For campaign. Not multiplayer.
Kairos Fateweaver
Iridescent Horror (Tzeentch)
Cultist of Tzeentch (Fire)
6 Exalted Pink Horrors
6 Chaos Knights of Tzeentch
3 Doom Knights
2 Soulgrinders of Tzeentch
Thoughts? You think I should replace a unit or two with something else?
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0 · Disagree AgreeFor Doom Knights, I'm pretty good at micro-ing them, and due to Tzeentch being pretty micro-heavy, I've had a lot of practice. They deal great damage to enemy units when I use them.
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0 · Disagree AgreeIt's incredibly hard to 'rate' Campaign stacks because almost anything can be made to work, it's just a matter of preference a lot of the time.
That being said:
I personally don't see the point in triple casters. Kairos is pretty good at Magic Regen by himself. He should be doing most of your casting. The other guys have some 'battery power', but enough to justify a slot is debatable. Certainly not enough to justify TWO slots. One will suffice if you're determined to keep a hero.
I also concur with the other poster that that's too much cavalry. Both of those units are decent at what they do, but you only need so much backline harassment before you start encountering diminishing returns. Neither Chaos Knights nor Doom Knights are THAT good in sustained combat. They're just 'okay'. They're moderately tanky and mobile, but not great with damag. Damage really should be coming from range and Kairos. So I'd cut that amount of mobility in half and add more ranged units of choice.
Don't get me wrong, your stack as is, will work. But if we're talking about areas for improvement, it has too many redundant units and low DPS.
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0 · Disagree AgreeI think getting two heroes, with the horror with Locus of Conjuration, is the right way to go. Kairos can become a formidable caster (as he should be) and getting some additional support on the magic department, for example with Metal spells that he doesn't really have access to, could be great.
There is also something to be said to the double cast of Infernal Gateway (one from Kairos, the other from the Irridescent Horror you get on turn 2) to melt ennemy infantry from early on.
Personnally, I'd like my Kairos army to be deamons only and use a Herald Army that would combine knights, spawns and forsaken.
So for Kairos, something like:
Kairos
Irridescent Horror (Metal)
Irridescent Horror (Tzeentch)
Cultist (Fire)
-> All characters give mastery of the elemental winds, which is good for a magic focus army
6 Exalted Pink Horrors
4 Flamers (I like those buggers)
1 Burning Chariot of Tzeentch (the one you start with)
3 Screamers (for air superiority and help the 3 magic caballeros)
2 Lord of Change that will act as your "frontline", e.g. locking ennemy blob in place and unleashing the magic). The early Soul grinder can play this role in the beginning but I like the LoC who will give mastery of elemental winds as well.
Then for the secondary army with a more balanced focus:
Herald of Tzeentch/ Exalted LoC (Tzeentch)
Irridescent Horror (Metal)
Cultist (Fire)
6 Forsaken (frontline)
3 Spawns of Tzeentch
2 Kights of Tzeentch
2 Doom Knighs of Tzeentch
2 Soul Grinders of Tzeentch
2 Burning Chariots of Tzeentch (so that the army isn't only melee).
This way you get two very distinct army still with the limited Tzeentch roster.
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0 · Disagree AgreeFor general crapstacks I often do well with just a mix of different types of horrors.
Kairos does not need an army at this point.
I would prob. separate horrors as their own stacks and do "fast" doomstack with doom knights and soul grinders.
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0 · Disagree AgreeVillitch
Metal caster on steed or disc
2 doom knights
4 spawn
2 chosen halberds
4 chosen warriors
4 exalted pink horrors
2 soul grinders/ allied skaven artillery
Any ideas on a better composition?
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0 · Disagree Agree~ Archaon, Lord of the End Times
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0 · Disagree AgreeLord
Cultist
5x Chosen with halberds
4x Exalted pink horrors
3x Exalted flamers
2x Doom knights
2x Chaos knights
2x Lords of change
I feel like this army can handle most army comps. Cav and flyers to harass missile units, enemy cav or other flyers. Exalted flamers and horrors to kill infantry, halberds to deal with any large targets once the enemy infantry have melted away.
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0 · Disagree AgreeI can see the Chaos Knights as an intercept force, Doom Knights to harry enemy range, EPH as your damage dealers...but the Soul Grinders may be questionable since their range is not as potent as Nurgle or Khorne's variants, imo. Granted, there are few units that can fill its role of SEM.
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0 · Disagree AgreeMetal wizard hero
Lord of Change × 18
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0 · Disagree AgreeThis way you have a strong line to defend your Horrors and Soulgrinders while you use the Doom Knights to attack from the flanks and the enemy's war machines.
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0 · Disagree Agree