Hello there. I won't take much of your time so I'll just go directly to it. I've been considering creating a mod for Medieval 2 Total War and I've even started myself but unfortunately I'm still pretty new to the whole modding scene and I want to find a team of more experienced modders to help me on this process. My idea is to create something like Third Age, although probably not as detailed and complete. The mod wouldn't be about LOTR though, it would be about Runeterra (the universe characters of the game League of Legends are from) which I believe to be a very interesting universe and with a lot of potencial to be used for a mod. Please let me know if you are interested in joining this project. Thank you for your time. Have a great day.
Contact me here:
[email protected]
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https://www.twcenter.net/forums/showthread.php?352216
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1 · Disagree 1Agree- Report
0 · Disagree Agree7ZIP is freeware, in case you need an app.
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0 · Disagree Agree- Report
0 · Disagree AgreeLine 412, the stat_mental line's value\entry
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0 · Disagree Agree12:41:58.774 [script.err] [error] Script Error in mods/Bare_Geomod/data/export_descr_unit.txt, at line 412, column 22
Stat_mental parameter '
all the way down to this:
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed ³W`A
12:41:58.774 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/Bare_Geomod/data/export_descr_unit.txt.
It's either at line 412 with the stat_mental entry or all the way down at the 'attributes' line of the Frost Guard Cavalry,
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1 · Disagree 1AgreeShould be: 1 0.25 2 0
Should be easy to fix with a 'search\replace' action.
Note: decimals never use commas - always a full stop. In this case the game stopped reading at the comma and hence the 'requires' missing message.
A comma is used to separate entries, like you see in descr_strat
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1 · Disagree 1AgreeAnother problem I've found was that when I tried to add a new building, the game ignored it and erased the files i had made for it. Why did that happen?
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0 · Disagree AgreeIn what directory are those building files (BG, main)? And what files are we talking about EDB, supporting pictures\text?
The log ends with building pictures, but there are no other indications of an error.
It would seem that you edited a lot of stuff in one go without testing - not a wise move if you are not very familiar with what you are doing. Next time edit one thing, test, edit the next thing. The time spend to test will never exceed the time you are spending bug hunting, like just now.
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0 · Disagree AgreeThe only lines of importance are those containing [error] - simply use that as search criteria.
When looking for a crash reason start searching from the bottom up. The last lines of the log (above the event testing section if it exists) can be very informative.
Try resolving error messages in the log asap - it makes errors less likely and makes bug hunting easier. A non fatal error occasionally leads to a fatal one.
Please wait until my moderated post appears before trying to fix the errors listed in the log - it will give you an idea how to interpret errors.
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0 · Disagree AgreeMy guess is that you made changes in the other two files and something went wrong with formatting of those files.
These errors may have not been fatal, however.
Another error is a bit further down and concerns a unit listed descr_mercenaries that cannot be found in the export_desscr_units file:
02:11:38.470 [script.err] [error] Script Error in mods/Bare_Geomod/data/world/maps/campaign/imperial_campaign/descr_mercenaries.txt, at line 9, column 10
Unrecognised unit name found: 'Native Mercenaries'
This might well have been the crash reason.
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