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I am playing 1v1 on the main campaign of WH3. Every turn we encounter desync issues which result in the game reloading or just crashing. Interesting enough when we did 3 player co-op Kislev campaign it ran like a charm, we brought an extra party into it but had the same host and it worked with no crashes.
Me as host and my friend always desync after ending the turn on nation 54(I think). First it allows us to reload and try again, on the next one it just kicks me or my friend out of the game.
Very consistent issue, happened 6 times in a row for us.
Me and my friend started a new game as korn and legion of chaos (identical to before) and again after turn 6, at nation 54 the game desyncs and the same as above happens.
2.0 only de-synced when starting battles with mods. Fix was to install a new mod mid save, de-syncs disappeared, assumed because it forces the save to update mods used by both server/client games CORRECTLY. Which it should have been doing from the start but was not.
2.1 & 2.2. Introduced a ridiculous # of map de-syncs, vanilla or modded. To the point that coop IE is not even playable at all. Was brought up tons during 2.1 and still ignored to this day.
In all versions of IE: Same as 2.0 issue above. The game we noticed is NOT handling mods data correctly, in that when battles start the data between server/clients is not the same although they should be.
Normally I would say "well its the mods fault" Not the case with this, the game itself after hours of testing is actually not sync'ing the data correct between clients. Otherwise the fix posted for 2.0 by adding a mod wouldn't always fix it (And it always did fix it) But now with de-syncs becoming worse in 2.1 and 2.2, doing that fix doesn't matter. There is no fix for the map de-syncs at all.
It worked for me, my coop partner and I were having a ton of desync issues, they're gone with that method. Game still lags a bit every now and then, but that's fine, at least we can keep playing.
It worked for me, my coop partner and I were having a ton of desync issues, they're gone with that method. Game still lags a bit every now and then, but that's fine, at least we can keep playing.
CA has burnt their trust with the majority of Coop & MP players already by completely ignoring this since 2.0.
All they had to do was remove denuvo after a few months like literally every single other game does once sales protection burns out. But these ppl have left it in there. Leave it in if they want? Ok, but then make Coop flawless, they've done NOTHING
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2 · Disagree 2Agree- Report
3 · Disagree 3AgreeMe as host and my friend always desync after ending the turn on nation 54(I think). First it allows us to reload and try again, on the next one it just kicks me or my friend out of the game.
Very consistent issue, happened 6 times in a row for us.
Attached save very much related.
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1 · Disagree 1AgreeMe and my friend started a new game as korn and legion of chaos (identical to before) and again after turn 6, at nation 54 the game desyncs and the same as above happens.
Tried it 4 times this time. Happened every time
New saves file included
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1 · Disagree 1Agreesame here are log and crush report
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1 · Disagree 1Agree- Report
1 · Disagree 1Agree- Report
1 · Disagree 1Agree2.0 only de-synced when starting battles with mods. Fix was to install a new mod mid save, de-syncs disappeared, assumed because it forces the save to update mods used by both server/client games CORRECTLY. Which it should have been doing from the start but was not.
2.1 & 2.2.
Introduced a ridiculous # of map de-syncs, vanilla or modded. To the point that coop IE is not even playable at all. Was brought up tons during 2.1 and still ignored to this day.
In all versions of IE: Same as 2.0 issue above. The game we noticed is NOT handling mods data correctly, in that when battles start the data between server/clients is not the same although they should be.
Normally I would say "well its the mods fault"
Not the case with this, the game itself after hours of testing is actually not sync'ing the data correct between clients. Otherwise the fix posted for 2.0 by adding a mod wouldn't always fix it (And it always did fix it) But now with de-syncs becoming worse in 2.1 and 2.2, doing that fix doesn't matter. There is no fix for the map de-syncs at all.
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0 · Disagree Agree- Report
0 · Disagree AgreeIf you're still looking for a solution, try the one Veni Vidi Kill offered in this thread: https://forums.totalwar.com/discussion/307000/slowdown-stuttering-and-freezing-in-multiplayer-campaign#latest
It worked for me, my coop partner and I were having a ton of desync issues, they're gone with that method. Game still lags a bit every now and then, but that's fine, at least we can keep playing.
- Report
0 · 1Disagree Agree- Report
0 · Disagree AgreeCA has burnt their trust with the majority of Coop & MP players already by completely ignoring this since 2.0.
All they had to do was remove denuvo after a few months like literally
every
single
other
game
does once sales protection burns out. But these ppl have left it in there.
Leave it in if they want? Ok, but then make Coop flawless, they've done NOTHING
- Report
1 · Disagree 1Agree- Report
0 · Disagree Agree