The Champions of Chaos DLC sets a new precedent for DLCs in WH3 going forward. Now you could never fit all of the content of Chaos into one pack, so stuff like Slaughterbrutes and Chimeras are to come later with future updates. But the new formula itself can already be used to speculate around how to finish the massive job of completing up the previous races of the trilogy. Instead of small steps through LPs vs other races, one big swing can be targeted at a single race in a bold step forward towards hopeful completion. This is what I wish to dedicate this thread to and the race in question for this first run will be the Greenskins.
Greenskins are rather to similar to Chaos in one important aspect: they are divided between a number of subraces within who are almost all still in need of further updates in order to achieve proper representation. Regular Orcs & Goblins, Black Orcs, Night Goblins, Savage Orcs and Forest Goblins. These all have varying levels of representation within the race right now and it looks like this in the generic and legendary leaders category:

There are a few noteable things here:
1. Forest Goblins do not yet have a LL representation
2. Savage Orcs and Forest Goblins do not have any generic representation whatsoever
3. Generic Orcs & Goblins + Night Goblins are missing two positions each while Black Orcs are missing the Warboss
Now how do we fix this situation? Here is an overview of my proposal:
Legendary Lords:Given that Forest Goblins are the only subrace without LL representation right now,
Snagla Grobspit would be the most needed of the remaining promiment Greenskin characters. From there, it really depends if we want to keep to the model of 4 LL per pack or if fewer can be an option. If 4 is the standard to uphold, then we really have a 4-way fight over 3 slots.
Gorbad Ironclaw and
Gitilla da Hunter have the advantage of being 8th edition characters, while
Gorfang Rotgut and
Morglum Necksnapper come from other directions (although Morglum is mentioned in 8th as well). So, we have 2 Orcs, a Black Orc and a Goblin, who to pick? Well Gitilla straight off offers a new battle-nieche of lords for the Greenskins, that of the Skirmish Ranged one. If we want diversity like CA prefers, then the 2nd spot would probably go to him. As for the rest, since Gorfang already is in the game and Grimgor has moved off into the East, a spot has opened up in the southern World's Edge Mountains that might as well be filled with someone that is already there. And between Gorbad and Morglum its anyone's game really. The Badlands have a free spot in the Blood River Valley (Barak Varr province) or if Wurrzag were to move down to the Central Jungles of the Southlands (loreful in fact), then Gorbad could also be placed in the Western Badlands. Morglum could be placed either in the Blood River Valley or somewhere in the Dark Lands.
Generic Leaders:While a Completion DLC would be large, it has a finite number of resources still, so we still would probably need to make some sacrifices in order to get the widest range of content in. Therefore, I propose a compromise between regular Goblins and Forest Goblins and would say that we can combine the two into one deal. Lets get the
Goblin Warboss (L) and the
Goblin Shaman (H) and then make sure that all regular Goblin leaders get spider mounts. Hopefully that's an acceptable solution? Next we get the
Night Goblin Great Shaman (L) and Night Goblin Big Boss (H), as well as the
Black Orc Warboss (L),
Orc Great Shaman (L) and Orc Big Boss (H) to complete those three subraces. Now as for the Savage Orcs, in an ideal world we'd get all 4 variants, but in the interest of saving resources, maybe only the
Savage Orc Great Shaman (L) and Savage Big Boss (H) are really necessary to get the job done. All in all this would be 5 generic lords + 4 generic heroes compared with the 4 L + 4 H of Champions of Chaos. Maybe if we skip out on another LL we could increase the generic department, idk.
Units:If we forego the possibilities of Forest Goblin infantry and just let them use regular Goblins, there isn't that much left for the Greenskins in the unit department. Nevertheless, here is my list:
Mangler Squigs
Colossal Squigs
Savage Orc Big Stabba
Giant Scorpion
Squigadon
New Mount - Hagranyms for Orc generic leaders
Hill Goblins (dual sword infantry)This may seem sparse compared to the 36 new units of Champions of Chaos, but remember those were all more or less recolours and reskins. The only really new thing was the Warshrine. So I propose only this and even here we might cut some stuff in favour of more work on the generic leaders, which is where I think the main part of missing Greenskin stuff is located.
What do you think guys? Would this be enough to complete the Greenskins and would you be in favour of CA attempting to complete them in one large DLC or do you prefer smaller LPs?
Comments
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10 · Disagree 10AgreeI think something like this, and a perspective vampire one are my top 2 most anticipated dlc.
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3 · Disagree 3AgreeI think it will be cool if CA will split Grenskins to 4 main groups in campaign with own unique bulding tree, lords, heroes and units. Something like this:
- Regular Goblins(+ Forest Goblins)
- Night Goblins
- Regular Orcs(+ Black Orcs)
- Savage Orcs
Each group can have own version of Warboss lord, Great Shaman lord, Big Boss hero and Shaman hero.This can be similar to Chaos Gods system for Daniel's campaign:
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0 · Disagree Agree- Report
1 · Disagree 1Agree- Report
0 · Disagree AgreeI however agree with the concept of one big dlc to finish a race when needed.
If 4 LLs, I would favour:
Snagla Grobspit -> Forest goblin representative
Gorilla -> Skirmish goblin lord (compared to Grom who is "in your face")
Gorfang Rotgut -> regular Orc LL, Badlands GS lord once Wurzzag moves to the central jungles.
Morglum -> Orc cavalry lord.
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3 · Disagree 3AgreeP.S. for topiccaster - it seems you forgot to add squiggonna to your list.
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1 · Disagree 1AgreeUnit wise it ould be appropiate to include the long asked for weapon variants: orc spears, black orcs with shields (or weapon swap option)... alongside at least 1 melee infantry and 1 archer option for forest goblins.
From your unit selection I would get rid of giant scorpions, squigadons, hagranyms and hill goblins, and would add the spear chukka and the squig gobbla. Though looking at the WoC I dont think this type of DLC would have that many new skeletons.
Thorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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1 · Disagree 1AgreeThorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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0 · Disagree Agree- Report
1 · Disagree 1AgreeThey should make 2 races each 2 LL.
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1 · 1Disagree 1AgreeForest gobbo heroes on Araknaroks would be sweet. similar to skink heroes on stegadons
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1 · Disagree 1AgreePersonally I would follow a similar pattern as Slaabens and Nurgle are getting: caster lord/melee hero or melee lord/caster hero
Something like that:
Forest goblins: caster lord and melee hero (Arachnarok mount for lord, gigantic spider for hero)
Goblin : fine Ith current setup
Night goblin: fine with current setup
Black Orcs: add Black Orc melee lord
Regular orcs: add regular orc caster lord
Savage orcs: maybe melee lord and caster hero so that Wurzzag remains unique?
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2 · Disagree 2Agree- Report
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1 · Disagree 1Agree- Report
1 · Disagree 1AgreeYou forgot thé Spear chukka
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0 · Disagree AgreeI doubt they will get the 4 LL treatment though. My guess is they would be pitted against another race. If they follow the 4 LL model it would be 2 Greenskin LL vs 2 of something else.
Snagla and Gorebad are DLC wothy. Gorefang can be the FLC. The rest are a bit too obscure IMO to make it in.
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0 · Disagree Agree