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New Dwarf Hero idea

I was just thinking of new Dwarf units for the future...and researching the heroes of Warhammer...and then it hit me:
New Dwarf hero, the Dwarfen Brewmaster! Recruited from the brewery building line, these guys go into melee with drunken fury and imbue allies with liquid fortifications, improving offensive and defensive abilities...and maybe bits of fire. In between battles, they can a.) improve population growth in a local province (or be so rowdy as to reduce it in an enemy's area) or b.) help an army recuperate their losses with hearty tankards of dwarven ale. Basically, something akin to an Empire Warrior Priest in functions.
I think it would be an interesting unit to include that could freshen up Dwarf campaign and multiplayer comps, and I think it would encourage building the PO brewery buildings in campaign, if only for casual play.

Also, other stuff I'd like done for Dwarfs:
- a Slayer-option for Thanes, giving antilarge bonuses, given we have ironbreaker/drake, ranger, and hammerer type bonuses.
- alter some of the Rune Magic spells for the Runesmith, Lords, and Thorek, namely Rune of Oath & Steel give physical resistance or something? Just make the spells worth the global cooldowns and not just make them odd figures running around, trying to look useful after sharpening axes and bolts and hardening armor.
- Master Engineers as lords and with normal engineers being the heroes, like in table tops...with the lords having more guns to fire.

Thank you.

Comments

  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,612
    I love it. But we need Slayer heroes first, they’re loooong overdue
  • damon40000#7640damon40000#7640 Registered Users Posts: 2,162
    from gameplay perspective thats an exellent choice, slayer without massive antiinfantry abilities or control would add nothing to dawi forces
    BsFG dwarf
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,612

    from gameplay perspective thats an exellent choice, slayer without massive antiinfantry abilities or control would add nothing to dawi forces

    Are you kidding? Dwarfs have plenty of anti infantry
  • D4nz0N1nj4Wr1t3r#6847D4nz0N1nj4Wr1t3r#6847 Registered Users Posts: 404

    from gameplay perspective thats an exellent choice, slayer without massive antiinfantry abilities or control would add nothing to dawi forces

    I know; I thought I was crazy when I thought of it, but it can fill many points of high demand for the Dawi; growth, replenishment, and something to fill a role short of spellcaster (Runesmith) and pure combatant (Thane). Particularly since Rune Magics have those long timers...

    from gameplay perspective thats an exellent choice, slayer without massive antiinfantry abilities or control would add nothing to dawi forces

    Are you kidding? Dwarfs have plenty of anti infantry
    I purely understand your wish for a Slayer hero (it would even be a great way to supplement the new grudge system, when you need a potent hero to join your forces when flooded with grudges), but just as Dwarfs may have lots of "anti-infantry" (irondrakes, grudgethrowers, and flame cannons as well as bombs), they also have lots of anti-large beyond slayers (Cannons, Trollhammer Torpedos, Gyrocopters with Brimstone Guns, Organ Guns)...
    Not to mention the majority of slayers don't wear armor, so they'd be even weaker against enemy hordes...
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,612
    Welp I think a slayer hero would be more appropriate for the immediate future, but a brewmaster would be cool too so I’d be happy either way
  • D4nz0N1nj4Wr1t3r#6847D4nz0N1nj4Wr1t3r#6847 Registered Users Posts: 404

    Welp I think a slayer hero would be more appropriate for the immediate future, but a brewmaster would be cool too so I’d be happy either way

    That's a sentiment I can agree with; both sound good, and if both come, the better for all of us.
  • Reeks#2417Reeks#2417 Registered Users Posts: 10,740
    Shall they wear white&black armor
    Be portly as well?

    Smells like mists of pandaria to me lol



    Nurgle is love

    Nurgle is life

    #JusticeForNurglingForumAvatars
  • mecanojavi99#6562mecanojavi99#6562 Registered Users Posts: 12,684
    Dragon Slayer first, Brewmaster second is how I would do it.
    "By the fires of Hashut, let them burn in the flames of eternal torment!"
    - Anonymous
  • D4nz0N1nj4Wr1t3r#6847D4nz0N1nj4Wr1t3r#6847 Registered Users Posts: 404
    Reeks said:

    Shall they wear white&black armor
    Be portly as well?

    Smells like mists of pandaria to me lol

    I like Pandaren, yes, but I actually came up with the idea by thinking of Bugman and his rangers.
  • DwarfHoldMiniatureDwarfHoldMiniature Registered Users Posts: 22
    Dragonslayer is possible.

    Deamonslayer is inevitable.
  • GoldfishLord#2862GoldfishLord#2862 Registered Users Posts: 496
    Additional tradeable resource: dwarf beer +5% factionwide
  • D4nz0N1nj4Wr1t3r#6847D4nz0N1nj4Wr1t3r#6847 Registered Users Posts: 404

    Additional tradeable resource: dwarf beer +5% factionwide

    Maybe as one of those special yellow skills, but I think public growth is more likely as the passive buff.
  • #568367#568367 Registered Users Posts: 7,580
    That brewmaster buff better causes Rampage
  • D4nz0N1nj4Wr1t3r#6847D4nz0N1nj4Wr1t3r#6847 Registered Users Posts: 404

    That brewmaster buff better causes Rampage

    I don't see why because "going into a feral, instinct fueled rage" would prioritized over stuff like "Rowdy" and the like. Or why Dwarfs should get such a debuff.
  • mightygloin#2446mightygloin#2446 Registered Users Posts: 6,275
    Thanes don't have slayer path probably because you have dedicated slayer heroes coming sometime. A great weapon option however would've been neat..

    That brewmaster buff better causes Rampage

    Only when it's used on humans and elves because they can't handle a strong dawi alcohol well.

    Also the Alecart was flammable and exploding like a bomb if it was killed with a fiery damage source. Could apply the same to him if he lugs a keg around or something.
  • D4nz0N1nj4Wr1t3r#6847D4nz0N1nj4Wr1t3r#6847 Registered Users Posts: 404
    edited November 2021

    Thanes don't have slayer path probably because you have dedicated slayer heroes coming sometime. A great weapon option however would've been neat..


    That brewmaster buff better causes Rampage

    Only when it's used on humans and elves because they can't handle a strong dawi alcohol well.

    Also the Alecart was flammable and exploding like a bomb if it was killed with a fiery damage source. Could apply the same to him if he lugs a keg around or something.
    Point 1: OK, that makes sense, but why not include it in the rework with Thorek Ironbrow? That does not sit well with me.
    Point 2: THERE's an idea; debuff abilities, one to make enemies rampage, another to impair melee defense/attach!
  • Walkabout#1505Walkabout#1505 Registered Users Posts: 3,239
    personally I would love a Miner hero which gives buffs to mining related buildings and underway intercept and movement on campaign, and an AP and possible tunnel function on battle maps.
    Live your life and try to do no harm.

    "I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
  • D4nz0N1nj4Wr1t3r#6847D4nz0N1nj4Wr1t3r#6847 Registered Users Posts: 404
    Crajoh said:

    personally I would love a Miner hero which gives buffs to mining related buildings and underway intercept and movement on campaign, and an AP and possible tunnel function on battle maps.

    I see the sense and theme...but I find it silly; it's like wanting a peasant hero for Bretonnia or a Zombie hero.
  • OdTengri#8235OdTengri#8235 Registered Users Posts: 10,231
    Not a Hero mind you but I've been advocating for "Keg Bearers" who give the Bugmans healing buff to near by units.
  • mightygloin#2446mightygloin#2446 Registered Users Posts: 6,275
    edited November 2021

    Crajoh said:

    personally I would love a Miner hero which gives buffs to mining related buildings and underway intercept and movement on campaign, and an AP and possible tunnel function on battle maps.

    I see the sense and theme...but I find it silly; it's like wanting a peasant hero for Bretonnia or a Zombie hero.
    Not really though. Miners are not chaff in the lore as they are in this game. One of the main leaders in the War of Vengeance was a such a miner guerrilla boss actually whom a fancy elven lord couldn't beat in duel.



    Also another https://warhammerfantasy.fandom.com/wiki/Krudd_Mad-Mattock







    Post edited by mightygloin#2446 on
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,394
    I'd actually really like a Priestess of Valaya hero option. Either as something like the Warrior Priest of the Empire or like the Runesmiths with an alternative kit of 'magic'. Healing and other support abilities would do wonders for the dawi, and erase a few entries from the book of grudges no doubt.
  • AWizard_LizardAWizard_Lizard Registered Users Posts: 1,747
    And a breath ability for the brew master would make a lot of sense come to think of it.
    Prettiest of the foot overlords.
  • mightygloin#2446mightygloin#2446 Registered Users Posts: 6,275

    I was just thinking of new Dwarf units for the future...and researching the heroes of Warhammer...and then it hit me:
    New Dwarf hero, the Dwarfen Brewmaster!

    You better not trigger him tho



    https://warhammerfantasy.fandom.com/wiki/Bazrak_Bolgan
  • D4nz0N1nj4Wr1t3r#6847D4nz0N1nj4Wr1t3r#6847 Registered Users Posts: 404

    Crajoh said:

    personally I would love a Miner hero which gives buffs to mining related buildings and underway intercept and movement on campaign, and an AP and possible tunnel function on battle maps.

    I see the sense and theme...but I find it silly; it's like wanting a peasant hero for Bretonnia or a Zombie hero.
    Not really though. Miners are not chaff in the lore as they are in this game. One of the main leaders in the War of Vengeance was a such a miner guerrilla boss actually whom a fancy elven lord couldn't beat in duel.



    Also another https://warhammerfantasy.fandom.com/wiki/Krudd_Mad-Mattock







    I stand corrected. Wouldn't use Miners save for blasting charges for grenadier role.
  • D4nz0N1nj4Wr1t3r#6847D4nz0N1nj4Wr1t3r#6847 Registered Users Posts: 404
    Wyvax said:

    I'd actually really like a Priestess of Valaya hero option. Either as something like the Warrior Priest of the Empire or like the Runesmiths with an alternative kit of 'magic'. Healing and other support abilities would do wonders for the dawi, and erase a few entries from the book of grudges no doubt.

    Sounds like what I listed for the Brewmaster; healing drinks, buffing drinks, debuffing drinks, fiery drinks...
    Population boosting, army reinforcing, and the like...
    Not to mention "erase a few entries" sounds overkill, especially since only the high king is supposed to have the authority to strike out grudges.

    And a breath ability for the brew master would make a lot of sense come to think of it.

    Breath and is "I breath fire" or breath-type effect? Not objecting, just curious.
  • doclumbago#6250doclumbago#6250 Registered Users Posts: 2,608
    I love the concept.
    Just for the sake of imagining the "Whadda you looking add, lad" -voicelines.
    And the drunken master fighting animations
  • Walkabout#1505Walkabout#1505 Registered Users Posts: 3,239
    It is a bit silly but that’s cool to me. A hero can theoretically be from any background.
    Live your life and try to do no harm.

    "I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
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