Hey all,
now that everyone watched the nurgle vs slaneesh trailer (Really good, CA could make an Warhammer Film and it would be great. The CA Trailer/Cinematic Team makes an incredible job) i would start a new topic.
We have 2 LL with the Ogre LL's Blog Post yesterday. The current Layout is for 7-8 LL's. So are the Lizardmen finished? No LL more for Lizards or is there possible one left? Will the Empire get 7-8 LL's Lords?

What do you think? Are there max. 7 or 8 LL? Or do you think the limit is possibly higher? Who do you think is getting 7 or 8 LL's? Skaven for sure 7.

Lets Discuss
Comments
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7 · 1Disagree 7AgreeEven assuming they Crossover 3 Races a year (an ambitious goal), that's 5 years to Crossover everyone just once.
So, while I don't think there is a hard limit, if you're a fan of any old Races, I wouldn't expect any more 1-2 more characters on top of what they already have. If that. Some Races might not be Crossed over at all.
For the Lizardmen specifically, there are more characters they could add....but I'm far more interested in them getting a mechanical update/overhaul rather than them getting more characters and units. They need polish and depth on existing content more than they need new content imo.
I wouldn't say 'no' to new content. But it's not my preference for a priority of development.
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9 · Disagree 9AgreeI hope 7 is the limit though because of marginal utility, unless all the other races are up there in numbers too.
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1 · Disagree 1AgreeI don't think this is evidence of a "Hard cap", but that said there is the possibility that LM are "complete" in terms of LPs anyway, but we will see.
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1 · 1Disagree 1AgreeBut you are completly right nothing is set in stone and could change easily.
I would love to have 7-8 LL's for character heavy factions like empire.
I am a little collector. "Gonna catch them all."
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1 · 2Disagree 1AgreeThere is no max number of LL per race.
There will be new DLCs as long as game is successful.
With 100+ Lords there will be races with 8+.
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5 · 1Disagree 5Agree- Report
0 · Disagree AgreeDawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
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4 · 1Disagree 4Agree- Anonymous
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2 · 2Disagree 2AgreeLizardmen should have Tetto'eko and one more DLC bringing in Culchans, Arcanadon, Chakax and Skink Bows.
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2 · 5Disagree 2AgreeOgres are fine with 4 LLs.
LM should get Tetto’eko as #8.
Monogods would be fine with 5-6.
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4 · 2Disagree 4Agree- Report
2 · 2Disagree 2AgreeIf not a DLC, then probably some rework will come later on.
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3 · Disagree 3AgreeSkaven we know for sure are getting Thanquol. I'd imagine they're also getting Skreetch Virminking as well. That would put them to 8.
For core factions that is. Even then I don't know if Kislev or Cathay will get 8 I doubt monos will either.
I'd say
8 LL
Empire
Greenskins
Dwarfs
Vampire Counts
Skaven
High Elves
Dark Elves
Lizardmen
5 LL
Kislev
Cathay
Khorne
Tzeentch
Slaanesh
Nurgle
Wood Elves
Bretonnia
Tomb Kings
Vampire Coast
Beastmen
Norsca
Warriors of Chaos
Ogre Kingdom
Chaos Dwarfs
Dogs of War
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1 · 4Disagree 1AgreeI also kind of expect wh1 races to have all their crossovers before wh2 races.
I mean, game 2 races already have the lead in terms of number of LL.
Empire needs middenland and nuln pack
Dwarf needs Engineer lord / brewer lord / slayer units and stuff like that
Vampire counts need other bloodlines
Greenskins have a few lords left too
I know we miss some nice Helf unit like the skycutter. For game 2.
Skaven is pretty spot on outside of missing thanquol and verminlord.
Lizardmen misses tettoeko.
Not sure for Delves whats missing.
Assuming I'm right it feels like 2 LL per game 1 races and 1 LL per wh2 races (just considering the core ones).
I believe core races will have priority over campaign packs and pre order bonus (tomb king, wood elves, norska, ogres, beastmen, vampire coast).
If we consider they will also bring the core races of game 3 with more LL. That's a lot of DLCs and development time. I hope they plan to update this for a decade because man, that's a lot of LL.
4 is a likely minimun. 8 is a likely maximum. Average probably at 6. Thats my guestimate
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2 · 1Disagree 2AgreeBase lizardmen campaign mechanics are the worst of any game 2 faction, and pathetic compared to game 3 factions. Most of their new units are redundant or useless, most of their LLs are hugely underwhelming. I don't want to see more stuff piled on top, I want them to finish the stuff they already sold me.
But, I know CA would rather do LPs than reworks, because they can't charge money for a rework, so perhaps something like they did with the beastmen would work, a LP alongside a rework.
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0 · Disagree AgreeLM still need their light cav
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0 · 1Disagree AgreeIf you think about it, most of legendary lords in the game are really just stronger versions of generic lord/hero. Lord Mazdamundi is better version of Slann Mage-Priest lord etc. I doubt Lizardmen really need another Slann as 9th legendary lord who will be just weaker copy of Lord Mazdamundi or something like this.
Lizardmen can still get Tetto'eko with Chakax(legendary hero for him) as FLC legendary lord in future. He can have huge focus to Skink Priest heroes. Also, I can imagine CA can make something cool about Tetto'eko's ablity to predict the future.
Honestly, 6-8 legendary lords for each race will add more to the game than Lizardmen, Skaven or Empire will 15 legendary lords but 7 of them will be really just copies of existing legendary lord with same playstyle.
I can imagine new Hunter character as legendary lord for Ogre Kingdoms will add more to the game than another named Slann legendary lord.
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1 · 1Disagree 1AgreeThe UI can include scrolling bars to expand. It wouldn't be the first time.
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1 · Disagree 1AgreeShe had fought beside Aenarion in the days of her youth, killing daemons, slaughtering the enemies of her people with wild abandon. She had cast spells and brewed poisons and worked out battle strategies for his armies. She had used her gift of visions to grant the elves victories innumerable.
The so-called high elves had forgotten that now, preferring to cast her as the villain in the simple-minded morality plays they so enjoyed since her son had sundered the realm. They had no idea what it had cost to win those battles back when all thought the world was ending, or the price she had paid for victory.
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0 · 5Disagree Agree