The defender has 4 control points in where they get continous supplies which allows them to keep building as much and as long as they like, now within them 4 control points they can have around 3 towers per control point if not more, them 3 towers fires 3 repetitive range attacks dealing 70 damage for T1, as soon as I destroy them, they get rebuilt in a minute, so I'm recieving approx 210 damage per 10 seconds, if I can't get past a blockade or mass swamp everything and suffer deadly losses I am doomed.
I don't see how CA thought this was balanced
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Kinda impressive when you think about it
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12 · 14Disagree 12AgreeNot saying that the fix is perfect or without problems of its own, but on my side I appreciate that sieges are more costly (which is historically accurate)
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6 · 2Disagree 6AgreeThe Damage is really not that bad. 210 damage every 10 seconds is like nothing considering your Units have 8k+ health. It is noticable, but this is very much needed for defenders.
The Towers take 90 seconds to build once destroyed, so you have 90 seconds to break through the barricades and take the point to prevent the towers from being consturcted, which is also more than enough time. I play Head 2 Head, so no AI at all in fights, and we have found it to be very balanced. Even in my Solo Campaign I play, I win all my Sieges with minimal Casualties. and I rarely tend to lose sieges against my Friend but suffer more casualties than against AI.
This just requires you to think a little different, its called a Strategy game after all.
In the end I hope they keep this up, I do think that the Defender starts with not enough Resources, they should start with 2k imo, it would make it far better and help the Defenders even more.
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10 · 2Disagree 10AgreeNow there are even more siege battles and even more tedious. I think the realm of chaos is masking it a bit as you do get plenty of field battles there plus you are not incentivised to not expand too much. Once the combined map comes out which looks likely to be very dense with settlements and no RoC to break it up the issue will be magnified.
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3 · 4Disagree 3AgreeThis new sieges effectively encourages doomstacking with fast units. Imagine playing Bretonnia for instance, why go through the whole process of getting shot slowly by the towers when you can just rush the main point with flying units and pushing all the enemy units from the walls/positions.
Same for other factions, it's all about rushing with fast units at the main point to avoid the big hassle, and the AI won't be able to do squat about it especially if they have slow units.
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0 · Disagree AgreeTake the points, they died.
Send in flying units, they are really bad at dealing with this.
If you ample ranged units these can be torn down.
Mess with the enemy using cavalry and other quick units, or just outright take points with them preventing towers.
Or as I often do, ignore the towers entirely and just beat the enemy down.
I do not understand how people as attackers are having so much issues with these unless people just are not aggressive or something? Give time by getting shredded? Do people send their entire army in a way that lets them get wedged and slowly over a long period ground? AI often doesn't build the big towers either, they build the shrinky dink lower tier half the time.
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1 · Disagree 1AgreeThey did exactly what players have been begging for:
Make sieges and village battles more strategic, dynamic, allowing different ways of attack and make the different ones more unique....
Now they are exactly that... a strategic challenge and not just send to climb wall and its over.
And as it was predicted... the AI ofc struggles to work well with that....
Just as it did in Rome 2 etc.
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5 · 1Disagree 5AgreeWhich is the biggest thing still, when attacking the towers are nothing. Significantly more to do with the troops, particularly mobile flankers since you have so many entry and route points. Chaos Knights sandwhiiiiiiiiich!
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0 · 1Disagree Agreearchers can shoot down towers sieges are a joke if you have archers.
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0 · Disagree AgreeSieges are dynamic and encourage you to outmaneuver your enemy on both offense or defense. It's a vast improvement over the previous massing your army in one corner and methodically murdering the enemy without their ability to respond.
I'm looking forward to a mod that increases up front supply and decreases mid-battle supply. A mod that can hopefully retexture the defenses based on culture would also be appreciated. Other than that, it's much more entertaining than WH1 or WH2 sieges.
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1 · Disagree 1AgreeI am playing as Khorne. Skullcannons dunk on fortifications and towers. Bloodthirsters can shred a tower in about 20 seconds. Furies can do the job almost as fast.
Beastmen have that awesome "Shred wall" ability, flying units, Cygors, and ample speed for sieges. No problem there.
Every faction is going to have an answer to sieges and it might actually be asymmetric, unlike the past.
People need to play this game more and stop complaining less that they don't already know how to win it less.
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2 · 1Disagree 2AgreeAlso visually they need to be faction specific.
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0 · Disagree Agree