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thats the other type of argument for balancing for SP: AI is **** at using and facing ranged, and so a lot of units are really bad or pointless in SP. Moreover the lack of caps make the majority of units pointless.
It's not just the lack of caps but also the Supply Lines mechanic that favors fewer more elite armies over wider less elite forces.
thats the other type of argument for balancing for SP: AI is **** at using and facing ranged, and so a lot of units are really bad or pointless in SP. Moreover the lack of caps make the majority of units pointless.
It's not just the lack of caps but also the Supply Lines mechanic that favors fewer more elite armies over wider less elite forces.
some, but caps could force wide armies if tight enough - and tier/costbased. My favorite version is the supply lines rework; supply lines based on number of high tier units rather than number of armies. numbers could use some tweaking but the idea is great. the player should have to choose between a few superstrong armies or a lot of weaker ones
Bottom line, none of the issues raised here require separate stat balancing. Some SP specific mechanics might need different balancing, but that is a whole 'nother issue.
thats the other type of argument for balancing for SP: AI is **** at using and facing ranged, and so a lot of units are really bad or pointless in SP. Moreover the lack of caps make the majority of units pointless.
It's not just the lack of caps but also the Supply Lines mechanic that favors fewer more elite armies over wider less elite forces.
some, but caps could force wide armies if tight enough - and tier/costbased. My favorite version is the supply lines rework; supply lines based on number of high tier units rather than number of armies. numbers could use some tweaking but the idea is great. the player should have to choose between a few superstrong armies or a lot of weaker ones
Personally I'm in favor of a soft cap system where you get supply for x number of unit type based on your buildings...much like the Tomb Kings with recruitment buildings but additional bonuses for resources buildings and maybe blacksmith buildings, but like I said a Soft Cap... so units that exceed your "Supply Cap" only cost more upkeep.
I also thing Garrisons would be more fun if the various recruitment buildings where what gave you your garrison, it would make Garrison armies more varied and fun to play against.
ye that works as well; it also forces variety and slows down expansion as you're forced to invest in military structure - the downside is the armies end up really mixed. I like creating armies where every unit has its role, with unit capsu yo just take whatever is available. But it would definitely be preferable to warhammer 2 supply lines
also the two arent mutually exclusive you could have a soft unit cap where upkeep is upkeep*#of unit/cap (or 1 if below cap) - so if you have 11 of a unit with a cap of 10 you pay 110% pr unit and if you have 2 with a cap of 1 you pay 200% pr unit...and then there's some general supply lines levied on all your unit depending on how large and high tiered your entire forces are.
thats the other type of argument for balancing for SP: AI is **** at using and facing ranged, and so a lot of units are really bad or pointless in SP. Moreover the lack of caps make the majority of units pointless.
It's not just the lack of caps but also the Supply Lines mechanic that favors fewer more elite armies over wider less elite forces.
Supply lines is a non-issue in WH3, as it's nerfed to 4% like it was in WH1. It's more likely that chaff spam is the meta in WH3 than doomstacking until super late into a campaign.
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0 · Disagree AgreeMy favorite version is the supply lines rework; supply lines based on number of high tier units rather than number of armies. numbers could use some tweaking but the idea is great. the player should have to choose between a few superstrong armies or a lot of weaker ones
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0 · Disagree AgreePlease balance single player at all.
The campaign breaking stuff in single player that makes it so easy you just get bored and lose interest everywhere is awful.
If you lose a campaign to the AI, that is okay and even good and fun. These impossible to lose campaigns are not good content.
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2 · Disagree 2AgreeI also thing Garrisons would be more fun if the various recruitment buildings where what gave you your garrison, it would make Garrison armies more varied and fun to play against.
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0 · Disagree Agreealso the two arent mutually exclusive you could have a soft unit cap where upkeep is upkeep*#of unit/cap (or 1 if below cap) - so if you have 11 of a unit with a cap of 10 you pay 110% pr unit and if you have 2 with a cap of 1 you pay 200% pr unit...and then there's some general supply lines levied on all your unit depending on how large and high tiered your entire forces are.
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0 · Disagree Agree- Report
0 · Disagree Agree