Toads are 8th edition.
    Red_Dox said:

    Or Daemon Princes, which actually would be armybook units?

    Three lord options on release would be too generous for CA.

  • JungleElf#8229JungleElf#8229 Registered Users Posts: 6,753
    I agree with Dox on the Nurglings. They might be way too small to be decent infantry, and might only be used for shrines, palanquins and the like.

    A bit like Snotlings.
  • Red_Dox#2328Red_Dox#2328 Registered Users Posts: 6,985
    SerPus said:

    Red_Dox said:

    Then let me ask where the Tzeentch Changebringers are? Or Khorne Juggernaut Chariots?

    Judging by the artwork, Juggernaut Chariots were scrapped from the release roster for whatever reason. Still, both of these units are from the Storm of Chaos and while CA are using some stuff from it, the 8th edition content seems to have priority. Plague Toads are 8th edition.
    So you ask me why the 8th DoC book should be a limiting factor. And when I ask in return for 6th edition Daemon stuff, you answer its not in the 8th edition armybook which by your definition becomes the limiting factor. But then you continue to put Tamurkhan stuff into the armybook, because now the limiting factor is gone again because it is conviently from the same edition? ;)

    And there is seriously no doubt on your mind that taking like 3+ Tamurkhan units right away will limit a most likely future Nurgle DLC featuring Tamurkhan, in any way or form? And you see also no problem to have monstrous cav with Plaguedrones 100% and then just pairing them with a pretty similar monstrous cav Pox Rider unit in the starting roster? We are not even talking about a Mortal/Daemon split, we are plainly throwing more daemons on jobs occupied by daemons.

    And in the future were we get Nurgle DLCs (I expect at least two), we then add further monstrous cav to the two we have from start?
    • Plague Rider




    • Rot Knights


    • The three stooges as inspiration for a new monstrous cav unit?

    But, since I am apparently the only one seeing problems here, just lets go on with the topic.

    -----Red Dox
  • Durinelminpietra#4701Durinelminpietra#4701 Registered Users Posts: 302
    still hoping for putrid blightkings as mortal chosen-level unit, but don't see them coming
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,029
    Red_Dox said:

    So you ask me why the 8th DoC book should be a limiting factor. And when I ask in return for 6th edition Daemon stuff, you answer its not in the 8th edition armybook which by your definition becomes the limiting factor.

    No, I said that it isn't the 8th edition without specifying the army book part. CA themselves said that the 8th edition is their main source of content. Throne of Chaos is 8th edition.
    Red_Dox said:

    And there is seriously no doubt on your mind that taking like 3+ Tamurkhan units right away will limit a most likely future Nurgle DLC featuring Tamurkhan, in any way or form?

    There is plenty of mortal stuff to fill up Tamurkhan's DLC. Rot Knights, Bile Trolls(which also could be in the starting roster, if CA make them just Chaos Trolls painted green), Toad Dragons(they are unaligned, but CA would have to make Bubebolos for Tamurkhan, so naturally they would want to reuse the asset), Ogres with Mark of Nurgle(this are from the army book but they are featured in Tamurkhan's story, so there is a connection).



  • LordSolarMach#5538LordSolarMach#5538 Registered Users Posts: 2,607
    Rot Flies (without riders) should definitely be on the list.

    Beasts of Nurgle are also a "guaranteed" unit for me, and definitely in over Plague Toads. (I am curious to see if we get Plague Riders, as would that then mean that the Herald/Plagueridden get three mounts: Palanquins, Beasts, and Rot Flies? Could be too many.)

    I'd swap the Plague Ogres for Bile Trolls (cheap reskin).

    //

    My big hope is that we get Rotters as the zombiesque low tier infantry. (I've given up on Pestigors and Maggoths.)
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