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I have been doing some thinking about Nippon

Cortes31#6909Cortes31#6909 Registered Users Posts: 2,385
Welcome to Nippon!

The work I had originally planned to do instead of the Fishmen. Now here we are.

Another race I do not believe in coming anymore.

Lore

It is said that Nippon was an undisturbed land, once in the Age of Ancients. Humans lived a humble live and prayed to the Godai, 5 gods representing the five elements: Earth, Water, Fire, Air and Void. Living on Nippon was an almost peaceful matter, only disturbed when the warlords, the leader of the clans, decided to declare war on each other. The humans of Nippon did not care about Cathay to the west or the monsters in the south or the threat in the north. For the east, they thought themselves to be the end of the east and that there was nothing to really ever threaten them. Then came the great invasion of Chaos. Demons ravaged the lands, entire clans got slaughtered and the survivors, for the first time in history united under a common threat, could do barely more then stemming the tide for a short time. So they prayed to their gods but the gods remained silent. The prayed to the Spear Wielding Creator but the earth did not destroy their enemies. They prayed to the Moon but no tidal wave washed them away. They prayed to the Spirit of the Wind but no storm blew them away. From the Void came only laughter as the Mad Queen welcomed anyone with open arms. And they prayed to the Sun and the sun answered. She descended down from the heavens in the form of beautiful woman with an armour of gold and red and a long sword. With her came the knowledge of magic and the knowledge to make the body itself a weapon. So came the first Monks to be and with the goddess at the helm, the united clans of Nippon stemmed against the tide and proved to be victorious many times. Yet no one knows what would have happened if the otherworldly enemies did not suddenly disappear, their will either broken by the undying resolve or vanquished through meanings of a third power but regardless, victory was achieved. The Sun however, was not finished with their plans and she called 10 men. The five mightiest warriors and the five mightiest casters and called them to the peak of the highest mountain and no one else was allowed to enter. For seven days and seven nights nothing happened but when the light of the eight day hit upon Nippon the goddess came down from the mountain in her arms an infant. She gave the baby to the priests and told them that their man would not return but instead she had this: Her son, the future ruler of Nippon and combined essence of the chosen men, born from a goddess, created the way of the mortals. And she told them her son would need a capital and so came the Age of Fire.
Then she walked towards the rising sun and as she did, her body started burning, a giant flame flying towards the sun and leaving behind a mortal husk, the flesh burned to ash but the Armour and the Sword untouched. The clans cherished the idea of unity and praised it as a gift but not all of them said these word with the weight of the hearts, to heavy was the loss of their chosen. Some of them walked away, turned their backs on the sun and marched into the shadows and so came the first Ninja to be.
The reign of the Emperor was a reign of prosperity, the golden age of Nippon. But it was a peace archived through immense hardships for Chaos has left its mark on Nippon. For an uncounted number of years the emperor fought to keep the idea of unity amongst the clans and against the Yokai, beasts and monsters and many of them faintly resembling normal animals. One day then he realized: The peace he sought could only be achieved by co-existence with the Yokai who have time and time again proved of being sentient, of being able to use and understand human language. So came the Pact of Peace, the single most controversial deed the Emperor ever did for even his most loyal followers had doubts. But he was not only Emperor he was worshipped as a god, as the Divine-Sun and where once all five Godai had an more or less equal footing it was not the worship of the sun that was dominant. There was also a new group of warriors trying to be like the emperor and so came the first Samurai to be.
How the pact itself was made is not known but it is known that the Divine-Sun met with a powerful and old yokai, a giant nine-tailed Kitsune. Some say the Emperor and the Yokai had a duel and gained each others respect, other say the nine-tailed fox took on her well known form of a beautiful woman and the pact was sealed in a different way. Regardless the details, the pact was made and with the support of the Kitsune his dream of a peaceful co-existence between humans and yokai came into fruition. More or less at least but enough to satisfy the emperor.
Now, the Emperor was worshipped as a god, as a semi-divine being and that meant that he was also mortal and indeed half-mortal he was. With all the weaknesses a mortal character can have and the most deadliest human sin has always been pride. He dreamed of expanding his kingdom, of exploring and conquering other lands and what land was better for this than Cathay? And the so called Dragon Emperor? What was a mere dragon against a living god? So he planed and prepared and after decades of planning and preparing and testing the single biggest army in the history of Nippon set sail to invade Cathay. An invasion that went good at first but the Dragon Emperor himself appeared on the battlefield and duelled with the Divine-Sun. The duel ended with the Divine-Sun beaten, his sword shattered and his armour torn apart. The leftovers of the invading army fled the mighty Dragon Empire, taking the half dead body of the Divine-Sun with them. When they reached home they told of what happened and then all of them, men and yokai alike, committed ritual suicide. So ended the first and, so far, only attempt of Nippon to conquer lands in greater size beyond their island and so ended the Age of Fire and came the Age of Dark.
The years that followed were years of shame and still are. Without an Emperor to guide them, the warlords of the domains quickly fell back into old habits in greater number and just like in ancient times, once again battled the clans of Nippon against each other. The remains of the Divine-Sun were put back on his throne, an ancient artefact gifted by the sun herself but it became apparent quickly that, to contain the powers of the throne and the remains of the emperor and to prevent them from bringing doom upon the land, constant prayers and sacrifices were to be made. But this was not all, for the defeat of the emperor shattered the belief in the Divine-Sun and over time, the reverence of the Ancestors bloomed as the new, main religion amongst the many of Nippon and this affected many things, armoury amongst others. No longer were the weapons and armours bright and colourful and where they were once shaped and forged to remember Emperor and Sun, they now become dark and glooming. Yet, not all achievements were lost for the pact between humans and yokai remained, as strangely as it may sound.
But to this day, Nippon has to wait for a new emperor, a warlord strong enough to conquer the land, seize the throne and prove to be powerful enough to control the might connected to it.

At least, this is the history as the Sages tell.


Mechanics

Many Religions
For the majority of its time was Nippon home to many gods and religions and even though one had mostly always dominated over others, all had a place. Especially four religions are worth mentioning: Godai as the first major religion ; Sun as the religion that bloomed with the emperor ; Ancestors as the current main religion ; Yokai as a religion especially happening in the more remote regions of the Land.
Typical rite mechanic with following options: Godai, Sun, Ancestors, Yokai.


Honour of Steel
The Warriors of Nippon put a great pride in their honour and martial prowess. They do not outlaw the use of magic and would never dare to but there are times when their wish to do things with the blade is greater then even the winds of magic.
Battle mechanic with following effects:
20s duration and 100s cooldown.
Removes all spell-based effects on units for both sides.
Chance of Miscast +25% for both sides
Magic Resistance +25% army-wide
Melee Attack +10 army-wide


O-Mamori
Given by the priests at the shrines and temples and highly viewed as protective charms. They are of great value to the people of Nippon.
Second currency. Can be obtained through buildings and skills and can be used for tech tree and other means.


Way of the Warrior
The nobility of Nippon takes great pride viewing them above the barbarians from far away and they strongly believe that no true warrior should ever resort to, what they define as, barbaric methods. Doing so would make one unworthy of being a true warrior.
Would work a lot like Bretonnias Chivalry mechanic.


I admit I am not entirely happy with the mechanics but I am not entirely sure on what to change either.

Magic

Now we have the magic department and I have to admit, this was probably the single most difficult part of the entire work. I had the idea of combining the philosophy of Godai with Shinto gods and use this as the base for magic very early on and I really wanted to keep that one. However, there were also some problems like the fact that I wanted to give unique WoM too without blowing the options up like there is no tomorrow or being forced to create nothing but unique lores. So, in the end, I had to find a different meaning and in a way, I have gone full circle. More or less. Now, Nippon has no unique lore of magic any more but can use all 8 generic lores of magic. Lore-wise, they are ordered slightly differently, based upon the way of the sun.



Lords

Daimyo
Sometimes known as Samurai Lords are the Daimyo the leaders of Nippon. Proud, honourable, skilled. Becoming a Daimyo is no easy task, remaining as such is even more difficult. Not only must a Daimyo constantly prove himself with the deadliness of the blade, he must also always keep an eye on the balance between humans and yokai.
Your generic melee lord. Comes with Armour Piercing and Immune to Psychology.

Onmyodo
It were the predecessors of the the Onmyodos who received the infant emperor so long ago and it are the Onmyodos who are now watching over the Corpse Emperor on his golden throne, doing whatever necessary to keep the massive power at bay, sacrificing whoever or whatever needed.
Your casting lord with the Lore of Shadow, Metal, Heaven or Life

Heroes

The entire hero department of Nippon is a girls-only club.

Kunoichi
Ninjas are one of Nippons most mysterious organisations, handling their businesses in the shadows. Some of them are trained to take on roles on the battlefield, others will fulfil their duty beyond combat, sent out to weaken the enemy in other ways or simply work as hired killers. Some will also be trained in the in the ways of magic.
Assassin hero of Nippon that can also cast Lore of Shadows and has Poison and Stalk.


Miko
Even before the coming of the emperor was it tradition for young girls to become the maidens of a shrine or temple. The tradition itself has not changed but the girls have for now Kitsunes are the most common Mikos of them all and with each generation the number of Fox Maidens increases more and more.
Main casting hero. Comes with the Lores of Fire, Beast or Death. Can also transform into a giant multi-tailed fox to boost melee capabilities but would still have not much in terms of protection.


Retainer
Personally chosen by the Daimyos, a Retainer is a trusted bodyguard and warrior, often tasked to keep a Daimyos land in check, should the lord itself travel beyond it. Chosen to be a Retainer is in equal parts a honour as well as a chance for many Samurai Lords themselves were once nothing more then Retainers.
Here we have the captain hero of Nippon. Armed with a Naginata for Anti Large as well as Armour Piercing. Does also have Immune to Psychology and comes with Guardian.


Sage
It is said that once all monks had the ability to wield the power of fire and light like the Sages do but the loss of the Divine-Sun dealt their believe and their power a heavy blow. Nowadays, only very few are still able to maintain their powers of old, like a memory of long lost glory. They are rewarded with the title of Sage.
Melee/caster hybrid. Has Immune to Psychology as well as AP, Fire damage and Magic damage. Does also have the Lore of Light or the Lore of Fire.

Units

Ashigaru – T1
While the life for normal peasants and citizens within a Warlords domain can and will be peaceful at times, their lord has the right to call to arms how many men he deems necessary. In such cases most of them will band together to regiments of Ashigaru.
Ashigaru are your basic infantry. Compare them to Men-at-Arms with good (70+) Leadership. They come with Swords, Spears and Bows.


Samurai – T3
If Ashigarus are displaying outstanding feats on the battlefield they may be rewarded with the opinion to joing the ranks of the Samurai, the Warrior Nobility of Nippon. Many Samurai come from old noble houses but many more know well that their ancestors were mere peasants just a few generations ago. They fight with the same fierceness and bravery regardless.
Samurai are your elite infantry with Immune to Psychology. They either come with Swords for AP and Anti Infantry or with Bows.


Mounted Ashigaru – T2
Some Ashigaru may be of a more wealthy background then others. If these men can either afford proper armour or a horse, they other one will be given by their lord and will then be trained to act as Light Cavalry.
The name is the game here. Ashigarus on horses with Vanguard Deployment acting as Light Cavalry. Come with Swords, Spears and Bows.


Kirin Riders – T4
Samurai who are deemed worthy may be allowed to a Kirin, magical being who choose their riders themselves. Riding a Kirin is seen as a sign of honour and worthiness and as such, Kirin Riders are highly respected even among Samurai.
The flying Cavalry of Nippon as well as mounted Samurai. Come with Swords and Spears. They have Magic Damage and Immune to Psychology.


Ninja - T3
Originally the Ninjas were fierce enemies of the emperor, hailing from clans who were unable to forget or appreciate the sacrifice of the 10. However, the many great deeds of the emperor, as well as an internal civil war, have changed the Ninjas view on the Divine-Sun.
What is Nippon without Ninjas? Long story short, a more elite version of the Skaven Gutter Runners(or Night Runners not sure which one is the better version). They come with Vanguard Deployment, Stalk, Fire whilst Moving and Poison.


Sohei – T3
Nippon is home to many monks of various shrines and temples and home to many orders of monks. All of them are trained and some of them take their abilities and knowledge to the battlefield, fighting with bare hands. These are Sohei.
Flanking Infantry with Magic Attack and Immune to Psychology.


Mangonel – T3
Nippon has no big history in terms of artillery for very often made the very ground itself the transport of such weapons difficult to impossible. Yet, the practicality and sometimes necessity of having a greater range then the enemy easily dismissed either. As such, the Mangonel came to be.
The only piece of artillery Nippon is going to have. Pretty much works like a Grudge Thrower.


Oni – T3
Some historians doubt the common opinion that Onis are simply another kind of Yokai but instead say they have migrated into these lands from a place in the west beyond Cathay. Regardless if this is true or not, Onis are know are solid part of Nippon.
Oni are your basic frontline monstrous infantry unit. They come with Fear and Armour Piercing.


Oni Ravager – T4
Onis are well known for their love of fighting and drinking but some ogres take the first part a bit too far. Storming into battle with relentless fury this Onis swing a greater version of the usual Oni club. They are well known to prefer the bigger enemies.
Greatweapon version of the normal Oni. They come with Fear, Armour Piercing, Anti Large and Frenzy.


Oni Samurai – T5
Inspired by the Samurai these Onis have forsaken the rather barbaric ways of doing battle. Now they do not only wear and train with samurai weapons and armour but also try to follow the way of the warrior itself. Or at least, something that looks like a oni version of it.
Heavily armoured Onis with Samurai armour and Immune to Psychology as well as Fear. They can have Greatswords for AP and Anti Infantry or Bows for AP and Anti Large.


Tengu – T3
Flying yokais Tengus are known for being one of the more friendly kind of yokai, often hanging around the more remote shrines and temples. They often act as guardians and scout but one should be careful when venturing through the mountains alone. They might be among the more friendly yokais but tengu hunting parties might sometimes not be out for goats or deers at all.
Nippons flying infantry, Tengu are best compared to Harpies with Bows.


Karasu Tengu – T4
Bigger and stronger then normal Tengus, the Karasu Tengu like to charge head on into battle. They view themselves as Winged Samurai.
Elite melee version of the normal Tengu, armed with a polearm for Anti Large and Armour Piercing.


Kappa Ringer – T3
Kappas are well known for their love for sumo and cucumber but almost no one knows that the man-sized yokais that are seen on a lot of lakes or rivers are barely more then children, comparable to the freshly hatched turtles on the beaches. The Kappa Ringers are older and often used for battle but are still not the true adults humans view them as.
Tanky frontline Monstrous Infantry with Anti Infantry and Aquatic.


Ancient Kappa – T5
Gigantic turtle monsters and fully grown up. Ancient Kappa are only called to battle when the dire need arrives for they are a force only few can withstand but unlike their children the Ancients have lost the means to communicate with non-yokais and as such live usually away from human settlements. It might also very well happening that heavy loaded fisherboats are suddenly eaten whole, crew included for Ancient Kappas view anyhting other then yokais as potentially eatable. Even eaten yokais are simply considered accidents.
SEM. Comes with Terror, Magic Damage, Armour Piercing. Gets also a second version with Taikos on its back, played by tanukis for AoE buffs.


Jorogumo – T3
Calling jorogumos to battle is a risky cause for one would be hard pressed to find yokais more adverse to the pact. The point of the spider ladies on this one is fairly simple of course: Why bother siding with food? The view changed a bit when it become common habit to not break a sweat when Jorogumos start to eat the wounded of the enemy.
Compare them to chariots. Chariots with Fear, Poison and Anti Infantry.


Jorogumo Web Qeen – T4
Bigger, stronger and more beautiful then their smaller sisters the Web Queens are also infused with the Wind of Hyish. Only very few dare to stand up against this terrifying foe and even less survive it.
SEM version of normal Jorogumo with Terror, Poison, Armour Piercing, Anti Infantry and Soulblight as Bound Spell.

Legendary Lords

Kensai
Winner of 66 duels and author of the book “The Five Circles”. Kensai is a master of the sword beyond anything Nippon has ever seen. Samurais and many who want to joim them travel to his domain from all across Nippon in the faint hope of the honour of a personal lesson from the great master himself. Kensai however, makes such offerings only very, very rarely.
Duellist Legendary Lord. Comes with Armour Piercing and Immune to Psychology and has a special ability that allows him to switch between an Anti Infantry and an Anti Large stance.


Faction Effect
  • Recruit capacity +2 for Retainers
  • Campaign Movement Range +10% for armies
Lord Effect:
  • Melee Attack and Melee Defence +2 for sword units for every unit rank army-wide
  • Recruit cost -50% for sword units
  • Melee Attack +10 for Retainers army-wide


Lady Ki
Ancient beyond comparison and beautiful beyond belief, Lady Ki is the undisputed queen of the Kitsune, a beautiful fox lady with nine tails behind her. She has planned and schemed for centuries and some say she has charmed the emperor himself back in the day. Of course, no one dares to say this to her face for there is always something behind the smile.
Works like a buffed up version of the Miko hero. When transformed she has Terror, Magic Attack, Fire Attack and Armour Piercing. When not transformed she has AoE hex abilities for enemies who are to close to her. Casts the Lore of Fire.

Faction Effect
  • Campaign area of sight +25% for agents
  • Immune to diplomatic penalties due to hero actions
  • Construction turn time for religious buildings -1
  • Recruit Rank for Mikos +6
Lord Effect:
  • Wardsave +10% for Mikos army-wide
  • Leadership +10 for Mikos army-wide
  • Wind of Magic starting amount +15 army-wide

Pictures

Daimyo (actually something I found in this forum in old threads about Nippon)


Samurai Archer (actually same as above)


Remnants of the Divine Sun (actually Demon Souls Boss)


Sage (actually Diablo 3 female Monk)



Yeah, that is it I think.

Comments

  • DarthEnderX-#6513DarthEnderX-#6513 Registered Users Posts: 4,746
    Nippon Counterproposal:

    Clan Eshin killed EVERYONE! It's ALL RATS!
    "Assassination's a dirty job, but someone's got to do it."
  • JToegiTheSnotling#6624JToegiTheSnotling#6624 Registered Users Posts: 2,391
    Looks cool. I've had some ideas for Nippon too. Something like a cross of between the Fire Nation with some Asian style demon flare and a little bit of Pacific Island cultures to give them a seafaring kinda feel.

    I'll probably make a thread about it, but I'll wait until after my disappointment with the current map subsidies. Ahhh I'll never forgive that tiny Eastern Steppes!!!
  • ROMOBOY#7812ROMOBOY#7812 Registered Users Posts: 4,814
    If I were to write for Nippon, I would make them evil BUT not by choice. Just humans dealt a very bad hand in life by circumstances I don’t have the time to meditate on 😂

    Nippon should be a land that is dark and gloomy, with but just a few places of sunshine not yet touched by the darkness that resides there.




    "It is the mark of an educated mind to be able to entertain a thought without accepting it."

    Cathay > Chaos Dwarfs = Pain

  • DarthEnderX-#6513DarthEnderX-#6513 Registered Users Posts: 4,746
    It would be interesting to get an evil human culture that's not related to Chaos.

    Just, like, the Dark Elves of humans.

    With Nippon you could do that by just...doing Sekiro.
    "Assassination's a dirty job, but someone's got to do it."
  • Mr_Finley7#4571Mr_Finley7#4571 Junior Member Registered Users Posts: 8,415
    edited December 2021
    Why do they have to be “evil” as a society? Human behavior driven civilizations have vacillated between evil, noble, and everything in between from time immemorial.

    Hell, in true Warhammer style you could copy actual Japanese history by giving them isolationist tendencies so they are unaligned with either order or chaos/destruction but capable of dabbling in either.

    Make some important Nipponese saints, and some of them tyrants.

    Just like in real life.

    Then you can have the full gamut of Japanese inspired fantasy tropes
  • ROMOBOY#7812ROMOBOY#7812 Registered Users Posts: 4,814

    Why do they have to be “evil” as a society? Human behavior driven civilizations have vacillated between evil, noble, and everything in between from time immemorial.

    Hell, in true Warhammer style you could copy actual Japanese history by giving them isolationist tendencies so they are unaligned with either order or chaos/destruction but capable of dabbling in either.

    Make some important Nipponese saints, and some of them tyrants.

    Just like in real life.

    Then you can have the full gamut of Japanese inspired fantasy tropes

    I’m not saying they would all be devoid of what makes humans human. I’m saying their society should be grim dark & evil due to bad circumstances. By no means do I think they should just be edgy & evil for no reason, that’s just bad writing.
    "It is the mark of an educated mind to be able to entertain a thought without accepting it."

    Cathay > Chaos Dwarfs = Pain

  • Mr_Finley7#4571Mr_Finley7#4571 Junior Member Registered Users Posts: 8,415
    edited December 2021
    ROMOBOY said:

    Why do they have to be “evil” as a society? Human behavior driven civilizations have vacillated between evil, noble, and everything in between from time immemorial.

    Hell, in true Warhammer style you could copy actual Japanese history by giving them isolationist tendencies so they are unaligned with either order or chaos/destruction but capable of dabbling in either.

    Make some important Nipponese saints, and some of them tyrants.

    Just like in real life.

    Then you can have the full gamut of Japanese inspired fantasy tropes

    I’m not saying they would all be devoid of what makes humans human. I’m saying their society should be grim dark & evil due to bad circumstances. By no means do I think they should just be edgy & evil for no reason, that’s just bad writing.
    Their society shouldn’t be evil. But prominent men who ARE can, I think, justify all the themes and imagery you’re looking for.

    Make them a fractured nation in the midst of a Warhammerized sengoku like period. Then you can have one daimyo fighting dark elf pirates and protecting his realm from chaos and another who allies with Clan Eshin to invade the mainland and who crucifies rebellious peasants.
    Post edited by Mr_Finley7#4571 on
  • Slayer_Yannir#8069Slayer_Yannir#8069 Registered Users Posts: 2,645
    Gutter Runners are a tier 3 unit so I think the ninjas should be a tier 4/5 unit if they're supposed to be more elite. They are basically Shadow Walkers with shorter range, I think. In that they're supposed to be a good flanking melee unit as well.

    But gotta say this looks like a good roster. It's far enough removed from the Shogun games to feel like a Warhammer roster. Good job!
    Formerly known as Yannir. Oaths have been taken.
  • Itharus#3127Itharus#3127 Senior Member Registered Users Posts: 16,402
    Didn't someone post some oldhammer screenshot talking about Nippon liking to send out war/piracy fleets or something?

    Might be like a non-chaos Norsca, lol.
  • 55JoNNo55JoNNo Registered Users Posts: 2,378

    ROMOBOY said:

    Why do they have to be “evil” as a society? Human behavior driven civilizations have vacillated between evil, noble, and everything in between from time immemorial.

    Hell, in true Warhammer style you could copy actual Japanese history by giving them isolationist tendencies so they are unaligned with either order or chaos/destruction but capable of dabbling in either.

    Make some important Nipponese saints, and some of them tyrants.

    Just like in real life.

    Then you can have the full gamut of Japanese inspired fantasy tropes

    I’m not saying they would all be devoid of what makes humans human. I’m saying their society should be grim dark & evil due to bad circumstances. By no means do I think they should just be edgy & evil for no reason, that’s just bad writing.
    Their society shouldn’t be evil. But prominent men who ARE can, I think, justify all the themes and imagery you’re looking for.

    Make them a fractured nation in the midst of a Warhammerized sengoku like period. Then you can have one daimyo fighting dark elf pirates and protecting his realm from chaos and another who allies with Clan Eshin to invade the mainland and who crucifies rebellious peasants.
    This isn't real human history... Warhammer races don't really have this level of nuance / believability

    Bohemond for game 3 please!

  • DarthEnderX-#6513DarthEnderX-#6513 Registered Users Posts: 4,746

    Why do they have to be “evil” as a society? Human behavior driven civilizations have vacillated between evil, noble, and everything in between from time immemorial.

    Because we don't have one yet.

    Human civs in Warhammer are either good(ish)...or Chaos. If it does vacillate like you say, then logically there should be one that's just...villainous on it's own.
    "Assassination's a dirty job, but someone's got to do it."
  • Slayer_Yannir#8069Slayer_Yannir#8069 Registered Users Posts: 2,645

    Why do they have to be “evil” as a society? Human behavior driven civilizations have vacillated between evil, noble, and everything in between from time immemorial.

    Because we don't have one yet.

    Human civs in Warhammer are either good(ish)...or Chaos. If it does vacillate like you say, then logically there should be one that's just...villainous on it's own.
    That's just how the game represents them. If you actually read the lore on Bretonnia or the Empire, you come to a quick realization that TW glosses over the darker parts of those societies/lands pretty regularly. They're not the good guys, just the least bad guys.
    Formerly known as Yannir. Oaths have been taken.
  • davedave1124#4773davedave1124#4773 Senior Member Registered Users Posts: 21,403
    I’d give the player both options, a samurai faction on the side of order and a samurai faction on the side of Chaos. This would give a Shogunate vs Modernisation narrative.
  • Cortes31#6909Cortes31#6909 Registered Users Posts: 2,385
    Jote191 said:

    Looks cool. I've had some ideas for Nippon too. Something like a cross of between the Fire Nation with some Asian style demon flare and a little bit of Pacific Island cultures to give them a seafaring kinda feel.

    That sound pretty cool.
  • Itharus#3127Itharus#3127 Senior Member Registered Users Posts: 16,402

    From my point of view the Jedi are evil.

    From my point of view the Jedi are both short-sighted and foolish. The Sith are just impulsive ****.

    Force Adepts usually seem far more grounded for some reason.

    Walk the middle path and operate in balance.

    #TeamRevan
  • ROMOBOY#7812ROMOBOY#7812 Registered Users Posts: 4,814
    Itharus said:

    From my point of view the Jedi are evil.

    From my point of view the Jedi are both short-sighted and foolish. The Sith are just impulsive ****.

    Force Adepts usually seem far more grounded for some reason.

    Walk the middle path and operate in balance.

    #TeamRevan
    Grey Jedi are the truest path.
    "It is the mark of an educated mind to be able to entertain a thought without accepting it."

    Cathay > Chaos Dwarfs = Pain

  • Itharus#3127Itharus#3127 Senior Member Registered Users Posts: 16,402
    Are they really Jedi, though?
  • ROMOBOY#7812ROMOBOY#7812 Registered Users Posts: 4,814
    Itharus said:

    Are they really Jedi, though?

    Nah not really. They’re just free individuals that use the force without restraining themselves to a code.
    "It is the mark of an educated mind to be able to entertain a thought without accepting it."

    Cathay > Chaos Dwarfs = Pain

  • Itharus#3127Itharus#3127 Senior Member Registered Users Posts: 16,402
    ROMOBOY said:

    Itharus said:

    Are they really Jedi, though?

    Nah not really. They’re just free individuals that use the force without restraining themselves to a code.
    That's kinda just Force Adepts then (a very broad term that includes shaman, witch doctors, random untrained hermits, non-jedi/sith religious groups, etc, etc...). Revanites may be considered force adepts but I believe they were mostly ex sith and ex jedi.

    Anyhoo, I digress... mebbe I need to fire up SWTOR when that patch hits.
  • ROMOBOY#7812ROMOBOY#7812 Registered Users Posts: 4,814
    Itharus said:

    ROMOBOY said:

    Itharus said:

    Are they really Jedi, though?

    Nah not really. They’re just free individuals that use the force without restraining themselves to a code.
    That's kinda just Force Adepts then (a very broad term that includes shaman, witch doctors, random untrained hermits, non-jedi/sith religious groups, etc, etc...). Revanites may be considered force adepts but I believe they were mostly ex sith and ex jedi.

    Anyhoo, I digress... mebbe I need to fire up SWTOR when that patch hits.
    Ah okay. I wasn’t entirely sure what force adepts were since it’s been a while since I’ve read some Star Wars lore. I guess you can say Grey Jedi are former members of the Jedi or Sith that realized the propaganda and flaws that both parties were filled with, and strayed away to seek the force’s true potential.
    "It is the mark of an educated mind to be able to entertain a thought without accepting it."

    Cathay > Chaos Dwarfs = Pain

  • Domokun84Domokun84 Registered Users Posts: 296

    From my point of view the Jedi are evil.

    Well then you are lost!
  • dge1dge1 Moderator Arkansas, USARegistered Users, Moderators, Knights Posts: 23,698
    Off topic trolling remarks removed.
    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
    "The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin/Mark Twain
    “Those who cannot remember the past are condemned to repeat it.”–George Santayana, The Life of Reason, 1905.

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