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Be'lakor needs Dark Emissaries and Fenbeasts

NickCageStoleMyFace#5594NickCageStoleMyFace#5594 Registered Users Posts: 3,178


Be'lakor becoming a Legendary Lords for the Daemons of Chaos is inevitable. Probably coming with Immortal Empires or not far after lets hope.

Because DoC don't come with Cultists, I think Dark Emissaries and Fenbeasts would be a great FLC edition to the DoC roster. Lets be honest, with monogods DoC wont be getting a Lord Pack, so a FLC unit that's unique to them would be great. I'm not a big supporter of Mortals being in the DoC roster because of the whole "Daemon" part of the name, but they fit so well with Be'lakor.

Daemons of Chaos is really Chaos Undivided anyway, for some reason CA gets there naming conventions so wrong. We don't even have a dedicated Daemons of Chaos roster (only in custom).

A support hero that uses the Lore of Death or Shadow would be welcome, + they would be able to summon Fenbeasts.

Comments

  • DarthEnderX-#6513DarthEnderX-#6513 Registered Users Posts: 6,400
    Meh. Give em to Norsca. They're a Chaos faction, are right across the channel, and are in need of more stuff.
    "Assassination's a dirty job, but someone's got to do it."
  • #62422#62422 Registered Users Posts: 366
    That second picture is definitely a grey seer. The red face covering is fooling no one lol
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,180

    Meh. Give em to Norsca. They're a Chaos faction, are right across the channel, and are in need of more stuff.

    Counter argument. Depending on who takes over Albion should get access to unique spellcaster heroes depending on the faction.
    Order and neutral ones get access to Truthsayers, while Be'lakor and any Chaos Faction gets access to Dark Emissaries but it's Be'lakor that would have bonuses to them.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,021
    They also should come with their unique lore of magic. Be'lakor would benefit from it too.
  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 10,134
    I'm not too bothered about the Fenn beast; but I am surprised the Chaos Legion faction didn't get Dark Emissaries as their version of cultists.
  • #902441#902441 Registered Users Posts: 7,559
    Ben1990 said:

    Meh. Give em to Norsca. They're a Chaos faction, are right across the channel, and are in need of more stuff.

    Counter argument. Depending on who takes over Albion should get access to unique spellcaster heroes depending on the faction.
    Order and neutral ones get access to Truthsayers, while Be'lakor and any Chaos Faction gets access to Dark Emissaries but it's Be'lakor that would have bonuses to them.
    Think this is the best idea.
  • Ben1990#8909Ben1990#8909 Registered Users Posts: 3,180
    Arsenic said:

    Ben1990 said:

    Meh. Give em to Norsca. They're a Chaos faction, are right across the channel, and are in need of more stuff.

    Counter argument. Depending on who takes over Albion should get access to unique spellcaster heroes depending on the faction.
    Order and neutral ones get access to Truthsayers, while Be'lakor and any Chaos Faction gets access to Dark Emissaries but it's Be'lakor that would have bonuses to them.
    Think this is the best idea.
    Not only that. I honestly would like if they added minor factions for the player to recruit into their armies. With their own set of lords, heroes and units. In case of Albion that would be the various Albion units that look like a mix of Celts, Picts and various old tribes that lived in the territories of modern day Great Britain and Ireland + all the magical stuff and various monsters they could get. And these would also have different stats depending on who controls Albion. Thus if you play as Karl and co., Louen and the not!KoTRT, Kislev, Dwarfs and any order or neutral faction (for the latter like TK), then you can build the proper landmark building that will allow you to recruit Albion units, heroes and lords. But if you play as Chaos factions like WoC (who now can take over settlements), Norsca, any of the Daemon factions, then you can recruit the Albion stuff too, but the units will have different stats and traits as well as the lords and heroes will be completely different. And in Be'lakor's case he'd get bonuses to Dark Emissaries (or any lord version of them if CA and GW will decide to make those).
    Would expect the same with other minor factions. Like the Halflings with the Moot, Kraka-Drak for Dwarfs (with the War Mammoths with Bolt Thrower Towers to boot) and some more.
  • NickCageStoleMyFace#5594NickCageStoleMyFace#5594 Registered Users Posts: 3,178

    They also should come with their unique lore of magic. Be'lakor would benefit from it too.

    I don’t think that they had a unique lore, same with Belakor, they’re just support shadow and death casters with an awesome summonable.

    Which makes sense for Belakor’s faction.
  • Lord_Zarkov#7252Lord_Zarkov#7252 Registered Users Posts: 2,179
    DTAPPSNZ said:

    They also should come with their unique lore of magic. Be'lakor would benefit from it too.

    I don’t think that they had a unique lore, same with Belakor, they’re just support shadow and death casters with an awesome summonable.

    Which makes sense for Belakor’s faction.
    In their original incarnation in the 6th Ed Dark Shadows supplement they had their own lore and when Be’lakor first appeared he had 5 of their 6 spells (he was missing the one which was an evil version of a Truthsayer spell).

    When they came back in 8th Ed Storm of Magic they got a choice of Shadow or Death (and Be’lakor got Shadow when he eventually came in 8th).
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,021
    DTAPPSNZ said:

    They also should come with their unique lore of magic. Be'lakor would benefit from it too.

    I don’t think that they had a unique lore, same with Belakor, they’re just support shadow and death casters with an awesome summonable.

    Which makes sense for Belakor’s faction.
    They had a unique lore in Dark Shadows campaign:

  • #842985#842985 Registered Users Posts: 118
    I'd rather see a non playable mini-Albion faction made up of Truthseekers OR Dark Emissaries (never both), fenbeasts and giants. Not a while roaster of new non-loteful stuff.

    Players could only get access to the troops by forming an alliance, and that alliance would require completing a series of mission quests. A miniature Dark Shadows campaign.

    To be honest, I'd like to see other smaller factions that don't need whole factions and rosters added the same way;
    -Halflings (Empire only, just archers and Hotpots).
    -Fimir (any Chaos faction, they should be separate Norsca as they live in marshes, not frozen tundra)
    -Zoots (any Wood elves obviously, maybe other good factions too)
    -Sartosan Pirates (open to anybody)
    And maybe even the weirder and more niche stuff too like Amazons.
  • DarthEnderX-#6513DarthEnderX-#6513 Registered Users Posts: 6,400
    Ben1990 said:

    Counter argument. Depending on who takes over Albion should get access to unique spellcaster heroes depending on the faction.
    Order and neutral ones get access to Truthsayers, while Be'lakor and any Chaos Faction gets access to Dark Emissaries but it's Be'lakor that would have bonuses to them.

    Counter-counter argument. They're just DoW units. Like in TT.
    "Assassination's a dirty job, but someone's got to do it."
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 39,547

    I'm not too bothered about the Fenn beast; but I am surprised the Chaos Legion faction didn't get Dark Emissaries as their version of cultists.

    That’s because they already have all the other cultists.
    Summon the Elector Counts!
  • OdTengri#8235OdTengri#8235 Registered Users Posts: 10,231
    DTAPPSNZ said:



    Be'lakor becoming a Legendary Lords for the Daemons of Chaos is inevitable. Probably coming with Immortal Empires or not far after lets hope.

    Because DoC don't come with Cultists, I think Dark Emissaries and Fenbeasts would be a great FLC edition to the DoC roster.

    Odd that you think that the DAEMONS of Chaos need units that aren't DAEMONS.

    I don't want a single Mortal on the Daemons of Chaos Roster led by Be'Lakor. In an ideal world I'd far prefer they repurpose Ruinstorm Brutes for use with Be'Lakor and create a Daemonic Hero version of them called Herald of the Dark Master with the Lore of the Dark Master currently shared by Be'Lakor and the Dark Emissaries.
  • Nyxilis#3646Nyxilis#3646 Registered Users Posts: 7,807
    I could see them as a RoR if they eventually make him a LL but otherwise they just need to make the DoW.
  • NickCageStoleMyFace#5594NickCageStoleMyFace#5594 Registered Users Posts: 3,178
    OdTengri said:

    DTAPPSNZ said:



    Be'lakor becoming a Legendary Lords for the Daemons of Chaos is inevitable. Probably coming with Immortal Empires or not far after lets hope.

    Because DoC don't come with Cultists, I think Dark Emissaries and Fenbeasts would be a great FLC edition to the DoC roster.

    Odd that you think that the DAEMONS of Chaos need units that aren't DAEMONS.

    I don't want a single Mortal on the Daemons of Chaos Roster led by Be'Lakor. In an ideal world I'd far prefer they repurpose Ruinstorm Brutes for use with Be'Lakor and create a Daemonic Hero version of them called Herald of the Dark Master with the Lore of the Dark Master currently shared by Be'Lakor and the Dark Emissaries.
    I’ve accepted DoC are not DoC, instead Chaos Undivided. It was the name of the trailer.

    There isn’t going to be a DoC faction sadly. Lorewise Dark Emissaries make sense for Belakor to fill that Cultist role.
  • Sultschiem#8734Sultschiem#8734 Registered Users Posts: 3,538
    edited May 2022
    I'd rather see them release a "Shadows over Albion"-Campaign as DLC which comes with Albion-Units being recruitable for certain factions (much like the ogres were in game 2) or via unique building chains/quests etc.

    E.g. Albion Giants (rock throwing kind), Fen Beasts, Soothsayers and Dark Emissaries... and could come with Hengus and the Giants of Albion as unlockables/LH for that campaign.
  • ConstantineZAyn#4211ConstantineZAyn#4211 Registered Users Posts: 1,146
    If we could get a true undivided, pure Daemon army, without needless fluff, that would be great
    Daniel was a mistake.

    #JusticeForDaemonsOfChaos
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,522

    I'd rather see a non playable mini-Albion faction made up of Truthseekers OR Dark Emissaries (never both), fenbeasts and giants. Not a while roaster of new non-loteful stuff.

    Players could only get access to the troops by forming an alliance, and that alliance would require completing a series of mission quests. A miniature Dark Shadows campaign.

    To be honest, I'd like to see other smaller factions that don't need whole factions and rosters added the same way;
    -Halflings (Empire only, just archers and Hotpots).
    -Fimir (any Chaos faction, they should be separate Norsca as they live in marshes, not frozen tundra)
    -Zoots (any Wood elves obviously, maybe other good factions too)
    -Sartosan Pirates (open to anybody)
    And maybe even the weirder and more niche stuff too like Amazons.

    I love this idea
  • Beytran70#7597Beytran70#7597 Registered Users Posts: 432
    edited May 2022
    Subfactions and "storyline unlocks" are something I'd love to see more and more of in Total War. If you've ever played the Warcraft 3 custom game Azeroth Wars or Dark Age of Warcraft you'll have some idea of the fun and diversity you can add with stuff like that.

    If you've never played them, the basic premise is this: You have 12 factions to pick from at the start as a baseline with varying degrees of strength, but are generally fairly limited. Over time you can choose certain lore-related decisions and upgrades that give you bonuses, unlock additional units, etc. Every faction has a couple of those. More interesting, though, are the dilemmas that drastically alter your faction, sometimes completely changing its roster, leaders, and diplomatic status. For example, the Kingdom of Stormwind is the white bread human nation, but as you play you can choose to pursue the religious aspect or magical aspect more and boost/gain those types of units, you can choose how little or much aid you give to the Dwarves in exchange for some of their units and support, OR you can go whole hog and surrender your kingdom to the Black Dragon-incited rebellion sweeping the nation and change into a neutral-evil faction with completely different styles of units.

    The system wouldn't transfer one-to-one, and as long as CA is going the "quality/diversity over quantity" route with its factions, we likely wouldn't see anything as drastic as what I outlined above, but I think some of the ideas would have an easy place in Total War such as, like some posters said above, getting access to some unique units by holding certain regions of the map or whatnot.

    Edit* If you've not played those Warcraft 3 games, then there are total war-related examples as well. Some of the Med 2 total conversions like Third Age include lots of these types of unique scripts that modify factions in different ways.
    Post edited by Beytran70#7597 on
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