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Some feedback regarding Tzeentch in light of patch 1.3

cersbsb#2301cersbsb#2301 Registered Users Posts: 107
edited August 2022 in Warhammer Campaign Feedback
The change to the Tzeetch Horrors tech (6 AP missile damage -> 25% melee WS) is really bad imo. The problem with the tech was that it buffed Blue Horrors too much. The change should have been to remove Blue Horrors from the tech, not to remove the ranged damage aspect of it. There really aren't alot of ways to buff Exalted Pink Horrors' missile damage, especially it's armor piecing. Compare that to Cathay who can stack ranged buffs like crazy, it leaves a bit to be desired for Tzeentch's elite ranged troops.

Also, please buff the Tzeentch's Flamers tier 7 red line skill. It is almost useless, since it only buffs their melee capabilities and they are horrible in melee anyway.
Post edited by CA_Will#2514 on
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