In general sieges were already easy to defend when having a decent garrison force let alone with one of your armies inside.
Defenders now get a lot more tools and options to defend their city while the attackers get very little.
The big bonus for attackers are:
- being able to smash walls with monsters
- more angles of attack.
Will that be enough to offset the defenders new defend features? Or will defenindg cities become a breeze?
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3 · 2Disagree 3AgreeThe new huge siege maps will make the AI drip feed units into the city so they arrive 1 at a time to meet your united forces in strong chokepoints.
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6 · 1Disagree 6Agree- Report
4 · 1Disagree 4AgreeWalls are supposed to be a force multiplier, it shouldn't be easy to expand your territory.
The way it is now people almost always assault instead of siegeing, which is exactly opposite as to how it should work. Reducing a strongly held fortress should take time. Attacking immediately should be suicide.
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9 · Disagree 9Agree- Report
3 · 15Disagree 3AgreeI remember your responses in other threads.
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2 · 1Disagree 2Agree- Report
1 · 14Disagree 1Agree- Report
4 · 1Disagree 4Agree- Report
2 · 13Disagree 2Agree- Report
4 · 2Disagree 4Agree- Report
0 · 12Disagree AgreeI personally do think it's fun.
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2 · Disagree 2Agree- Report
2 · 7Disagree 2AgreeI'm gonna say seige defenses will likely be pretty easy, probably even easier to cheese as well.
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0 · Disagree AgreeIt's also good for the game's health generally because it limits the excessive pace of expansion that tends to make the campaign map one note and unfun.
And when city defences are strong it leads to incredibly fun battles on the defence when the AI brings overwhelming force to assault you. You can take a serious number of them with you and the battle feels meaningful.
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7 · 1Disagree 7Agree- Report
3 · Disagree 3AgreeWhether or not you like it is much of the muchness. The game is built around battles. Big ol epic battles. Clicking end turn for 8 turns while your best army is sieging isn't that.
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2 · 6Disagree 2AgreeIf you think I'm a troll there's a report button you can press, that's none of my business or concern.
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0 · 9Disagree AgreeI think a problem in the game is things move fast enough that there's not a lot of meaning in the battles and you end up with a very grindy end game fighting the same battles every turn. That's a problem not just with sieges but with replenishment and recruitment as well.
I actually would like some time to hit end turn without fighting another siege battle every 1-2 turns because I advance so fast through enemy territory.
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4 · 1Disagree 4Agree- Report
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0 · Disagree AgreeImo sieges should be hard to win, but the AI shouldn't be able to send fresh army after army when you already killed like 70% of their population.
The siege timer as it stands can be reduce or find more ways to give player agency to deal with it.
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0 · Disagree AgreeI'm not hopeful that CA will seriously look at how difficulty stacks. I still think that Medieval 2 system would be the best, with provinces having a limited recruitment pool for every unit and being unable to recruit for a few turns after recruiting said units. But probably a lot of people would freak out if they weren't able to recruit a full stack of Sisters of Avelorn or shades in 3 turns.
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2 · Disagree 2Agree- Report
0 · 7Disagree Agree- Report
0 · Disagree AgreeIf you have a medium garrison it usually make more sense to put your strongest defensive units vs the stronger enemy attack in a chokepoint and then use the bulk of your forces to defeat the other enemy attacks then rush to help vs the final group.
Of course 3K didn't have magic or flying units which can drastically change the balance of power more rapidly than anything other than Lu Bu or similr flames of the phoenix characters in 3K so knowing which of the enemy groups is the most powerful will be a bit more difficult not to mention enemy flying units can simply bypass a lot of the walls/barricades.
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0 · Disagree AgreeWalls are not much of a force multiplier against howitzers and airplanes, however. And they are similarly not that great against tanks. I don't know how much a wall helps against magic but I would not get my hopes up.
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0 · 1Disagree Agree