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Welcome to Tilea Gentlemen!

Cortes31#6909Cortes31#6909 Registered Users Posts: 2,385
I will not lie, the chances of your displeasure are high.


Anyway, this is NOT about Dogs of War.
THIS is about fleshing out Tilea and I took a good look into the concepts of Leonardo Da Vinci for this one. I also added some pictures when they looked concept-like enough.
Though there is a bit more going on then just that.


Mechanics

Long Lost Concepts
Leonardo de Miragliano was a genius centuries ahead of his time and the concepts and drawings of his personal notebooks are highly sought after. Especially by the Engineer Corps of Tilea, for this old sketches are still more then just helpful for modern engineering.
Treasure Hunting mechanic to boost your constructs, artillery and flying units.

Fame
In a land of constant warfare, scheming and assassinations live enough people who even struggle to not end up on the losing side of the games. Yet, all want to rise to Fame and Glory.
Second currency. Will be earned through battle and missions and can be used for tech tree and other mechanics.

Trade Routes
In a land where merchants are ruling over entire cities it is no surprise that many are searching for new ways of trading and to earn some coin. Not only for money but also to expand their influence once they have acquired a bit of a name for themselves.
Getting a trade agreement works differently for Tilea. You do not need a capital-to-capital route, you invest second currency instead. Afterwards, the trading will run as long as the faction exists, though having no direct route will reduce the income.

Agreements
The money greedy rulers of Tilea are always eager to earn some more coin. Time and place are often of little concern as long as certain condition must not be met. Sometimes however, the agreements will give the merchants additional benefits.
Only after you have established a trade route will you be able to get other diplomatic agreements like alliances or non-aggression pacts and so on. Each agreement gets you a bonus on the trading value, certain amount of Fame and when you have reached alliances, would also allow you to call some of the units of this race to battle as a sort of “call-able reinforcement”, when you are within their regions. Like, travel through the Karaz Ankor and smash some orcs, you could call some dwarf units into battle. Though, that would cost you Fame and money

City States
One of the most defining features of beautiful Tilea are the migthy city states, each of them ruled independently from the outside.
Works like the Empire Office. All settlements of Tilea are now their own provinces and have at least 8 slots and their rules receives additional campaign and battle bonuses.


Lords

Merchant Prince
Many city states of Tilea are ruled by Merchant Princes but not all Merchant Princes rule over a city state. What's more, ruling over a city state is considered as a prove of ones skills and talents, even more so if they can keep it. They are merchants with power and influence beyond all others and many wish to join their elite status. Some will be given a chance though most will die as it is actually planned.
Armed with a pistol and a sword. Not really strong in fighting but good for buffing units and campaign gameplay.


Senior Engineer
Veteran members of the Tilean Engineer Corps, these geniuses are not only out on the battlefield to to support their precious constructions but will command entire armies. Though more often then not they will use such opportunities for testing their newest inventions in the field.
Ranged support lord. Can focus on either artillery, air machines or constructs.


Condottieri
When Leonardo II began fielding his armies of constructs on ground and in the air, the time of the mercenary armies came to an end. Soon realising the outweighing of the benefits compared to hiring soldiers who may turn on their employees or do other things, the city states turned their eyes to the new way of warfare. Many mercenaries left, others settled down and learned the handling of Pike and Crossbow or went to the fighting pits to become Gladiators. Some however, mostly mercenaries with high reputation, became Condottieri and remained some form of their old live, though they do know well that they are no bound forever to serving their city state.
Classic melee lord with Sword and Shield

Heroes

Engineer
Up until recently the engineers of Tilea were never seen on the battlefield but with the rise of Leonardo II and his Clockwork armies these things changed. Now the Engineer Corps of Tilea is a wealthy and powerful organisation and its members are highly paid to tend to the various new inventions that have changed the warfare of Tilea forever. Not to the liking of the once highly sought after mercenary companies though.
Ranged support hero. Can focus on either artillery, air machines or constructs.


War Priestess
It may not look like it at first but the people of Tilea are deeply religious and no deity is viewed higher then Myrmidia, Goddess of Civilization, Beauty and Honour and her War Priestesses will often be employed for training and advising.
The War Priestess is rather flexible hero, training units and decreasing corruption. Otherwise she is a melee hero with a silver shield who can freely switch between a sword for Anti Infantry and a Spear for Anti Large.


Battle Mage
The portals of chaos are far away and the winds of magic are not as strong as they are further in the north. As such, mercenary mages have less importance and commanding power then in other realms. Still, they do have their uses.
Caster hero. Think you generic empire caster hero with more Armour and Melee Defence. Has the following Lores: Metal, Fire, Death and Life


Assassin
The schemes and machinations of tilean politics always ensure steady employment for any men or women who are not afraid to take a life to earn some coin.
Well, its an Assassin.

Unit

INFANTRY

Pikemen – T1
The Pike is one of the most commonly used weapons in Tilea. Highly favoured due to its relative low cost and long range the city states employ many men to act as a wall of spears on the battlefield.
Standard low tier spear unit. Personally, I would compare it to a Empire Spearmen without shield. Just with more attack range, melee defence and double the Bonus vs Large.


Heavy Pikemen – T2
The Pike is one of the most commonly used weapons in Tilea. Highly favoured due to its relative low cost and long range the city states employ many men to act as a wall of spears on the battlefield.
Normal pikemen with better armour.


Legionnaires – T3
Many soldiers of trained with either Pike or Crossbow but some are trained to wield both weapons, to achieve greater flexibility on the battlefield.
Hybrid unit that combines a pike with a crossbow.


Praetorians – T4
The best Legionnaires will be given further training but not with Pikes and Crossbows. They will be trained in both, body and mind and when they have returned to the battlefield, they will have become seasoned warriors, wielding Halberd and Gun with the same deadly talent they have once wielded Pike and Crossbow.
Hybrid unit that combines a halberd with a gun. Does also have Immune to Psychology.



Crossbowmen – T1
The Crossbow is one of the most common weapons in Tilea and as such many city states in Tilea will be able to field a lot of soldiers armed with this deadly weapon.
Normal Crossbowmen like in the empire.


Shielded Crossbowmen – T2
Sieging is an almost integral part of tilean warfare but it is a part with rather unfair advantages for the defenders as far as simple ranged weapons are concerned. To even the odds in such situations, some Crossbowmen will equip themselves with great shields, covering themselves from enemy missile fire.
Crossbowmen with a Silver Shield.


Handgunners – T3
Handgunners are primarily equipped with handguns, as their name suggests. These long-barrel weapons fire single lead balls at high velocity via a black powder explosion. A shot from a handgun is more powerful than an equivalent arrow, and can penetrate armour with ease. However, handguns are somewhat temperamental, and more crucially require a lengthy reloading drill compared to that of a bowman or crossbowman. Additionally, Handgunners must carry black powder on their person, making their duty somewhat more hazardous than that of less-advanced troops.
Copy-paste from the Empire.



ARTILLERY

Ballista – T2
While being outperformed by more modern gunpowder weapons years ago, the Ballista still finds regular uses and has a long history within the warfare of Tilea, dating back to the days of the tilean empire.
More or less a copy-paste of the Bolt Thrower of the Dwarfs.


Mortar – T2
Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry a large number of good luck charms about their person.
Same name, same game.


Horse Guns – T3
The armies of Tilea do not favour the great but massive and slow cannons that are so heavily used in the empire. They much rather like smaller and lighter cannons, ones that could be drawn by horses to ensure greater mobility on the battlefield.
Works like a normal cannon with less range and damage but much more mobility.


Gun Tank – T4

For long time little more then sketches among the concepts of Leonardo de Miragliano, the genius of Leonardo II has brought them to live. Some say the Gun Tanks are little more then a cheap copy-paste of the Empire Steam Tanks but many who have seen them in battle know better then to believe such stupidity. They may lack in some aspects but they make up for it in others.
Worse in every aspect then the Steam Tank stat-wise but comes with 360 degree arc of firing and Fire whilst Moving. Otherwise not much of a difference.


Ribauldequin – T5

Nicknamed the “Fan-Cannon” the Ribauldequin has proven to be of utmost effectiveness when facing hordes of infantry. While each barrel may lack the destructive power to other weapons, the sheer amount allows for a highly destructive rain.
Compare it to the Organ Gun, though it is less accurate but can fire more shots at once.


Giant Ballista – T5

The Ballista, as an ancient weapon with long and rich history in the warfare of Tilea, has many supporters who are still ready to trust in such a proven weapon but even they admit that some improvements might be needed. It is said that they turned to Leonardo di Miragliano and he presented them the Giant Ballista.
You want artillery with good range? Artillery with good monster killing potential? The Giant Ballista is your weapon of choice. Around 100 Anti Large with almost 500 range and twice the missile damage is what I would go for.. Also bigger and slower then normal Ballista.



CONSTRUCTS

Was also searching for some concept-like pictures for Knight and Beast but no luck.

Clockwork Knight – T3
One of the many constructions that have changed the warfare of Tilea in recent years, the Clockwork Knights are often used to be sent into the midst of battle. There they will cutting down enemy after enemy while being protected by thick armour and broad shields.
Slow moving but heavily armoured frontline infantry with Sword and Shield. Vampire Counts have the Grave Guard, Tilea gets this.


Clockwork Beast – T3
Combining beastial ferocity with modern engineering, the Clockwork Beast stalks the battlefields as the bane of enemy infantry. Hunting them down with superior speed, they are often only outspeed by warhound and light cavalry but are more then just capable dealing with them too.
The fastest regular ground unit, they would move around with a speed of 80 and get Fear, Anti Infantry and Armour Piercing. Durable warhounds with no Vanguard Deployment.


Clockwork Cavalry – T4
The sudden lack of mercenaries came not without problems for Tilea. One of the most important problems was the lack of cavalry and thus manoeuvrability on the battlefield. This however, was only a problem for a time for it did not take too long before the Clockwork Cavalry arrived, a potent combination of Knights and Beasts.
I am honestly not sure on how this unit would be classified but basically, it is a combination of Clockwork Knights and Clockwork Beasts with a speed of around 70. Monstrous Construct Cavalry, maybe?


Clockwork Colossus – T4
One of the most unexpected but welcomed changes came with the arrival of the Clockwork Colossus. Easily matching Trolls or Ogres in size, these hulking machines can easily break even the thickest armour with their powerful blows. Yet there are strange and dark rumours surrounding the Clockwork Colossi who say that there is more inside then just mechanical parts.
Heavily armoured but slow moving monstrous infantry. Comes with Fear, Armour Piercing and Siege Attacker.



AIRCRAFT

Winged Crossbowmen – T3
Only very few military bands have influenced the warfare of Tilea like the Birdmen of Catrazza. Once they were alone but their feats and victories have raised a great number of admirers and many would-be Birdmen tried to fly on their own. With the to expecting results but the recent years brought a change to this stadium and now there are many of them.
Flying crossbowmen with very high mobility. Fastest unit in the roster.


Air Screw – T4

Another one of the concepts of Leonardo de Miragliano that were ahead of its time as well as many “inferior copy” comments from dwarfs. The Air Srew does indeed resemble the Gyrocopters but that has stopped no one in Tilea from using them.
Squishy version of Gyrocopters who are armed with a Grenade Launcher.


Airship – T5
Another one of the concepts of Leonardo de Miragliano that were ahead of its time as well as many “inferior copy” comments from dwarfs. The Air Ship does indeed resemble the Thunderbarges but that has stopped no one in Tilea from using them, even though the original Leonardo died while trying such a thing out.
Flying artillery. Only the Giant Ballista would have more range.

Legendary Lords

Borgio the Besieger
Borgio, Prince of Miragliano, nicknamed “The Besieger” because of his unsurpassed expertise in siege warfare, is the current ruler of Miragliano and one of the greatest generals alive. It is said that no Tilean city, not even the ingenious ramparts of Miragliano itself, could defy him. Borgio is an expect tactictian who has won most of his battle and exceeds in siege warfare.
Main melee focused lord with lots of AP. Interestingly enough, he apparently died his “final” death at the year 2503, one year after the starting point of Total War Warhammer.

Faction Effect
  • Recruit Rank +3 for Artillery
  • Construction turn time -50% for Defensive Buildings
  • Construction cost -50% for Defensive Buildings
Lord Effect:
  • Attack Siege turn time -50% (at leas 1 turn)
  • Leadership +15 for all units during a siege army-wide
  • Upkeep -50% for Artillery army-wide
  • Wound recovery time -2 lord-only
  • Adds Siege Attacker lord-only


Lucrezzia Belladonna
The most beautiful woman in all of Tilea, and some say even the whole of the Old World, is ucrezzia Belladonna. She is also the most dangerous to know! Lucrezzia is a renowned sorceress and rumoured to be an arch poisoner, mistress of many assassins!
Main caster lord with the Lore of Death.

Faction Effect
  • Many Husbands: Lords get a second skill that is mutually exclusive with Immortality and gives them buffs and bonuses because they believe to be Isabellas favoured and next husband. Until they die in which case you can choose campaign bonuses based on what they did.
  • Diplomatic Relationship +40 with faction Miragliano
  • Income through Trading +15% faction-wide
  • Hero Action cost -50%
  • Recruit Capacity +3 for Assassins.
Lord Effect:
  • Adds Poison Attack army-wide


Lorenzo Lupo
Lorenzo is a very eccentric man in that he prefers to fight on foot in the style of his ancestors. He always takes his place at the front ranks or leads his soldiers on board of ships. This is very inspiring to his men, and they are eager to fight for and defend their Prince. Lorenzo follows many of the ancient classical Tilean athletic pursuits that his ancestors of Luccini practised, and as a result he is a very well-built, muscular man as the bronze statue of Lucan. He regularly rows across the Tilean Sea, wrestles the mightiest opponents or runs from one end of his princedom to the other.
Melee lord and duellist. Does also have Perfect Vigour

Faction Effect
  • Construction Cost for Infantry building -35%
  • Campaign movement range +15%
  • Artefacts of Ancient Glory: Modification of “Long Lost Concepts” with different focus.
Lord Effect:
  • Upkeep -20% for infantry army-wide
  • Adds Immune to Psychology for infantry army-wide
  • Physical Resistance +10% for infantry army-wide


Leonardo II.
Self-proclaimed descendant of the great Leonardo de Miragliano and certainly intelligent enough to justify this claim. He appeared only a few years ago, an old an withered down man, barely more then a bagger from his looks. It is said that he met with the lord of a minor city state with a deal that would be mutually beneficial to both of them but the lord was in no mood “for entertainment from beggars and madmen”. Leonardo was thrown out and returned a mere week later with an army of constructs under his command. Now he is his own lord and his city has become the capital of the Tilean Engineer Corps.
Ranged Lord who does the same things as the generic engineer versions.

Faction Effect
  • Recruit Rank +4 for Engineers
  • Construction Turn Time -1 for main settlement buildings
  • Recruit Cost -25% for Constructs and Aircraft
  • Leonardos Construction Forge: Well, what would a Engineer LL be without its own little place to tinker and engineer around? Would excel in the unlocking of new weapon variations: Clockwork Knights with Greatweapons ; Clockwork Cavalry with Lances ; Clockwork Colossus with Cannon arm
Lord Effect:
  • Replenishment Rate +20% for Constructs and Aircraft army-wide
  • Melee Attack +10 for Constructs army-wide
  • Melee Defence +10 for Constructs army-wide

I was also thinking about doing something with Estalia, I actually even did but it did not make the final cut.
Tagged:

Comments

  • Walkabout#1505Walkabout#1505 Member Registered Users Posts: 2,980
    Cool and the ability to recruit DoW at a discount. :)
    Live your life and try to do no harm.

    "I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
  • DarthEnderX-#6513DarthEnderX-#6513 Registered Users Posts: 4,745
    edited January 3
    I like all the Davincipunk tech. But obviously I prefer DoW.
    "Assassination's a dirty job, but someone's got to do it."
  • Mr_Finley7#4571Mr_Finley7#4571 Junior Member Registered Users Posts: 8,415
    Love and support most of these concepts.

    I’m not sure if the engineer lord fits since the Empire is supposed to be the technological apex of human engineering in the west.

    Hard no on the clockwork ****: that clockwork steed is one of the dumbest concepts ever brought into Warhammer.

    If there is magic involved then fine because, you know, “magic” but the idea of a late medieval setting with what are essentially robots is, IMO, corny af
  • Serkelet#1834Serkelet#1834 Member Registered Users Posts: 1,074
    edited January 4
    I don't like the overlap of the infantry and crossbow options. I think heavy pikes should be the top pike option and legionnaires should be something else; maybe like historical legionnaires but more heavily armoured, filling the role sword and buckler infantry filled in historical pikemen formations. You could have Praetorians be the two handed sword version. If you want them to be hybrids, they could use a low ammo hand crossbow, like the one dark elf corsairs use (so they'd still throw projectiles before charging, reminiscent of actual legionaries and their pila).

    I like clockwork stuff as a concept, but it should never replace actual human soldiers or knights. Have them be some sort of clunky monstrous infantry, for example.

    I really like the theme and the concepts, though.
  • Mr_Finley7#4571Mr_Finley7#4571 Junior Member Registered Users Posts: 8,415
    I love the combined pike and shotte style units
  • Neodeinos#5871Neodeinos#5871 Registered Users Posts: 15,858
    You sold me at Tilea.
  • mightygloin#2446mightygloin#2446 Karaz-a-KarakRegistered Users Posts: 6,123
    Nice but not a big fan of clockwork stuff.
  • Loreguy#1056Loreguy#1056 Registered Users Posts: 1,820
    Great concept.

    I still belive they will make Southern Realms as one race. But this could be solid base for that.

    Having Tilea, Estalia and Border Princes separate would be overkill. We have four good(ish) human races already.
  • sykall#1105sykall#1105 Junior Member Registered Users Posts: 3,002
    Great concepts. Personally I would downplay the clockwork for other war machines or regular units from the renaissance or related periods.

    E.g. like in Medival 2 you could have monster ribaults and the city shrine for moral support and warhammers equivalent to stradiots. And da vincis chariot with lawnmower blades. Or repeating crossbows.

    But overall well done and very close to how I would wish to see Tilea at some point.
    Filling the white spots - 7 made-up factions to enrich the empty parts of the WFB setting
    https://forums.totalwar.com/discussion/288418/filling-the-white-spots-7-made-up-factions-to-fill-out-the-wfb-setting
  • Captain_Rex#1635Captain_Rex#1635 Hamburg, Germany Registered Users Posts: 37,670
    Nice Concept, I like it!

    Expanding the Clockwork theme for Tilea/DoW would be a good way to make the race unique.
    Summon the Elector Counts!
  • DreamTraveler3DreamTraveler3 Registered Users Posts: 47
    edited January 4
    Love these concepts! I've always been a big fan of Da Vinci's brand of clockwork steampunk and would happily appreciate ideas like that being included in any kind of Tilean DLC or expansion.

    Rise of Legends was an older RTS that offered a great portrayal of that vision.

  • MisterSquid#9555MisterSquid#9555 Florida, USARegistered Users Posts: 2,137
    It's a good idea and a great effort! I like it. Definitely gets an agree just for that. However, I do personally disagree with some of the design choices here, which you of course acknowledged would likely be the case. The clockwork elements are cool but IMO go a bit overboard - I would prefer to keep the Empire and the Dwarfs as the most "technologically advanced" order factions, and likewise I'd like to further emphasize the mercenary elements that Tilea is so inseparably linked to.
    Remember: there's no reason to get angry on the forums. Be polite and respectful towards other people's opinions, even if you disagree.

    Let Slip the Dogs of War - A fanmade Campaign Pack concept
    https://forums.totalwar.com/discussion/303462/let-loose-the-dogs-of-war-a-fanmade-campaign-pack-concept
  • EarthDragonEarthDragon Registered Users Posts: 1,180
    I feel making a single provincial area it’s own faction is just over kill. I’d rather see a Southern Realms faction where 50% of the roster is overlapping, then Tilea, Estalia, and Border Prince lords then all have their own unique stuff for the other half.

    This is probably the best way to roll them all out, as having such limited space garner unique, newly created rosters from scratch and footnotes is just too risky I feel.
  • Cortes31#6909Cortes31#6909 Registered Users Posts: 2,385


    Hard no on the clockwork ****: that clockwork steed is one of the dumbest concepts ever brought into Warhammer.

    If there is magic involved then fine because, you know, “magic” but the idea of a late medieval setting with what are essentially robots is, IMO, corny af

    Fair enough but as far as I am concerned has the Empire yet to deliver even a engineer hero, let alone an engineer lord, ingame.


    Hard no on the clockwork ****: that clockwork steed is one of the dumbest concepts ever brought into Warhammer.

    If there is magic involved then fine because, you know, “magic” but the idea of a late medieval setting with what are essentially robots is, IMO, corny af

    It is actually more of a Lion, at least what Da Vinci made.

    Love these concepts! I've always been a big fan of Da Vinci's brand of clockwork steampunk and would happily appreciate ideas like that being included in any kind of Tilean DLC or expansion.

    Rise of Legends was an older RTS that offered a great portrayal of that vision.

    Ah yes, one of the games that should have been moved to Steam years ago.
  • Captain_Rex#1635Captain_Rex#1635 Hamburg, Germany Registered Users Posts: 37,670
    Cortes31 said:

    I'd like to further emphasize the mercenary elements that Tilea is so inseparably linked to.

    Honestly, I have been warming up to the idea of DoW being nothing but an "international" mercenary mechanic for everybody.
    That’s literally the worst way to implement them.
    Summon the Elector Counts!
  • Nazjax#2857Nazjax#2857 Registered Users Posts: 2,557
    edited January 5
    Nice concept overhaul but I dislike the name ''Pretorians'' and ''Legionnaries'' ! It's too close to rome, and even if Tilea represent Italian medieval-renaissance of the cities states why call it by roman names ?

    I think it should be more placeholder or closer to the Condottiero style of name that is way more accurate for me !

    I also think some constructs are a bit too tech for the renaissance style I would like to see. Maybe 1 as a project, but having 4 of them is too much.
  • QueenieTheMeanie#3217QueenieTheMeanie#3217 Athel LorenRegistered Users Posts: 35
    Cortes31 said:

    I will not lie, the chances of your displeasure are high.


    Anyway, this is NOT about Dogs of War.
    THIS is about fleshing out Tilea and I took a good look into the concepts of Leonardo Da Vinci for this one. I also added some pictures when they looked concept-like enough.
    Though there is a bit more going on then just that.




    Mechanics

    Long Lost Concepts
    Leonardo de Miragliano was a genius centuries ahead of his time and the concepts and drawings of his personal notebooks are highly sought after. Especially by the Engineer Corps of Tilea, for this old sketches are still more then just helpful for modern engineering.
    Treasure Hunting mechanic to boost your constructs, artillery and flying units.

    Fame
    In a land of constant warfare, scheming and assassinations live enough people who even struggle to not end up on the losing side of the games. Yet, all want to rise to Fame and Glory.
    Second currency. Will be earned through battle and missions and can be used for tech tree and other mechanics.

    Trade Routes
    In a land where merchants are ruling over entire cities it is no surprise that many are searching for new ways of trading and to earn some coin. Not only for money but also to expand their influence once they have acquired a bit of a name for themselves.
    Getting a trade agreement works differently for Tilea. You do not need a capital-to-capital route, you invest second currency instead. Afterwards, the trading will run as long as the faction exists, though having no direct route will reduce the income.

    Agreements
    The money greedy rulers of Tilea are always eager to earn some more coin. Time and place are often of little concern as long as certain condition must not be met. Sometimes however, the agreements will give the merchants additional benefits.
    Only after you have established a trade route will you be able to get other diplomatic agreements like alliances or non-aggression pacts and so on. Each agreement gets you a bonus on the trading value, certain amount of Fame and when you have reached alliances, would also allow you to call some of the units of this race to battle as a sort of “call-able reinforcement”, when you are within their regions. Like, travel through the Karaz Ankor and smash some orcs, you could call some dwarf units into battle. Though, that would cost you Fame and money

    City States
    One of the most defining features of beautiful Tilea are the migthy city states, each of them ruled independently from the outside.
    Works like the Empire Office. All settlements of Tilea are now their own provinces and have at least 8 slots and their rules receives additional campaign and battle bonuses.


    Lords

    Merchant Prince
    Many city states of Tilea are ruled by Merchant Princes but not all Merchant Princes rule over a city state. What's more, ruling over a city state is considered as a prove of ones skills and talents, even more so if they can keep it. They are merchants with power and influence beyond all others and many wish to join their elite status. Some will be given a chance though most will die as it is actually planned.
    Armed with a pistol and a sword. Not really strong in fighting but good for buffing units and campaign gameplay.


    Senior Engineer
    Veteran members of the Tilean Engineer Corps, these geniuses are not only out on the battlefield to to support their precious constructions but will command entire armies. Though more often then not they will use such opportunities for testing their newest inventions in the field.
    Ranged support lord. Can focus on either artillery, air machines or constructs.


    Condottieri
    When Leonardo II began fielding his armies of constructs on ground and in the air, the time of the mercenary armies came to an end. Soon realising the outweighing of the benefits compared to hiring soldiers who may turn on their employees or do other things, the city states turned their eyes to the new way of warfare. Many mercenaries left, others settled down and learned the handling of Pike and Crossbow or went to the fighting pits to become Gladiators. Some however, mostly mercenaries with high reputation, became Condottieri and remained some form of their old live, though they do know well that they are no bound forever to serving their city state.
    Classic melee lord with Sword and Shield

    Heroes

    Engineer
    Up until recently the engineers of Tilea were never seen on the battlefield but with the rise of Leonardo II and his Clockwork armies these things changed. Now the Engineer Corps of Tilea is a wealthy and powerful organisation and its members are highly paid to tend to the various new inventions that have changed the warfare of Tilea forever. Not to the liking of the once highly sought after mercenary companies though.
    Ranged support hero. Can focus on either artillery, air machines or constructs.


    War Priestess
    It may not look like it at first but the people of Tilea are deeply religious and no deity is viewed higher then Myrmidia, Goddess of Civilization, Beauty and Honour and her War Priestesses will often be employed for training and advising.
    The War Priestess is rather flexible hero, training units and decreasing corruption. Otherwise she is a melee hero with a silver shield who can freely switch between a sword for Anti Infantry and a Spear for Anti Large.


    Battle Mage
    The portals of chaos are far away and the winds of magic are not as strong as they are further in the north. As such, mercenary mages have less importance and commanding power then in other realms. Still, they do have their uses.
    Caster hero. Think you generic empire caster hero with more Armour and Melee Defence. Has the following Lores: Metal, Fire, Death and Life


    Assassin
    The schemes and machinations of tilean politics always ensure steady employment for any men or women who are not afraid to take a life to earn some coin.
    Well, its an Assassin.

    Unit

    INFANTRY

    Pikemen – T1
    The Pike is one of the most commonly used weapons in Tilea. Highly favoured due to its relative low cost and long range the city states employ many men to act as a wall of spears on the battlefield.
    Standard low tier spear unit. Personally, I would compare it to a Empire Spearmen without shield. Just with more attack range, melee defence and double the Bonus vs Large.


    Heavy Pikemen – T2
    The Pike is one of the most commonly used weapons in Tilea. Highly favoured due to its relative low cost and long range the city states employ many men to act as a wall of spears on the battlefield.
    Normal pikemen with better armour.


    Legionnaires – T3
    Many soldiers of trained with either Pike or Crossbow but some are trained to wield both weapons, to achieve greater flexibility on the battlefield.
    Hybrid unit that combines a pike with a crossbow.


    Praetorians – T4
    The best Legionnaires will be given further training but not with Pikes and Crossbows. They will be trained in both, body and mind and when they have returned to the battlefield, they will have become seasoned warriors, wielding Halberd and Gun with the same deadly talent they have once wielded Pike and Crossbow.
    Hybrid unit that combines a halberd with a gun. Does also have Immune to Psychology.



    Crossbowmen – T1
    The Crossbow is one of the most common weapons in Tilea and as such many city states in Tilea will be able to field a lot of soldiers armed with this deadly weapon.
    Normal Crossbowmen like in the empire.


    Shielded Crossbowmen – T2
    Sieging is an almost integral part of tilean warfare but it is a part with rather unfair advantages for the defenders as far as simple ranged weapons are concerned. To even the odds in such situations, some Crossbowmen will equip themselves with great shields, covering themselves from enemy missile fire.
    Crossbowmen with a Silver Shield.


    Handgunners – T3
    Handgunners are primarily equipped with handguns, as their name suggests. These long-barrel weapons fire single lead balls at high velocity via a black powder explosion. A shot from a handgun is more powerful than an equivalent arrow, and can penetrate armour with ease. However, handguns are somewhat temperamental, and more crucially require a lengthy reloading drill compared to that of a bowman or crossbowman. Additionally, Handgunners must carry black powder on their person, making their duty somewhat more hazardous than that of less-advanced troops.
    Copy-paste from the Empire.



    ARTILLERY

    Ballista – T2
    While being outperformed by more modern gunpowder weapons years ago, the Ballista still finds regular uses and has a long history within the warfare of Tilea, dating back to the days of the tilean empire.
    More or less a copy-paste of the Bolt Thrower of the Dwarfs.


    Mortar – T2
    Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry a large number of good luck charms about their person.
    Same name, same game.


    Horse Guns – T3
    The armies of Tilea do not favour the great but massive and slow cannons that are so heavily used in the empire. They much rather like smaller and lighter cannons, ones that could be drawn by horses to ensure greater mobility on the battlefield.
    Works like a normal cannon with less range and damage but much more mobility.


    Gun Tank – T4

    For long time little more then sketches among the concepts of Leonardo de Miragliano, the genius of Leonardo II has brought them to live. Some say the Gun Tanks are little more then a cheap copy-paste of the Empire Steam Tanks but many who have seen them in battle know better then to believe such stupidity. They may lack in some aspects but they make up for it in others.
    Worse in every aspect then the Steam Tank stat-wise but comes with 360 degree arc of firing and Fire whilst Moving. Otherwise not much of a difference.


    Ribauldequin – T5

    Nicknamed the “Fan-Cannon” the Ribauldequin has proven to be of utmost effectiveness when facing hordes of infantry. While each barrel may lack the destructive power to other weapons, the sheer amount allows for a highly destructive rain.
    Compare it to the Organ Gun, though it is less accurate but can fire more shots at once.


    Giant Ballista – T5

    The Ballista, as an ancient weapon with long and rich history in the warfare of Tilea, has many supporters who are still ready to trust in such a proven weapon but even they admit that some improvements might be needed. It is said that they turned to Leonardo di Miragliano and he presented them the Giant Ballista.
    You want artillery with good range? Artillery with good monster killing potential? The Giant Ballista is your weapon of choice. Around 100 Anti Large with almost 500 range and twice the missile damage is what I would go for.. Also bigger and slower then normal Ballista.



    CONSTRUCTS

    Was also searching for some concept-like pictures for Knight and Beast but no luck.

    Clockwork Knight – T3
    One of the many constructions that have changed the warfare of Tilea in recent years, the Clockwork Knights are often used to be sent into the midst of battle. There they will cutting down enemy after enemy while being protected by thick armour and broad shields.
    Slow moving but heavily armoured frontline infantry with Sword and Shield. Vampire Counts have the Grave Guard, Tilea gets this.


    Clockwork Beast – T3
    Combining beastial ferocity with modern engineering, the Clockwork Beast stalks the battlefields as the bane of enemy infantry. Hunting them down with superior speed, they are often only outspeed by warhound and light cavalry but are more then just capable dealing with them too.
    The fastest regular ground unit, they would move around with a speed of 80 and get Fear, Anti Infantry and Armour Piercing. Durable warhounds with no Vanguard Deployment.


    Clockwork Cavalry – T4
    The sudden lack of mercenaries came not without problems for Tilea. One of the most important problems was the lack of cavalry and thus manoeuvrability on the battlefield. This however, was only a problem for a time for it did not take too long before the Clockwork Cavalry arrived, a potent combination of Knights and Beasts.
    I am honestly not sure on how this unit would be classified but basically, it is a combination of Clockwork Knights and Clockwork Beasts with a speed of around 70. Monstrous Construct Cavalry, maybe?


    Clockwork Colossus – T4
    One of the most unexpected but welcomed changes came with the arrival of the Clockwork Colossus. Easily matching Trolls or Ogres in size, these hulking machines can easily break even the thickest armour with their powerful blows. Yet there are strange and dark rumours surrounding the Clockwork Colossi who say that there is more inside then just mechanical parts.
    Heavily armoured but slow moving monstrous infantry. Comes with Fear, Armour Piercing and Siege Attacker.



    AIRCRAFT

    Winged Crossbowmen – T3
    Only very few military bands have influenced the warfare of Tilea like the Birdmen of Catrazza. Once they were alone but their feats and victories have raised a great number of admirers and many would-be Birdmen tried to fly on their own. With the to expecting results but the recent years brought a change to this stadium and now there are many of them.
    Flying crossbowmen with very high mobility. Fastest unit in the roster.


    Air Screw – T4

    Another one of the concepts of Leonardo de Miragliano that were ahead of its time as well as many “inferior copy” comments from dwarfs. The Air Srew does indeed resemble the Gyrocopters but that has stopped no one in Tilea from using them.
    Squishy version of Gyrocopters who are armed with a Grenade Launcher.


    Airship – T5
    Another one of the concepts of Leonardo de Miragliano that were ahead of its time as well as many “inferior copy” comments from dwarfs. The Air Ship does indeed resemble the Thunderbarges but that has stopped no one in Tilea from using them, even though the original Leonardo died while trying such a thing out.
    Flying artillery. Only the Giant Ballista would have more range.

    Legendary Lords

    Borgio the Besieger
    Borgio, Prince of Miragliano, nicknamed “The Besieger” because of his unsurpassed expertise in siege warfare, is the current ruler of Miragliano and one of the greatest generals alive. It is said that no Tilean city, not even the ingenious ramparts of Miragliano itself, could defy him. Borgio is an expect tactictian who has won most of his battle and exceeds in siege warfare.
    Main melee focused lord with lots of AP. Interestingly enough, he apparently died his “final” death at the year 2503, one year after the starting point of Total War Warhammer.

    Faction Effect
    • Recruit Rank +3 for Artillery
    • Construction turn time -50% for Defensive Buildings
    • Construction cost -50% for Defensive Buildings
    Lord Effect:
    • Attack Siege turn time -50% (at leas 1 turn)
    • Leadership +15 for all units during a siege army-wide
    • Upkeep -50% for Artillery army-wide
    • Wound recovery time -2 lord-only
    • Adds Siege Attacker lord-only


    Lucrezzia Belladonna
    The most beautiful woman in all of Tilea, and some say even the whole of the Old World, is ucrezzia Belladonna. She is also the most dangerous to know! Lucrezzia is a renowned sorceress and rumoured to be an arch poisoner, mistress of many assassins!
    Main caster lord with the Lore of Death.

    Faction Effect
    • Many Husbands: Lords get a second skill that is mutually exclusive with Immortality and gives them buffs and bonuses because they believe to be Isabellas favoured and next husband. Until they die in which case you can choose campaign bonuses based on what they did.
    • Diplomatic Relationship +40 with faction Miragliano
    • Income through Trading +15% faction-wide
    • Hero Action cost -50%
    • Recruit Capacity +3 for Assassins.
    Lord Effect:
    • Adds Poison Attack army-wide


    Lorenzo Lupo
    Lorenzo is a very eccentric man in that he prefers to fight on foot in the style of his ancestors. He always takes his place at the front ranks or leads his soldiers on board of ships. This is very inspiring to his men, and they are eager to fight for and defend their Prince. Lorenzo follows many of the ancient classical Tilean athletic pursuits that his ancestors of Luccini practised, and as a result he is a very well-built, muscular man as the bronze statue of Lucan. He regularly rows across the Tilean Sea, wrestles the mightiest opponents or runs from one end of his princedom to the other.
    Melee lord and duellist. Does also have Perfect Vigour

    Faction Effect
    • Construction Cost for Infantry building -35%
    • Campaign movement range +15%
    • Artefacts of Ancient Glory: Modification of “Long Lost Concepts” with different focus.
    Lord Effect:
    • Upkeep -20% for infantry army-wide
    • Adds Immune to Psychology for infantry army-wide
    • Physical Resistance +10% for infantry army-wide


    Leonardo II.
    Self-proclaimed descendant of the great Leonardo de Miragliano and certainly intelligent enough to justify this claim. He appeared only a few years ago, an old an withered down man, barely more then a bagger from his looks. It is said that he met with the lord of a minor city state with a deal that would be mutually beneficial to both of them but the lord was in no mood “for entertainment from beggars and madmen”. Leonardo was thrown out and returned a mere week later with an army of constructs under his command. Now he is his own lord and his city has become the capital of the Tilean Engineer Corps.
    Ranged Lord who does the same things as the generic engineer versions.

    Faction Effect
    • Recruit Rank +4 for Engineers
    • Construction Turn Time -1 for main settlement buildings
    • Recruit Cost -25% for Constructs and Aircraft
    • Leonardos Construction Forge: Well, what would a Engineer LL be without its own little place to tinker and engineer around? Would excel in the unlocking of new weapon variations: Clockwork Knights with Greatweapons ; Clockwork Cavalry with Lances ; Clockwork Colossus with Cannon arm
    Lord Effect:
    • Replenishment Rate +20% for Constructs and Aircraft army-wide
    • Melee Attack +10 for Constructs army-wide
    • Melee Defence +10 for Constructs army-wide

    I was also thinking about doing something with Estalia, I actually even did but it did not make the final cut.
    omg yes this needs to be added
  • Matador974#7139Matador974#7139 Registered Users Posts: 43
    I like that medieval and slightly retro-futuristic combination
  • Mazisky#3267Mazisky#3267 Registered Users Posts: 1,218
    Nice post OP, thank you for the effort!!!!
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