
Be'lakor becoming a Legendary Lords for the Daemons of Chaos is inevitable. Probably coming with Immortal Empires or not far after lets hope.
Because DoC don't come with Cultists, I think Dark Emissaries and Fenbeasts would be a great FLC edition to the DoC roster. Lets be honest, with monogods DoC wont be getting a Lord Pack, so a FLC unit that's unique to them would be great. I'm not a big supporter of Mortals being in the DoC roster because of the whole "Daemon" part of the name, but they fit so well with Be'lakor.
Daemons of Chaos is really Chaos Undivided anyway, for some reason CA gets there naming conventions so wrong. We don't even have a dedicated Daemons of Chaos roster (only in custom).
A support hero that uses the Lore of Death or Shadow would be welcome, + they would be able to summon Fenbeasts.
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4 · 6Disagree 4Agree- Report
5 · 2Disagree 5AgreeOrder and neutral ones get access to Truthsayers, while Be'lakor and any Chaos Faction gets access to Dark Emissaries but it's Be'lakor that would have bonuses to them.
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0 · 1Disagree AgreeWould expect the same with other minor factions. Like the Halflings with the Moot, Kraka-Drak for Dwarfs (with the War Mammoths with Bolt Thrower Towers to boot) and some more.
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0 · 1Disagree AgreeWhich makes sense for Belakor’s faction.
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0 · 1Disagree AgreeWhen they came back in 8th Ed Storm of Magic they got a choice of Shadow or Death (and Be’lakor got Shadow when he eventually came in 8th).
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2 · Disagree 2AgreePlayers could only get access to the troops by forming an alliance, and that alliance would require completing a series of mission quests. A miniature Dark Shadows campaign.
To be honest, I'd like to see other smaller factions that don't need whole factions and rosters added the same way;
-Halflings (Empire only, just archers and Hotpots).
-Fimir (any Chaos faction, they should be separate Norsca as they live in marshes, not frozen tundra)
-Zoots (any Wood elves obviously, maybe other good factions too)
-Sartosan Pirates (open to anybody)
And maybe even the weirder and more niche stuff too like Amazons.
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0 · Disagree AgreeI don't want a single Mortal on the Daemons of Chaos Roster led by Be'Lakor. In an ideal world I'd far prefer they repurpose Ruinstorm Brutes for use with Be'Lakor and create a Daemonic Hero version of them called Herald of the Dark Master with the Lore of the Dark Master currently shared by Be'Lakor and the Dark Emissaries.
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3 · Disagree 3Agree- Report
0 · Disagree AgreeThere isn’t going to be a DoC faction sadly. Lorewise Dark Emissaries make sense for Belakor to fill that Cultist role.
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0 · 1Disagree AgreeE.g. Albion Giants (rock throwing kind), Fen Beasts, Soothsayers and Dark Emissaries... and could come with Hengus and the Giants of Albion as unlockables/LH for that campaign.
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0 · Disagree Agree#JusticeForDaemonsOfChaos
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0 · 1Disagree AgreeIf you've never played them, the basic premise is this: You have 12 factions to pick from at the start as a baseline with varying degrees of strength, but are generally fairly limited. Over time you can choose certain lore-related decisions and upgrades that give you bonuses, unlock additional units, etc. Every faction has a couple of those. More interesting, though, are the dilemmas that drastically alter your faction, sometimes completely changing its roster, leaders, and diplomatic status. For example, the Kingdom of Stormwind is the white bread human nation, but as you play you can choose to pursue the religious aspect or magical aspect more and boost/gain those types of units, you can choose how little or much aid you give to the Dwarves in exchange for some of their units and support, OR you can go whole hog and surrender your kingdom to the Black Dragon-incited rebellion sweeping the nation and change into a neutral-evil faction with completely different styles of units.
The system wouldn't transfer one-to-one, and as long as CA is going the "quality/diversity over quantity" route with its factions, we likely wouldn't see anything as drastic as what I outlined above, but I think some of the ideas would have an easy place in Total War such as, like some posters said above, getting access to some unique units by holding certain regions of the map or whatnot.
Edit* If you've not played those Warcraft 3 games, then there are total war-related examples as well. Some of the Med 2 total conversions like Third Age include lots of these types of unique scripts that modify factions in different ways.
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1 · Disagree 1Agree