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WH3 and the Mystical $60 Price Point

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  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,410

    They're no longer offering disks, manuals, and a neat box that games used to come in when I used to pay $60 for them. I remember Donkey Kong Country's manuals were the **** back in the day.


    So screw em, if they're going to cheap out, then they don't have any say in raising game price.

    "cheap out" by not including some rubbish we either no longer need?

    That's odd logic.
    Whether you need it or not, that's product taken out of the production cycle, without the price dropping to match that
    That makes zero sense.

    It's product that's no longer needed. Are you saying you want to pay more so you get to put some stuff in the trash? I don't get it. You also ignore that the sheer size and complexity of games has gotten vastly bigger. If we look at it from a pure "product" perspective as you suggest then we should be paying vastly more.
    Can't tell if you're joking anymore lol

    The default was the extra content. It doesn't cost squat to "make" more digital copies. Going digital should have come with a huge reduction in cost, which never occurred. So if companies didn't reduce their cost when that occurred, they can shove it when they think about a price increase.

    Games also didn't get more complex in a vacuum, they did so alongside the march of technology that made it easier and cheaper to do so.

    Going digital has come with a huge reduction in cost. Games cost less today than they did 20 years ago, and that's with 20 years of inflation. If you did the math a game from 20 years ago was much more expensive than a game today.

    The default was junk you threw in the bin. You're also conveniently completely ignoring all the things like YouTube Videos and Patches that come with todays games that just simply didn't 20 years ago.

    Your logic simply does not work.
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  • Itharus#3127Itharus#3127 Registered Users Posts: 16,571
    No the $60 price point is completely fine, and in many cases should actually be $40, given the DLC pricing most games have.

    For a good example of why this is true -- see Steam Sales. Look at those large discounts. Big companies that sell a lot of games still make a lot of profit on those. The sales are occasionally risky for small indie devs who don't sell many copies, though... at that point the loss is considered a marketing expenditure, lol.

    You cannot directly compare a game's pricing with other modes of entertainment's pricing. Doesn't work out equally.

    Also keep in mind that just because you can price gouge, doesn't mean that you should.
  • BrynjarK#6108BrynjarK#6108 Registered Users Posts: 917

    They're no longer offering disks, manuals, and a neat box that games used to come in when I used to pay $60 for them. I remember Donkey Kong Country's manuals were the **** back in the day.


    So screw em, if they're going to cheap out, then they don't have any say in raising game price.

    "cheap out" by not including some rubbish we either no longer need?

    That's odd logic.
    Whether you need it or not, that's product taken out of the production cycle, without the price dropping to match that
    Imagine if the same number of people that made Donkey Kong, could make TW 3 in the same amount of time.

    That would be talent
  • #568367#568367 Registered Users Posts: 7,240
    BrynjarK said:

    They're no longer offering disks, manuals, and a neat box that games used to come in when I used to pay $60 for them. I remember Donkey Kong Country's manuals were the **** back in the day.


    So screw em, if they're going to cheap out, then they don't have any say in raising game price.

    "cheap out" by not including some rubbish we either no longer need?

    That's odd logic.
    Whether you need it or not, that's product taken out of the production cycle, without the price dropping to match that
    Imagine if the same number of people that made Donkey Kong, could make TW 3 in the same amount of time.

    That would be talent
    Not a diss on CA, but if anyone could pull off a miracle, it'd be SNES era Rare.


    You probably don't realize it now, but DKC was a goddamn technical triumph in graphics. Same with Killer Instincts. Not saying the 90's developer with their size could make Total War mind you, but they'd probably come the closest to pulling it off.
  • KronusXKronusX Registered Users Posts: 2,464
    Considering what a fire trash WH3 is, you are right, the mythical $60 price is not deserving, we should have paid $30 for it. They released pre-orders on February 2021 yet somehow in February 2022 the game is still a steaming pile of bugs and trash.
  • Kapika96Kapika96 Registered Users Posts: 232
    ue8802" rel="nofollow">Jaq :) ue8802 said:

    Atlas94 said:


    It is quite literally impossible to keep games at $60 without generating revenue somewhere else.

    Quite literally impossible? CA happens to be the biggest AAA games producer in the UK (and Europe? fact check needed).

    If you really believe that a game's point of sale isn't inflated to include significant profit as it is, I want to live in whatever world you're inhabiting and enjoy all those at-cost games.
    "biggest AAA games producer"? I dunno. I'd define biggest when it comes to entertainment as most popular or best selling, in which case Rockstar absolutely thumps CA.
  • XxXScorpionXxX#2310XxXScorpionXxX#2310 Registered Users Posts: 6,277
    edited March 2022
    Atlas94 said:

    I've seen a lot of people throw around the fact they paid $60 for WH3 and they got a sub-par product in return. I'm not going to argue the problems with WH3. My focus is on the seemingly mystical amount of $60. I've often wondered why game companies have not raised the price of games above $60, because they probably should. Basic economic knowledge would state that companies would have to raise prices over time to account for inflation. It happens everywhere else, apparently, except for video games. That tells me costs are being managed elsewhere.

    It is quite literally impossible to keep games at $60 without generating revenue somewhere else. Over time gaming companies would lose money on every game they produced. I'm not certain, but this might explain, if only partially, the prevalence of dlc. There is nothing magical about $60. It's a traditional price point that I'm kind of surprised is still around.

    Thoughts are welcome, but please don't act like products should remain $60 forever.

    the reason video game prices never went up is because while inflation is still happening on the consumer end wage raises are not keeping pace with inflation. Companies know that. They know most people don't get paid enough to drop 80 bucks on a game they may or may not like. But dropping 60 with another 20 dollar season pass purchase a few months later? People might do that. 60 plus 2-3 dollars a day in micro transactions, people might do that. They just figured out other ways of recouping their money. Many times more exploitative and detrimental to the game than simply charging another 20 bucks. I would pay a premium of 20 dollars extra that didn't have loot boxes/time savers/season passes in them. Just give me a complete game at launch that doesn't run like a pre alpha build.
    Request scorched body textures, and fire death effects. At least 30% of all damage in this game comes from fire sources. Request Fire for the Fire God DLC.
  • dge1dge1 Registered Users, Moderators, Knights Posts: 23,916
    Business discussion. Moved to Chat.
    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
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    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin/Mark Twain
    “Those who cannot remember the past are condemned to repeat it.”–George Santayana, The Life of Reason, 1905.

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