Okay, the game has not yet come out and there are already things that are easy to fix to improve the game.
For example, this is the new mechanics for hiring mercenaries at Ogre camps. In the second part of the trilogy, the ogres showed themselves as mercenaries who, just like in books, decide the outcome of many battles. Some of them were relevant even in the late part of the campaign, for example, the same maneaters with pistols.
In part 3 of the game, you can only hire ordinary ogres bulls with clubs, and not even with two, but with one. At first, you might think that the problem is solved by building an outpost, but it does not work for the Ogre camps. As a result, it is even impossible to hire units that, according to the lore, were mercenaries, for example, maneaters .
I think this can be fixed literally by adding the feature that hiring mercenaries from ogre camps can be improved by literally making the number and types of units that can be hired vary from buildings in it. If this feature is added, there will be again weight in ogre mercenaries, and recruitment variability differs from camp to camp, which encourages the player's curiosity to see what units are currently available for hire
This is my first time posting on this forum, we'll see how it goes)
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Maybe the recruitment was limited becuase it was early in campaign ?
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0 · Disagree AgreeTier 1 outposts only give you local recruitment from allies.
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0 · Disagree AgreeAnd all the main units of the ogres are only hired in the camp, and not in the settlement
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0 · Disagree AgreeI think you should wait to see end game camps from main factions (skrag / greasus)
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