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There is a problem in clan competition now. The problem is that some small clans (and some big clans too) are making a huge number of influence on the provinces for a quite short time. As far as I know, this become possible by breaking the connection before the battle starts, so all the players get a victory. They often use this opportunity in team games in all type of battles (land, sea, sieges) 2v2, 3v3 and even 4v4. This is especially noticeable in the first tier. The clan competition loses all meaning because of that. We propose to remove getting influence in team battles, or give the influence equal to 1v1 battle - this may partially solve the problem and the competition will be more honest. I ask all those who agree with this to support my proposal.