https://www.reddit.com/r/totalwar/comments/toxn4u/the_virgin_autoreslove_vs_the_chad_oneclick_fight/?utm_medium=android_app&utm_source=shareChange that damn autoresolve CA, it doesn't make the game harder, but tedious.
People will only quit campaigns sooner and finish them even less than they already do.
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12 · 8Disagree 12AgreeRemove agents/heroes from the campaign map like Three Kingdoms did. They are not fun and only serve to make the game more tedious. Nobody finishes campaigns because of how tedious the late game becomes with things like this to manage every turn.
Grudges:
6 years old Lord of Change with unimpressive animations. CA hid the exalted one until launch and lied that it was like Kairos's: https://www.reddit.com/r/totalwar/comments/qak83o/so_turns_out_the_lord_of_change_in_the_trailer/.
CA put the Champions of Chaos LLs in WoC instead of monogods to save money on unique campaign mechanics
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5 · 2Disagree 5AgreeBut I played TWW2 with a mod that made auto resolve more punishing so I’m predisposed to liking it.
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3 · 9Disagree 3AgreeWhoever thought off and whoever approved that just using a fixed multiplier based on the campaign difficulty should be used instead of the former variables that went into the calculation should be fired. This is not only lazy its also *stars* up on a logical level, if players can handle the amount of armies L throws at them they probably can do that because they perform better in battles anyway and AR should reflect that.
AR is taking my armies as hostages to blackmail me into playing boring fights because a sadistic and brain dead dev thought that it is fine to ruin the fun of players playing on higher difficulties by doing unneccessary, boring and unchallenging chores.
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5 · Disagree 5Agree- Report
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9 · 1Disagree 9Agree- Report
1 · 1Disagree 1AgreeWarhammer 3's autoresolve has a scaling casualty factor which just causes the player more casualties the higher their campaign difficulty. At higher difficulties it is so egregious that almost no battles can be safely autoresolved, the AI will be awarded so many casualties that it is unreasonable to do so, even against extremely weak forces.
Which stops autoresolve being what it is supposed to be, a qol feature to allow the player to skip otherwise trivial fights without sitting through the loading screens.
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6 · Disagree 6Agree- Report
2 · 9Disagree 2AgreeI fight my battles anyways. The new system telling you which units will be lost is **** anyways, took out all the risks involved.
Just play the damn game
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0 · 13Disagree AgreeI've had 'Medium Casualties' expected, stuck ALL my Melee inside some trees to hide them, walked my lord into the opposing army, and come out replenished in some scenarios like that.
The AR is an absolute joke.
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2 · Disagree 2Agree- Report
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1 · 2Disagree 1Agree- Report
0 · Disagree AgreeMinor Siege Spam is not, and never will be, entertaining. I will AR them, every time.
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0 · 2Disagree Agree- Report
2 · 1Disagree 2Agree- Report
0 · 2Disagree AgreeEven in WH2 it could happen that you took more casualties for using the AR on L/VH in the mop up fight than in the manual first round but it was rare and not the default thing it is now. It is just hilarious that you have to plan with more casualties from using AR for the second round than from playing manually the first round. Most people aren't streamers or youtubers that play most battles to entertain their audience, most people play the game to get entertained and not to earn money with doing boring chores.
If you think the AR in WH2 was "too much" and couldn't reach its outcome than you are lacking in battlefield performance and probably knowledge. In WH2 on L/VH with a 50/50 AR meter you could go afk with the right unit composition and deployment and win, I have taken a dump several times while doing so. I also did the end game battle of the WE DLC while being afk, its simply astonishing to me when people claim "AR was strong", no it wasn't it was also bad in game 2. Just because you do poorly doesn't mean the game should comfort you by telling you that its fine what you are doing when its not.
If they think pressuring people into doing boring battles is their design philosophy than they should at least do it with the players who obviously have room for improvements and not ruin the gameplay for those who already are barely challenged by the battles and make it even less fun for them.
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0 · 1Disagree AgreeOn very hard and legendary it is punishing. I think because people always complained about boring auto resolve campaigns and the game too easy, so they thought fight battles or take the punishment and show your skill.
Another case of poor game design decisions. They listened to the ‘it’s too easy’ and ‘autoresolve snoozefest’ crowd.
It’s meant to be this way, for better or worse.
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1 · 3Disagree 1Agree- Report
0 · 1Disagree AgreeI have seen 2 H/N players who where constantly **** about how easy and boring L/VH while at the same time complaining that the AI "cheats" makes it unfair and thats why they rather play on H/N.
Just because some idiots watching certain youtubers/streamers claim that AR on L/VH was too easy while actually not playing it themself doesn't make it a valid point.
Every campaign gets easier over time no matter what difficulty its played on and L/VH players probably know enough about the game to reach the point of domination earlier than players on lower difficulties. But making the AR more punishing is a sign of complete cognitive dissonance on the dev side, the game doesn't become any more challenging when you force players into fights that aren't challenging for them. It just reduces the proportion of challenging fights compared to the number of manual battles and therefore make the game less enjoyable over all.
Increasing the challenge would have ment more usage of higher tier and well performing units but since there were already complains about "too much doomstacks" even when it were just tier 3 armies, that wasn't a way to go.
AR wasn't strong nor does AR rating impact the actual challenge of a battle or campaign.
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2 · Disagree 2Agree- Report
0 · 3Disagree AgreeI think being incited to play battles manually for the sake of playing battles manually is meaningless. Campaigns take hours and hours, and there are several to play : we should only "need" to play tough and meaningful battles. There are already enough of them.
CA should abandon the VH and Legendary AR. They are crap.
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3 · Disagree 3AgreeThis is especially painful when you're playing races like Slaanesh or Tzeench who are basically stuck at perpetual 8% replenishment. So any galled you AR means the army's stuck in a city replenishing for 3 turns afterward, While if you played it manually your be able to replenish over the end turn and then keep moving.
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1 · 7Disagree 1AgreeAutoresolve is what the AI does vs the AI. You can wish to autoresolve a battle, which is in essence saying, "if this battle was between 2 AI's, what would be the outcome?" and it has difficulty layers to it, so a better outcome on easier than on legendary.
And of course realize that there is no battle at all, it is just numbers being calculated. And the value of those numbers is concerning balance between the units, the lord attributes, magic, etc. One of the biggest causes for issues right now is the fact that it does take into account when it is a minor or major siege battle, and the amount of supplies (and probably the biggest issue with it). And still on this point, balance is at its early stages, it will change drastically the more units are modified or added, magic is modified or added, etc.
Now, this means that the autoresolve impacts everything: how fast or slow every single faction expands, how eager it is of getting into a fight or siege, what types of units it prefers, etc. For example, changing any values in favor of the Kislev army roster would imply them having an even larger expansion rate, for the sake of the player having a better AR when fighting as them. Or, imagine some changes are done to the Ogre Kingdoms for their AR to become better: they are already powerful in my campaigns, imagine being better than that and running over the map without opposition. Again, it is not just that they become more powerful in battle, it is also that they perceive they are more powerful and want to get into battle (as in, the AI will not retreat as often as it currently is doing against other AI and just keep expanding).
What we need is 2 different sets of autoresolve: one that is focused on the player, while maintaining the same autoresolve calculations for the AI vs AI fights. Then perhaps we can have a deal here. All that CA would need to do is simply tweak the player bias in order to ensure a more accurate or helpful AR, and that is it. When they want to tweak one faction that is getting too powerful as an AI they can touch the AI autoresolve calculations.
However, the biggest deal with this is what value to give to the average player? If they do it just right, statistically, 50% of players will get an autoresolve that works better than what their own performance is, and 50% of the players will say autoresolve works worse than their own performance.
Cheers
SusaVile
Total war youtuber
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1 · 2Disagree 1AgreeThan again AR isn't influenced by factions its done on unit roles, for your Kislev example you would have to increase the hybrid units values because most of their units are hybrids but that would affect all hybrid units no matter which faction they belong to. You can't buff or nerf a specific faction with AR.
The "anti player bias" is campaign behavior if its set to passive or defensive the AI won't go for other AIs or players even if AR would show it would win with its armies. For aggressive AIs they will go to war when their balance of power ist higher and/or the diplomatic relations worse enough but even than they would only attack when their AR shows it can take on a specific fight. Thats why on higher difficulties players get declarations of war from factions across the world which will never attack because the diplomatic penalty is so much on players but as long as the balance of power is in their favor no army will come and even if the AI sends one at some point its likely that it will get in trouble with other AIs on its way.
Also AR doesn't influence what units the AI gets, the AI will build armies based on whats buildings it has in the recruiting province and when that means building an army with crap AR values than it will do so, when it mean that it only has the choice between SE and artillery than it will build a "doomstack" with highest tier SE and highest tier artillery.
You mix up very different systems, sure they are connected at specific points but thats all and non of the systems give a logical reason to have AR be influence by campaign difficulty to *stars* up players.
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0 · Disagree AgreeYou can watch this video on Combat Prowess by Zerkovich (
Cheers
SusaVile
Total war youtuber
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0 · 2Disagree AgreeAR uses a optical similar bar but it is calculated completely different.
Army strength and AR value aren't the same and aren't connected in any way or form, yet again you mix up game mechanics that are different systems.
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2 · Disagree 2AgreeIt isn't supposed to. Campaign difficulty is supposed to affect what the AI brings to a fight, not anything that happens within the battle.
That's the problem with Warhammer 3's autoresolve at the moment. Campaign difficulty, which is not supposed to affect battles except in what the AI brings to them, is having an effect on the autoresolve calculations which is so egregious that battles which are absolutely mind-numbing to play out manually cannot be autoresolved because they cause wildly, incomprehensibly, high casualties *only to the player*.
Autoresolve scaling on campaign difficulty does not make the campaign more difficult, it only makes it more tedious. It needs to be changed so that campaign difficulty has no effect.. This was designed by someone who doesn't play the game.
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3 · Disagree 3Agree