Someone noted it in the comments on reddit, and i think it deserves a post here.
With addition of minor settlement battles, on top of map density where almoust every settlement is one turn away, this leaves us with next to no field battles.
And what makes it extra problematic, AI often likes to just sit on it's ass and amass forces around it's cities.
Speaking of AI, it did not get much smarter, so here is also that.
I like new maps, don't get me wrong, but i still prefer for majority of confrontations to happen in the wild if you will. Game handles them better, and generally i consider them way more exiting and allowing for greater opportunities.
Did i misjudged the situation, and if not, what do?
Or it's fine for most people and i'am just making an unnecessary fuss over my small personal preference?
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And for sieges I mean both Major and minor settlements
It makes sense if you consider half of the land battles of Wh2 were minor settlements, and those now are sieges in wh3.
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0 · 1Disagree AgreeI'am guessing CA did the monkey paw thing?
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1 · Disagree 1AgreeMaybe i should wait a bit with bying the game, alot of things seem to still need a developers', or at least modders' hand.
Like UI to example, also a wierd area.
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7 · 1Disagree 7AgreeWalled sieges are at least deeper now even though walls are still speedbumps.
Field battles are fine but the AI desperately tries to avoid them to go after unwalled settlements
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1 · Disagree 1AgreeEven land battles and ambushes, all sieges.
Next question pls.
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1 · 7Disagree 1AgreeAs to the question at hand, I'll agree that overall the minor settlement battles seem too frequent. It would be cool if they would change it so that such battles would trigger upon achieving a certain settlement level or something... But it may be that a mod will have to ride in to save the day.
They do look cool though, and I love the look of the Ogre Kingdoms maps in particular.
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2 · Disagree 2AgreePlayers told them sieges suck. CA hopes they fixed sieges (they absolutely didnt as they are now worse than ever).
Even if they had fixed sieges warhammers heart and soul was always in field battles. On the tt not 1 out 100 battles was a siege.
There was to many sieges in wh2 were the player is attacking. To see wh3 with even more? Nasty.
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2 · 16Disagree 2AgreeSo you only got field battle or seige battles in Warhammer 1 and 2.
Now the minor settlement battles are back. Lost of people also requested them back. They don't seem as cheesable as in other total wars. Not sure how much fun they are.
They look fun at least a couple of times.
Don't understand why the make the AI get whey more defense on higher difficulties tough.
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0 · Disagree AgreeWe'll see when we play it I guess.
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0 · 3Disagree AgreePeople now : Eh, too much siege battles...
I think it's time to change a bit since for years we had a lot of land battles (and some of them were unfun still because of annoying land.
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0 · 1Disagree AgreePlayers just launch the attack immediately, so it will not change the amount of sieges.
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0 · Disagree Agree(Maybe the ai is super smart though because it understands so many hate the boring wait so most players will attack immediately when they know the ai happily starves over and over. The ai understands it wastes the humans time and the humans will thus learn to attack immediately. The true victim being the humans and good gameplay.)
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0 · Disagree AgreeThere is such thing as golden balance.
Speaking about too "much land battles". can we consider naval battles another entry in a loong list of needlesly deleted features? five(or three) games in a row whithout them.
CA is too afraid of asymetric gameplay, warhammer's naval battles could have been legendary, with submarines, flying temples, ghost ships and sailing cities.
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0 · 4Disagree AgreeI hope some good overhaul will apper soon.
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0 · Disagree Agree