I'am going to be quick, how did archers released in real life? They sent their arrows in the general area where enemy was located. Precise shots were inpractical wast of time most of time. This seems to be the case for shogun 2 and medieval 2, (probably rome 1 too but i did't played it) so it is not impossible to make.
In warhammer and Troy(maybe in every post rome2 game, but i did not cheacked) not only projectiles are sent precisely at the enemy most of time, they even create absolutely impossible arcs to reach them, this not only looks beyond stupid, but also makes archers op, for now every projectile from every soldier in the unit will probably hit, or at least 80%. and there is next to no danger of hurting your own by friendly fire even when they are locked into tight melee engagement.

Why is this a thing? it wasn't broken initially, so what happened? If it is singe enteties then why not just give archers two ways to release that depend on type of target they are focusing on, and it still dosent exuse the absurd arcs.
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14 · 5Disagree 14AgreeSlingers do the same which is even dumber.
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0 · 1Disagree AgreeCurrently though if you fire at your own troops engaged in melee in the backs you will kill quite a few of yours and certainly weaken them.
I also this we should be able to order them to fire even if obstructed by allies (skaven style) but that's a slightly different conversation.
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2 · Disagree 2AgreeThe physics and warcraft are not exactly real in a lot of ways. But compromises must be made I guess for gameplay.
I don’t mind me some archer spam sometimes. So I’m biased.
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3 · Disagree 3AgreeI have suggeted a solution in my post.
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0 · Disagree AgreeI understand that comprmise for gameplay sometimes is needed but i do not consider that particualr moment to be one of those
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1 · Disagree 1AgreeIt used to be that whether missiles actually did damage or not depended on a number things. The velocity of the missile mattered. I'm not sure exactly when it changes(it might have been Shogun 2, one of the few problems with that game) but the shooting system was overhauled entirely along with many combat systems in Rome 2.
Since then, weapon and missile damage was introduced. When a missile makes contact with the hitbox of an entity, it will take that amount of missile damage adjusted for things like ward save and armour. It doesn't matter how the missile hit, what speed(the speed doesn't change depending on the firing-arc either now), it will do the missile damage.
CA are trying to imitate the old system with the 'calibration-area', but it's accurate to say that each missile entity is aiming at individual targets rather than the area. They aren't firing in synchronised volleys either to correct for inaccuracy over distance: they're all just firing as soon as they individually have a target. This works for high-accuracy units in older Total War games(the Platoon-firing drill from Empire is for situations where unit accuracy is high), but what about modern Total War?
Zerkovich has a good video explaining the ins and outs of it, and you might spot the same problems I have:
CA ruined most of the combat systems in Rome 2, then kept doubling-down on it. Where ever they have actually improved anything, it's been by getting their 'brilliant' new ideas to resemble how things used to work.
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8 · Disagree 8AgreeI started with warhammer and loved it, but after playing previous games(especially darthmoded) i just can't go back. it just doesnt feel right on so many levels and i want to unpack why.
And speaking of Darthmod, no, post rome 2 overhauls do not fix the game. Yes, DeI and SFO elevate their respective games but problem lies too deep for a modder to fix.
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0 · Disagree Agree- Magical trajectories
- Zero ducks given for friendly fire
- High accuracy even despite lacking LoS
- General crappiness of shields and
- Even 100 armor getting nicely destroyed by goblin arrows just exacerbating the issue
Had also made a poll about it last year. Not huge amount of voters, but only quarter wants to keep this broken system and more than half favour a change. /summon changer of wayshttps://forums.totalwar.com/discussion/300816/are-you-happy-with-the-current-arcadey-arcing-of-bolt-arrow-trajectories-especially-for-xbows/p1
Yet another disappointment to see that WH3 made zero changes about this.
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10 · 1Disagree 10AgreeMeanwhile Med2:
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1 · Disagree 1AgreeUnironically, Is there a one thing modern games do better that isn't 3d models? (campaign map doesn"t count) i mean, even SOUNDS are worse
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2 · Disagree 2AgreeIt’s a lot less immersive.
It’s a lot less interesting, in terms of impact to strategy.
It’s a lot simpler to code.
Sounds like somebodies happy to take short cuts. *looks around at state of release* it’s almost as if having that kind of mentality just seeps into all aspects of the game.
I guess that’s the difference between a great game and a good game. They’re happy to aim for good enough, so long as the money is flowing.
I wish they understood that they could make more money by being great, instead of good enough.
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6 · 1Disagree 6AgreeThe pre rome 2 combat system in full length is just crap. It had good features but over all experience was crap.
Now to clarify what each of the three accuracy stats are.
1. Accuracy = the probability of some thing hitting the intended target with in the calibration area
2. Calibration area the region where the missile will land
3. Calibration distance where lowest calibration area for a weapon applied.
Also how many times have you gotten banned ? At this point wouldn't it be better go play other games? Ideally older tw games?
There is a reason why no one has ever made a older tw clone in the past decade. They were not worth the investment as they simply don't sell.
#givemoreunitsforbrettonia, my bret dlc
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2 · 2Disagree 2AgreeI want total war to be good because it can be, and i'am presonally addicted to attempts to reinact real warfare in this game's formula, yet CA steps into casual arcade terriory insted of developing into simulation they had the best pontential for.
And nobody makes a clone of older titles because it's a niche, not because it isnt profitable. There are no warhammer tw lone too, what a smooth brain argument.
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0 · 2Disagree AgreeThere are other wh titles.
And there are plenty of total war clones to but they have lot more common with modern tw than older titles.
The only soomth brain argument is the whole niche argument.
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree Agreei guess at some point company like all the other got complitely overtaken by parasitic managers
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0 · 1Disagree AgreeLike when firing over/on top of a wall.
And crossbows shouldn't be able to arch at all.
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1 · 1Disagree 1AgreeHowever, if 1000 experienced archers are within 50 metres of a giant fantasy elephant the size of 10 houses, all arrows should hit.
Its a quandry.
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