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CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
No way you can solve the issues in a single day...
Game shouldnt have been released then if CA cant fix all of its problems. Every othet developer has its team on standby on the day of release to fix bugs, CA sent their team home and took the weekend off. That is shameful behaviour from a developer who had reports of issues flooding in once the game released. You dont walk away from a dumpster fire of a game simply because you launched it and hope it **** itself out by itself.
CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
Every developer has an immediate fix for their game on day 1? What is this utopia you come from?
BATTLESTATE Games has its devs on standby on day of release for updatrs and regularly work 18 hour days to fix bugs. Its main developer Nikita was sleeping 4 hours a day when their 12.12 update dropped to fix bugs. CA took an entire weel off and left it till the next week to start looking at issues.
CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
Every developer has an immediate fix for their game on day 1? What is this utopia you come from?
BATTLESTATE Games has its devs on standby on day of release for updatrs and regularly work 18 hour days to fix bugs. Its main developer Nikita was sleeping 4 hours a day when their 12.12 update dropped to fix bugs. CA took an entire weel off and left it till the next week to start looking at issues.
Battlestate Games.. as in a FPS? A little bit different to a TW game. So.. you think CA's staff are currently on holiday? Or do you think they have to react to issues as they happen? If they find a solution they have to test it against other parts of the game as very often a fix for one area can cause a fail in another area.
Personally I'd rather they did it in the right war rather than some knee jerk reaction way.
CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
Every developer has an immediate fix for their game on day 1? What is this utopia you come from?
BATTLESTATE Games has its devs on standby on day of release for updatrs and regularly work 18 hour days to fix bugs. Its main developer Nikita was sleeping 4 hours a day when their 12.12 update dropped to fix bugs. CA took an entire weel off and left it till the next week to start looking at issues.
*Justice, cats and CONFEDERATION ENABLED for the Tomb Kings and Vampire Coast! feat mummies and Apophas. *Exclusive DLCs for Tomb Kings, Vampire Coast, BM, CW and WE! #DLCsAreRacesToo *Remaster all WH1 and WH2 faction icons for WH3! *Ogre Kingdoms core race or death! *Bring back settlement conquering artworks! *Gnoblar Carpet for Greesus *Improve UI
Eager for the alt-tab issue to be fixed. A great small example of you don't know what you got till its gone. So many times I have alt-tabbed only to immediately think "Aw crap!"
use the win button , pop up the win menu and minimize the game , than just go to the one you want much simpler to do
I have ever alt tab in my life. I use the windows key.
It still crashes off the windows key 25% of the time.
BEARS, Beets, Battlestar Galactica 🧝♀️ Pandas too please CA!
My biggest issue is the supply line bug. That has halted or crippled all of my campaigns. I don't actually want to play again until that is fixed.
I agree with this. I read about this bug during the day today and when I got home and booted up the game, I exited out right after because I hit max supporters on Kislev and realized that all the orthodoxy armies I just picked up had permanently messed up my unit upkeep.
The game is not only buggy but had questionable design decisions made as well. Whoever made the tech trees needs to have their nose rubbed in the pile of dookie they created, and then someone else is going to have to fix it.
CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
What? They literally gave us a weekend report because they worked on the weekend...
And this: EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur
I...I really don't know how to express how wrong this is. Day 1 patch ok but a day 1 patch after the release is very very very uncommon. How will you test in time the problems you might have fixed that occour on day one? Releasing poorly tested patches is very dangerous, especially on the first day.
CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
Every developer has an immediate fix for their game on day 1? What is this utopia you come from?
BATTLESTATE Games has its devs on standby on day of release for updatrs and regularly work 18 hour days to fix bugs. Its main developer Nikita was sleeping 4 hours a day when their 12.12 update dropped to fix bugs. CA took an entire weel off and left it till the next week to start looking at issues.
That's a shooter.
It makes no difference what the genre is. The fact is that Battlestates Dev team is prepared to go without sleep to fix game breaking bugs from the moment that their update drops and CA isnt prepared even come in on the weekend and work a couple of hours to drop a hotfix for the most game breaking issues like Multiplayer matchmaking lobbies being impossible to join.
CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
What? They literally gave us a weekend report because they worked on the weekend...
And this: EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur
I...I really don't know how to express how wrong this is. Day 1 patch ok but a day 1 patch after the release is very very very uncommon. How will you test in time the problems you might have fixed that occour on day one? Releasing poorly tested patches is very dangerous, especially on the first day.
No youre absolutely wrong. Ive given you a solid example in Battlestate Games, a significantly smaller studio that demenstrates significantly more discipline and commitment to fixing day one bugs. Do you think Acitivision or DICE would leave their game for the weekend if players who bought their game werent able to join a multiplayer lobby and play a game? Abso-****-lutely not. You all need to take your heads out of CA's ass and recognise that CA is shafting the community by delivering a barely functioning game with the worst excuse for a multiplayer experience that I have had the misfortune of playing in a LONG LONG time. Its been nearly a WEEK and CA still hasnt fixed the Lobby refreshing bug meaning players cannot find or even join a lobby to play, and many players have simply given up on the mulitplayer experience entirely.
CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
Every developer has an immediate fix for their game on day 1? What is this utopia you come from?
BATTLESTATE Games has its devs on standby on day of release for updatrs and regularly work 18 hour days to fix bugs. Its main developer Nikita was sleeping 4 hours a day when their 12.12 update dropped to fix bugs. CA took an entire weel off and left it till the next week to start looking at issues.
Battlestate Games.. as in a FPS? A little bit different to a TW game. So.. you think CA's staff are currently on holiday? Or do you think they have to react to issues as they happen? If they find a solution they have to test it against other parts of the game as very often a fix for one area can cause a fail in another area.
Personally I'd rather they did it in the right war rather than some knee jerk reaction way.
Theres a reason test and dev servers exist, so developers can test hotfixes and patches on internal servers before pushing it as a live update. Any competent developer has a team that is prepared and capable of running their live build on an internal test server to identify and replicate reported bugs, debug them, identify, isolate and fix these issues. This can all be done in a matter of HOURS, or even less time if you have a decent sized team who know what they are doing. The fact that Battlestate Games can do ALL THIS in a matter of 4 hours but CA cant do it in 4 days speaks volumes about the ineptitude of CA development team and their lazy work ethic. If an indie developer like Battlestate Games, a studio in Russia can fix server crippling server instability and game breaking bugs within a matter of hours on a heavily modified game engine that they didnt even develop and had to learn to modify themselves, then there is no excuse why CA with its millions of dollars and multiple studio dev teams in different countries across the world working on an engine THEY BUILT FROM THE GROUND UP OVER A DECADE AGO AND KNOW EVERY ASPECT OF cannot do the same. CA has no excuse for releasing the third game in a series they have over half a decade of experience working on and still failing to get the most fundemental aspects of their game functioning correctly. This is the equivilant of a car manufacturer selling a car they designed and produced and forgetting to add seatbelts or finding out the breaks dont work.
CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
Every developer has an immediate fix for their game on day 1? What is this utopia you come from?
BATTLESTATE Games has its devs on standby on day of release for updatrs and regularly work 18 hour days to fix bugs. Its main developer Nikita was sleeping 4 hours a day when their 12.12 update dropped to fix bugs. CA took an entire weel off and left it till the next week to start looking at issues.
Battlestate Games.. as in a FPS? A little bit different to a TW game. So.. you think CA's staff are currently on holiday? Or do you think they have to react to issues as they happen? If they find a solution they have to test it against other parts of the game as very often a fix for one area can cause a fail in another area.
Personally I'd rather they did it in the right war rather than some knee jerk reaction way.
Theres a reason test and dev servers exist, so developers can test hotfixes and patches on internal servers before pushing it as a live update. Any competent developer has a team that is prepared and capable of running their live build on an internal test server to identify and replicate reported bugs, debug them, identify, isolate and fix these issues. This can all be done in a matter of HOURS, or even less time if you have a decent sized team who know what they are doing. The fact that Battlestate Games can do ALL THIS in a matter of 4 hours but CA cant do it in 4 days speaks volumes about the ineptitude of CA development team and their lazy work ethic. If an indie developer like Battlestate Games, a studio in Russia can fix server crippling server instability and game breaking bugs within a matter of hours on a heavily modified game engine that they didnt even develop and had to learn to modify themselves, then there is no excuse why CA with its millions of dollars and multiple studio dev teams in different countries across the world working on an engine THEY BUILT FROM THE GROUND UP OVER A DECADE AGO AND KNOW EVERY ASPECT OF cannot do the same. CA has no excuse for releasing the third game in a series they have over half a decade of experience working on and still failing to get the most fundemental aspects of their game functioning correctly. This is the equivilant of a car manufacturer selling a car they designed and produced and forgetting to add seatbelts or finding out the breaks dont work.
Fixing just one software bug can take days and stop comparing AA games with AAA games.
Thank You for all your hard work, CA! Your efforts are much appreciated! About optimization - with a bit of tweaking I managed to get my GTX 1060 6gb to run on stable 55-65 fps, which is a big win for me. I can share the options I chose, if the community requires them. About stability - I have been playing for about 20 hours and I have not experienced any crashes or game breaking bugs. I don't know, maybe I am just lucky! All in all this is shaping up to be your best game yet! Never give up on it, as we also never will!
Hey CA thanks for the comms and overall the game is awesome, even if I can’t stand pop up towers mid battle 😀. I can’t wait for more content but all for doing tech fixes to get them game up for those with issues and bug fixes first.
Like communicating small regular bug fixes seem the way to go. BTW just two cautions that I am sure you are already aware of and may not even be true, but:
A. Sometimes Steam used to make you redownload the whole game for bug fixes. With the crappy Australian internet I’d hate to be doing that constantly.
B. Hopefully version updates will be compatible with saved games, I’d hate to see people having to constantly restart campaigns. Not an issue for me cause I only care about the grand campaign / immortal empires / ME2.0.
BTW what is the official title for ME2.0?
Live your life and try to do no harm.
"I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
The game is not only buggy but had questionable design decisions made as well. Whoever made the tech trees needs to have their nose rubbed in the pile of dookie they created, and then someone else is going to have to fix it.
CA have ruined their image as a developer with this debacle. EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur but CA decided to let ita development team go home for the weekend and is now saying its team is so inept that it could take more than a week before it begins to release fixes that should have arrived in a DAY 1 PATCH. Congrats CA, you are solidified my opinion that you are a trash team and a trash studio.
Every developer has an immediate fix for their game on day 1? What is this utopia you come from?
BATTLESTATE Games has its devs on standby on day of release for updatrs and regularly work 18 hour days to fix bugs. Its main developer Nikita was sleeping 4 hours a day when their 12.12 update dropped to fix bugs. CA took an entire weel off and left it till the next week to start looking at issues.
Battlestate Games.. as in a FPS? A little bit different to a TW game. So.. you think CA's staff are currently on holiday? Or do you think they have to react to issues as they happen? If they find a solution they have to test it against other parts of the game as very often a fix for one area can cause a fail in another area.
Personally I'd rather they did it in the right war rather than some knee jerk reaction way.
Theres a reason test and dev servers exist, so developers can test hotfixes and patches on internal servers before pushing it as a live update. Any competent developer has a team that is prepared and capable of running their live build on an internal test server to identify and replicate reported bugs, debug them, identify, isolate and fix these issues. This can all be done in a matter of HOURS, or even less time if you have a decent sized team who know what they are doing. The fact that Battlestate Games can do ALL THIS in a matter of 4 hours but CA cant do it in 4 days speaks volumes about the ineptitude of CA development team and their lazy work ethic. If an indie developer like Battlestate Games, a studio in Russia can fix server crippling server instability and game breaking bugs within a matter of hours on a heavily modified game engine that they didnt even develop and had to learn to modify themselves, then there is no excuse why CA with its millions of dollars and multiple studio dev teams in different countries across the world working on an engine THEY BUILT FROM THE GROUND UP OVER A DECADE AGO AND KNOW EVERY ASPECT OF cannot do the same. CA has no excuse for releasing the third game in a series they have over half a decade of experience working on and still failing to get the most fundemental aspects of their game functioning correctly. This is the equivilant of a car manufacturer selling a car they designed and produced and forgetting to add seatbelts or finding out the breaks dont work.
Shooters are really simple to apply fixes like this too. Strategy games less so as they are inherently more complex.
When attacking with 2 armies there is a possibility to let the AI control the second army. However when defending the option is not available. Would be great if you could fix this issue!
Nice update but shameful there is no acknowledgment of the ppl who basically can't play the game.
it's 23.02 now and it's been 6 days since we cant use the product we've paid for.
That's nice and all to say "we are sorry, we released a half-baked program". But on the other side, it's on the verge of criminal not supplying a working product and saying "we will work on it in the future". Give us dates and what it's being fixed.
It makes no difference what the genre is. The fact is that Battlestates Dev team is prepared to go without sleep to fix game breaking bugs from the moment that their update drops and CA isnt prepared even come in on the weekend and work a couple of hours to drop a hotfix for the most game breaking issues like Multiplayer matchmaking lobbies being impossible to join.
Christ on a bike you're entitled. Games are enormously complex and sometimes don't work. If yours doesn't, you go get a refund. Or wait for a few weeks for some patches and then buy it.
CA employees worked their ass off on this and deserve a weekend off and normal working hours just like anyone else. So what if there are some bugs, go do something else until it's fixed.
Christ on a bike you're entitled. Games are enormously complex and sometimes don't work. If yours doesn't, you go get a refund. Or wait for a few weeks for some patches and then buy it.
CA employees worked their ass off on this and deserve a weekend off and normal working hours just like anyone else. So what if there are some bugs, go do something else until it's fixed.
How this is entitlement? being upset about a thing you bought not working as intended surely will **** most people off regardless of complexity. Complexity isn't the consumer business, all he wants is a working product. And yes, I totally agree with requesting a refund or waiting for the game to be fixed / more stable (if possible ofc).
And how do you know they worked their ass off? Are you working at CA? Do you know someone who's working at CA? If not, this point is totally irrelevant. Call me heartless or insensitive or a bastard, but I don't need to care for some company employees like they are mine, this is not my job or his job.
(Yes, ofc they deserve some time off, but this is a critical time. Whoever worked in some kind of product producing industry, when you launch a new thing you need to stay super alerted and on standby when it sees the light of day for the 1st time.)
Comments
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2 · Disagree 2AgreeYou dont walk away from a dumpster fire of a game simply because you launched it and hope it **** itself out by itself.
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0 · 21Disagree Agree- Report
0 · 13Disagree AgreePersonally I'd rather they did it in the right war rather than some knee jerk reaction way.
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3 · 1Disagree 3Agree- Report
0 · 1Disagree Agree- Report
3 · 2Disagree 3Agree*Exclusive DLCs for Tomb Kings, Vampire Coast,
BM, CW andWE! #DLCsAreRacesToo*Remaster all WH1 and WH2 faction icons for WH3!
*Ogre Kingdoms core race or death!
*Bring back settlement conquering artworks!
*Gnoblar Carpet for Greesus
*
Improve UI- Report
1 · 1Disagree 1Agree- Report
1 · Disagree 1Agree- Report
2 · Disagree 2AgreeI use the windows key.
It still crashes off the windows key 25% of the time.
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0 · Disagree Agree- Report
2 · 1Disagree 2Agree- Report
4 · Disagree 4Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
2 · 1Disagree 2Agree- Report
0 · Disagree Agreehttps://forums.totalwar.com/discussion/307360/total-war-warhammer-iii-ca-recap-and-weekend-report#latest
And this:
EVERY other developer has its dev team on standby to release a DAY1 hotfix to patch any problems thar occur
I...I really don't know how to express how wrong this is. Day 1 patch ok but a day 1 patch after the release is very very very uncommon. How will you test in time the problems you might have fixed that occour on day one? Releasing poorly tested patches is very dangerous, especially on the first day.
- Report
3 · 1Disagree 3Agree- Report
0 · 7Disagree Agree- Report
2 · Disagree 2Agree- Report
0 · 10Disagree AgreeThe fact that Battlestate Games can do ALL THIS in a matter of 4 hours but CA cant do it in 4 days speaks volumes about the ineptitude of CA development team and their lazy work ethic.
If an indie developer like Battlestate Games, a studio in Russia can fix server crippling server instability and game breaking bugs within a matter of hours on a heavily modified game engine that they didnt even develop and had to learn to modify themselves, then there is no excuse why CA with its millions of dollars and multiple studio dev teams in different countries across the world working on an engine THEY BUILT FROM THE GROUND UP OVER A DECADE AGO AND KNOW EVERY ASPECT OF cannot do the same.
CA has no excuse for releasing the third game in a series they have over half a decade of experience working on and still failing to get the most fundemental aspects of their game functioning correctly.
This is the equivilant of a car manufacturer selling a car they designed and produced and forgetting to add seatbelts or finding out the breaks dont work.
- Report
1 · 9Disagree 1Agree- Report
5 · 1Disagree 5AgreeAbout optimization - with a bit of tweaking I managed to get my GTX 1060 6gb to run on stable 55-65 fps, which is a big win for me. I can share the options I chose, if the community requires them.
About stability - I have been playing for about 20 hours and I have not experienced any crashes or game breaking bugs. I don't know, maybe I am just lucky!
All in all this is shaping up to be your best game yet! Never give up on it, as we also never will!
Kind Regards!
- Report
0 · 1Disagree AgreeLike communicating small regular bug fixes seem the way to go. BTW just two cautions that I am sure you are already aware of and may not even be true, but:
A. Sometimes Steam used to make you redownload the whole game for bug fixes. With the crappy Australian internet I’d hate to be doing that constantly.
B. Hopefully version updates will be compatible with saved games, I’d hate to see people having to constantly restart campaigns. Not an issue for me cause I only care about the grand campaign / immortal empires / ME2.0.
BTW what is the official title for ME2.0?
"I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
1 · Disagree 1AgreeWhen attacking with 2 armies there is a possibility to let the AI control the second army. However when defending the option is not available. Would be great if you could fix this issue!
- Report
0 · Disagree Agreeit's 23.02 now and it's been 6 days since we cant use the product we've paid for.
That's nice and all to say "we are sorry, we released a half-baked program". But on the other side, it's on the verge of criminal not supplying a working product and saying "we will work on it in the future". Give us dates and what it's being fixed.
- Report
1 · 2Disagree 1AgreeCA employees worked their ass off on this and deserve a weekend off and normal working hours just like anyone else. So what if there are some bugs, go do something else until it's fixed.
- Report
4 · 4Disagree 4AgreeAnd yes, I totally agree with requesting a refund or waiting for the game to be fixed / more stable (if possible ofc).
And how do you know they worked their ass off? Are you working at CA? Do you know someone who's working at CA?
If not, this point is totally irrelevant. Call me heartless or insensitive or a bastard, but I don't need to care for some company employees like they are mine, this is not my job or his job.
(Yes, ofc they deserve some time off, but this is a critical time. Whoever worked in some kind of product producing industry, when you launch a new thing you need to stay super alerted and on standby when it sees the light of day for the 1st time.)
- Report
2 · 6Disagree 2Agree